mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 12:15:31 +02:00
CLOSES #1503
This commit is contained in:
+90
-4
@@ -142,7 +142,11 @@ function TouchSkin.parse(text)
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controls = {},
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}
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if page.imagePath == "" then page.imagePath = nil end
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if not page.aspect or page.aspect <= 0 then
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-- An explicit aspect_ratio is the overlay's design aspect. RetroArch
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-- letterboxes to it even when full_screen is set, so range_x/range_y
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-- that were authored as a circle stay a circle. #1503
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page.aspectFromCfg = page.aspect ~= nil and page.aspect > 0
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if not page.aspectFromCfg then
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page.aspect = page.name:lower():find("portrait", 1, true)
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and PORTRAIT_ASPECT or DEFAULT_ASPECT
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end
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@@ -170,6 +174,12 @@ function TouchSkin.parse(text)
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pages[#pages + 1] = page
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end
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-- RetroArch auto-rotate: overlay names containing portrait / landscape
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-- are the lock. Stamp it so the studio does not need a second click. #1503
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for _, page in ipairs(pages) do
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if not page.orient then page.orient = TouchSkin.pageOrient(page) end
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end
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return { pages = pages }
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end
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@@ -255,6 +265,9 @@ function TouchSkin.parseNative(text)
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rangeMod = num(raw.rangeMod, 1),
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alphaMod = num(raw.alphaMod, 1),
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aspect = num(raw.aspect, DEFAULT_ASPECT),
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aspectFromCfg = raw.fitAspect == true,
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orient = (raw.orient == "portrait" or raw.orient == "landscape"
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or raw.orient == "any") and raw.orient or nil,
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rect = { x = 0, y = 0, w = 1, h = 1 },
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controls = {},
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}
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@@ -287,6 +300,7 @@ function TouchSkin.parseNative(text)
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nextTarget = c.nextTarget,
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}
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end
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if not page.orient then page.orient = TouchSkin.pageOrient(page) end
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pages[#pages + 1] = page
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end
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return { pages = pages, name = data.name, author = data.author,
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@@ -309,6 +323,9 @@ function TouchSkin.toNative(skin)
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rangeMod = page.rangeMod,
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alphaMod = page.alphaMod,
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aspect = page.aspect,
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fitAspect = page.aspectFromCfg or nil,
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orient = (page.orient == "portrait" or page.orient == "landscape"
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or page.orient == "any") and page.orient or nil,
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controls = {},
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}
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if page.rect and (page.rect.x ~= 0 or page.rect.y ~= 0
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@@ -704,6 +721,10 @@ end
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TouchSkin.active = nil
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TouchSkin.pageIndex = 1
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-- RetroArch Auto-Rotate Overlay (1.7.9, default on mobile): a cfg whose
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-- pages are named portrait / landscape is swapped to match the display.
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-- The Skin Studio turns this off so PAGE and the canvas preset stay independent.
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TouchSkin.autoOrient = true
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TouchSkin.surfaceRect = nil
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@@ -732,9 +753,68 @@ function TouchSkin.select(id)
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return TouchSkin.setActive(skin)
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end
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local function displaySize()
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local r = TouchSkin.surfaceRect
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if r and r.w and r.h and r.w > 0 and r.h > 0 then return r.w, r.h end
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if love and love.graphics and love.graphics.getDimensions then
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return love.graphics.getDimensions()
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end
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return 0, 0
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end
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-- Explicit lock (studio) wins; otherwise the page name, the RetroArch
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-- auto-rotate convention. "any" means unlocked even if the name says
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-- portrait or landscape.
