This commit is contained in:
bryanthaboi
2026-08-18 09:16:04 -04:00
parent cfa8406306
commit 675971068e
7 changed files with 384 additions and 31 deletions
+90 -4
View File
@@ -142,7 +142,11 @@ function TouchSkin.parse(text)
controls = {},
}
if page.imagePath == "" then page.imagePath = nil end
if not page.aspect or page.aspect <= 0 then
-- An explicit aspect_ratio is the overlay's design aspect. RetroArch
-- letterboxes to it even when full_screen is set, so range_x/range_y
-- that were authored as a circle stay a circle. #1503
page.aspectFromCfg = page.aspect ~= nil and page.aspect > 0
if not page.aspectFromCfg then
page.aspect = page.name:lower():find("portrait", 1, true)
and PORTRAIT_ASPECT or DEFAULT_ASPECT
end
@@ -170,6 +174,12 @@ function TouchSkin.parse(text)
pages[#pages + 1] = page
end
-- RetroArch auto-rotate: overlay names containing portrait / landscape
-- are the lock. Stamp it so the studio does not need a second click. #1503
for _, page in ipairs(pages) do
if not page.orient then page.orient = TouchSkin.pageOrient(page) end
end
return { pages = pages }
end
@@ -255,6 +265,9 @@ function TouchSkin.parseNative(text)
rangeMod = num(raw.rangeMod, 1),
alphaMod = num(raw.alphaMod, 1),
aspect = num(raw.aspect, DEFAULT_ASPECT),
aspectFromCfg = raw.fitAspect == true,
orient = (raw.orient == "portrait" or raw.orient == "landscape"
or raw.orient == "any") and raw.orient or nil,
rect = { x = 0, y = 0, w = 1, h = 1 },
controls = {},
}
@@ -287,6 +300,7 @@ function TouchSkin.parseNative(text)
nextTarget = c.nextTarget,
}
end
if not page.orient then page.orient = TouchSkin.pageOrient(page) end
pages[#pages + 1] = page
end
return { pages = pages, name = data.name, author = data.author,
@@ -309,6 +323,9 @@ function TouchSkin.toNative(skin)
rangeMod = page.rangeMod,
alphaMod = page.alphaMod,
aspect = page.aspect,
fitAspect = page.aspectFromCfg or nil,
orient = (page.orient == "portrait" or page.orient == "landscape"
or page.orient == "any") and page.orient or nil,
controls = {},
}
if page.rect and (page.rect.x ~= 0 or page.rect.y ~= 0
@@ -704,6 +721,10 @@ end
TouchSkin.active = nil
TouchSkin.pageIndex = 1
-- RetroArch Auto-Rotate Overlay (1.7.9, default on mobile): a cfg whose
-- pages are named portrait / landscape is swapped to match the display.
-- The Skin Studio turns this off so PAGE and the canvas preset stay independent.
TouchSkin.autoOrient = true
TouchSkin.surfaceRect = nil
@@ -732,9 +753,68 @@ function TouchSkin.select(id)
return TouchSkin.setActive(skin)
end
local function displaySize()
local r = TouchSkin.surfaceRect
if r and r.w and r.h and r.w > 0 and r.h > 0 then return r.w, r.h end
if love and love.graphics and love.graphics.getDimensions then
return love.graphics.getDimensions()
end
return 0, 0
end
-- Explicit lock (studio) wins; otherwise the page name, the RetroArch
-- auto-rotate convention. "any" means unlocked even if the name says
-- portrait or landscape.
function TouchSkin.pageOrient(page)
if not page then return nil end
if page.orient == "any" then return nil end
if page.orient == "portrait" or page.orient == "landscape" then
return page.orient
end
local n = tostring(page.name or ""):lower()
if n:find("landscape", 1, true) then return "landscape" end
if n:find("portrait", 1, true) then return "portrait" end
return nil
end
function TouchSkin.hasOrientPair(skin)
local saw = {}
for _, page in ipairs(skin and skin.pages or {}) do
local o = TouchSkin.pageOrient(page)
if o then saw[o] = true end
end
return saw.portrait == true and saw.landscape == true
end
local function findOrientPage(skin, keyword)
for i, page in ipairs(skin.pages or {}) do
if TouchSkin.pageOrient(page) == keyword then return i end
end
return nil
end
-- If the current page is the wrong orientation of a portrait/landscape pair,
-- jump to the matching one. Pages locked to neither (gb_anim's GameBoy /
-- GameBoyColor) are left alone. #1503
function TouchSkin.syncOrientation(w, h)
if not TouchSkin.autoOrient then return end
local skin = TouchSkin.active
if not skin or not w or not h or w <= 0 or h <= 0 then return end
local want = w > h and "landscape" or "portrait"
local unwant = w > h and "portrait" or "landscape"
local page = skin.pages[TouchSkin.pageIndex] or skin.pages[1]
local current = TouchSkin.pageOrient(page)
if current == want then return end
if current ~= unwant then return end
local idx = findOrientPage(skin, want)
if idx then TouchSkin.pageIndex = idx end
end
function TouchSkin.page()
local skin = TouchSkin.active
if not skin then return nil end
local w, h = displaySize()
TouchSkin.syncOrientation(w, h)
return skin.pages[TouchSkin.pageIndex] or skin.pages[1]
end
@@ -766,7 +846,12 @@ function TouchSkin.pageBox(page, w, h, ox, oy)
ox, oy = ox or 0, oy or 0
if not page then return ox, oy, w, h end
local bx, by, bw, bh = ox, oy, w, h
if not page.fullScreen and h > 0 then
-- full_screen means "relative to the window, not the game viewport".
-- When the cfg also names an aspect_ratio, that window is then fitted
-- to the overlay's design aspect so buttons do not stretch. #1503
local fit = ((not page.fullScreen) or page.aspectFromCfg)
and page.aspect and page.aspect > 0 and h > 0
if fit then
local displayAspect = w / h
if displayAspect > page.aspect then
bw = h * page.aspect
@@ -833,8 +918,9 @@ function TouchSkin.viewport(w, h, ox, oy)
local page = TouchSkin.page()
if not page or not page.viewport or not TouchSkin.drawable() then return nil end
local v = page.viewport
local x, y = (ox or 0) + v.x * w, (oy or 0) + v.y * h
local vw, vh = v.w * w, v.h * h
local bx, by, bw, bh = TouchSkin.pageBox(page, w, h, ox, oy)
local x, y = bx + v.x * bw, by + v.y * bh
local vw, vh = v.w * bw, v.h * bh
if vw <= 0 or vh <= 0 then return nil end
return x, y, vw, vh, page.viewportFill == true, page.viewportExpand == true
end