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function TouchSkin.pageOrient(page)
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if not page then return nil end
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if page.orient == "any" then return nil end
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if page.orient == "portrait" or page.orient == "landscape" then
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return page.orient
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end
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local n = tostring(page.name or ""):lower()
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if n:find("landscape", 1, true) then return "landscape" end
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if n:find("portrait", 1, true) then return "portrait" end
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return nil
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end
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function TouchSkin.hasOrientPair(skin)
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local saw = {}
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for _, page in ipairs(skin and skin.pages or {}) do
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local o = TouchSkin.pageOrient(page)
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if o then saw[o] = true end
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end
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return saw.portrait == true and saw.landscape == true
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end
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local function findOrientPage(skin, keyword)
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for i, page in ipairs(skin.pages or {}) do
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if TouchSkin.pageOrient(page) == keyword then return i end
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end
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return nil
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end
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-- If the current page is the wrong orientation of a portrait/landscape pair,
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-- jump to the matching one. Pages locked to neither (gb_anim's GameBoy /
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-- GameBoyColor) are left alone. #1503
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function TouchSkin.syncOrientation(w, h)
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if not TouchSkin.autoOrient then return end
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local skin = TouchSkin.active
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if not skin or not w or not h or w <= 0 or h <= 0 then return end
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local want = w > h and "landscape" or "portrait"
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local unwant = w > h and "portrait" or "landscape"
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local page = skin.pages[TouchSkin.pageIndex] or skin.pages[1]
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local current = TouchSkin.pageOrient(page)
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if current == want then return end
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if current ~= unwant then return end
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local idx = findOrientPage(skin, want)
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if idx then TouchSkin.pageIndex = idx end
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end
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function TouchSkin.page()
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local skin = TouchSkin.active
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if not skin then return nil end
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local w, h = displaySize()
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TouchSkin.syncOrientation(w, h)
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return skin.pages[TouchSkin.pageIndex] or skin.pages[1]
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end
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@@ -766,7 +846,12 @@ function TouchSkin.pageBox(page, w, h, ox, oy)
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ox, oy = ox or 0, oy or 0
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if not page then return ox, oy, w, h end
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local bx, by, bw, bh = ox, oy, w, h
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if not page.fullScreen and h > 0 then
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-- full_screen means "relative to the window, not the game viewport".
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-- When the cfg also names an aspect_ratio, that window is then fitted
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-- to the overlay's design aspect so buttons do not stretch. #1503
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local fit = ((not page.fullScreen) or page.aspectFromCfg)
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and page.aspect and page.aspect > 0 and h > 0
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if fit then
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local displayAspect = w / h
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if displayAspect > page.aspect then
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bw = h * page.aspect
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@@ -833,8 +918,9 @@ function TouchSkin.viewport(w, h, ox, oy)
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local page = TouchSkin.page()
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if not page or not page.viewport or not TouchSkin.drawable() then return nil end
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local v = page.viewport
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local x, y = (ox or 0) + v.x * w, (oy or 0) + v.y * h
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local vw, vh = v.w * w, v.h * h
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local bx, by, bw, bh = TouchSkin.pageBox(page, w, h, ox, oy)
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local x, y = bx + v.x * bw, by + v.y * bh
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local vw, vh = v.w * bw, v.h * bh
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if vw <= 0 or vh <= 0 then return nil end
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return x, y, vw, vh, page.viewportFill == true, page.viewportExpand == true
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end
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@@ -4324,25 +4324,12 @@ function RomImporter:_findRows()
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category = self.findCategory,
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})
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if self.modScope then
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local ModTargets = require("src.mods.ModTargets")
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local gen = GameVersion.generation(self.modScope)
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local kept = {}
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for _, entry in ipairs(rows) do
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local has1, has2 = false, false
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local function note(s)
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s = tostring(s or ""):lower()
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if s == "gen1" or s == "gen 1" or s == "red" or s == "blue"
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or s == "yellow" then
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has1 = true
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end
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if s == "gen2" or s == "gen 2" or s == "gold" then
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has2 = true
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end
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end
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for _, cat in ipairs(entry.categories or {}) do note(cat) end
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for _, tag in ipairs(entry.tags or {}) do note(tag) end
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if (not has1 and not has2)
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or (gen == 2 and has2)
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or (gen ~= 2 and has1) then
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local versions = ModTargets.normalize(entry.games)
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if #versions == 0 or ModTargets.covers(versions, gen) then
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kept[#kept + 1] = entry
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end
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end
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@@ -160,6 +160,7 @@ local function parseEntry(raw)
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summary = str(raw.summary) or "",
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categories = strArray(raw.categories),
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tags = strArray(raw.tags),
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games = strArray(raw.games),
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license = str(raw.license),
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repo = str(raw.repo),
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github = str(raw.github),
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+127
-9
@@ -20,6 +20,17 @@ Studio.CANVASES = {
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lockViewport = { x = 48 / 256, y = 40 / 224, w = 160 / 256, h = 144 / 224 } },
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}
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-- Per-page lock, and whether the canvas preset follows it. Match is on
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-- by default so a portrait/landscape overlay pair does not need two
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-- separate clicks to preview the right way up. #1503
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Studio.matchOrient = true
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Studio.ORIENT_CYCLE = { "any", "portrait", "landscape" }
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Studio.ORIENT_LABEL = {
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any = "Lock: Off",
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portrait = "Lock: Portrait",
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landscape = "Lock: Landscape",
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}
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local HANDLE = 7
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local HANDLES = {
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{ "nw", 0, 0 }, { "n", 0.5, 0 }, { "ne", 1, 0 },
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@@ -64,9 +75,91 @@ local function syncActive()
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TouchSkin.pageIndex = Studio.pageIndex
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end
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function Studio.setCanvas(index)
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local function canvasOrientation(canvas)
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canvas = canvas or Studio.canvas()
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if not canvas then return nil end
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return canvas.w > canvas.h and "landscape" or "portrait"
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end
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local function pickCanvasIndex(want)
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local cur = Studio.canvas()
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if canvasOrientation(cur) == want then return Studio.canvasIndex end
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if cur and cur.id then
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local hint = cur.id:gsub("portrait", want):gsub("landscape", want)
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for i, c in ipairs(Studio.CANVASES) do
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if c.id == hint then return i end
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end
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end
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for i, c in ipairs(Studio.CANVASES) do
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if canvasOrientation(c) == want and not c.lockViewport then return i end
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end
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return nil
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end
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function Studio.applyImportedOrient()
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if not Studio.skin then return false end
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if not TouchSkin.hasOrientPair(Studio.skin) then
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Studio.syncCanvasToPage()
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return false
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end
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-- A RetroArch overlay that already auto-rotates should do the same in
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-- the studio: lock is on, canvas follows, and the visible page matches
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-- the mock device. #1503
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Studio.matchOrient = true
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Studio.syncPageToCanvas()
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Studio.syncCanvasToPage()
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return true
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end
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function Studio.syncCanvasToPage()
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if not Studio.matchOrient then return end
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local want = TouchSkin.pageOrient(Studio.page())
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if not want then return end
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local idx = pickCanvasIndex(want)
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if idx and idx ~= Studio.canvasIndex then Studio.setCanvas(idx, true) end
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end
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function Studio.syncPageToCanvas()
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if not Studio.matchOrient or not Studio.skin then return end
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local want = canvasOrientation()
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if TouchSkin.pageOrient(Studio.page()) == want then return end
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for i, page in ipairs(Studio.skin.pages or {}) do
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if TouchSkin.pageOrient(page) == want then
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Studio.pageIndex = i
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Studio.selected = nil
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syncActive()
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return
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end
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end
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end
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function Studio.cyclePageOrient(dir)
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local page = Studio.page()
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if not page then return end
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local cur = TouchSkin.pageOrient(page) or "any"
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local idx = 1
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for i, o in ipairs(Studio.ORIENT_CYCLE) do
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if o == cur then idx = i break end
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end
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local n = #Studio.ORIENT_CYCLE
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local nxt = Studio.ORIENT_CYCLE[((idx - 1 + (dir or 1)) % n) + 1]
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page.orient = nxt
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local name = tostring(page.name or "")
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if (nxt == "portrait" or nxt == "landscape")
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and (name == "" or name == "main" or name:match("^page%d+$")) then
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page.name = nxt
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end
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markDirty()
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Studio.syncCanvasToPage()
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return nxt
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end
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function Studio.setCanvas(index, fromSync)
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local n = #Studio.CANVASES
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Studio.canvasIndex = ((index - 1) % n) + 1
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-- Pick the matching page before writing canvas-owned fields onto it,
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-- so a landscape preset does not stamp a portrait page. #1503
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if not fromSync then Studio.syncPageToCanvas() end
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local canvas = Studio.canvas()
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local page = Studio.page()
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if page and canvas.lockViewport then
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@@ -77,7 +170,11 @@ function Studio.setCanvas(index)
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page.viewportFill = false
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markDirty()
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end
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if page then page.aspect = canvas.w / canvas.h end
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-- A cfg-authored aspect_ratio is the overlay's design aspect; keep it so
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-- the preview letterboxes like RetroArch instead of stretching (#1503).
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if page and not page.aspectFromCfg then
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page.aspect = canvas.w / canvas.h
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end
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end
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function Studio.load(opts)
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@@ -102,6 +199,10 @@ function Studio.load(opts)
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TouchControls.active = true
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TouchControls.enabled = true
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TouchControls:setPreview(true)
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-- Play snaps pages from the window aspect. The studio uses its own
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-- Match canvas toggle against the mock device instead. #1503
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TouchSkin.autoOrient = false
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Studio.matchOrient = true
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local start = opts.skinId
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if not start then
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@@ -130,6 +231,7 @@ function Studio.open(id)
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Studio.dirty = false
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Studio.images = TouchSkin.listImages(Studio.skin.root)
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syncActive()
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Studio.applyImportedOrient()
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return true
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end
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@@ -137,6 +239,7 @@ function Studio.unload()
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Studio.pendingPlay = false
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TouchSkin.setSurface(nil)
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TouchSkin.setActive(nil)
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TouchSkin.autoOrient = true
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TouchControls:setPreview(false)
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TouchControls:reset()
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Studio.skin = nil
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@@ -358,6 +461,7 @@ function Studio.addPage()
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Studio.pageIndex = #skin.pages
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Studio.selected = nil
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syncActive()
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Studio.syncCanvasToPage()
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markDirty()
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end
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@@ -432,7 +536,8 @@ end
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local function viewportRect(page, r)
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local v = page.viewport
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if not v then return nil end
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return r.x + v.x * r.w, r.y + v.y * r.h, v.w * r.w, v.h * r.h
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local bx, by, bw, bh = TouchSkin.pageBox(page, r.w, r.h, r.x, r.y)
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return bx + v.x * bw, by + v.y * bh, v.w * bw, v.h * bh
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end
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local function handleRects(bx, by, bw, bh)
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@@ -540,17 +645,19 @@ function Studio.updateDrag(mx, my, r)
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end
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end
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local px, py, pw, ph = TouchSkin.pageBox(page, r.w, r.h, r.x, r.y)
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if pw <= 0 or ph <= 0 then return end
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if d.kind:find("control") then
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local ctl = Studio.selectedControl()
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if not ctl then return end
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ctl.x = clamp01(((bx + bw * 0.5) - r.x) / r.w)
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ctl.y = clamp01(((by + bh * 0.5) - r.y) / r.h)
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ctl.rangeX = math.max(0.002, (bw * 0.5) / r.w)
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ctl.rangeY = math.max(0.002, (bh * 0.5) / r.h)
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ctl.x = clamp01(((bx + bw * 0.5) - px) / pw)
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ctl.y = clamp01(((by + bh * 0.5) - py) / ph)
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ctl.rangeX = math.max(0.002, (bw * 0.5) / pw)
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ctl.rangeY = math.max(0.002, (bh * 0.5) / ph)
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else
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page.viewport = {
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x = clamp01((bx - r.x) / r.w), y = clamp01((by - r.y) / r.h),
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w = math.max(0.02, bw / r.w), h = math.max(0.02, bh / r.h),
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x = clamp01((bx - px) / pw), y = clamp01((by - py) / ph),
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w = math.max(0.02, bw / pw), h = math.max(0.02, bh / ph),
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}
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end
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markDirty()
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@@ -665,11 +772,22 @@ local function inspectorBody(x, y, w)
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Studio.pageIndex = (Studio.pageIndex % #Studio.skin.pages) + 1
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Studio.selected = nil
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syncActive()
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Studio.syncCanvasToPage()
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end
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if Kit.button(x + half + gap, cy, half, rowH, "Add page", { id = "pageadd" }) then
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Studio.addPage()
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end
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cy = cy + rowH + gap
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local lock = TouchSkin.pageOrient(page) or "any"
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if Kit.button(x, cy, half, rowH, Studio.ORIENT_LABEL[lock] or "Lock: Off",
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{ id = "orient" }) then
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Studio.cyclePageOrient(1)
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end
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local matchOn = Studio.matchOrient
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Studio.matchOrient = Kit.checkbox(x + half + gap, cy, half, rowH,
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Studio.matchOrient, "Match canvas", "matchorient")
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if Studio.matchOrient and not matchOn then Studio.syncCanvasToPage() end
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cy = cy + rowH + gap
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if page then
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local bezel = page.imagePath or "(none)"
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Block a user