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CLOSES #1503
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@@ -26,7 +26,7 @@ as-is. Supported keys:
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| `overlayN_overlay` | bezel image |
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| `overlayN_full_screen` | stretch the page to the window |
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| `overlayN_rect` | page placement, default `0,0,1,1` |
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| `overlayN_aspect_ratio` | fallback aspect when not full screen |
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| `overlayN_aspect_ratio` | design aspect; the overlay letterboxes to it even when full screen |
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| `overlayN_range_mod`, `overlayN_alpha_mod` | desc defaults |
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| `overlayN_viewport` | `x,y,w,h`, the screen cutout |
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| `overlayN_viewport_fill` | parsed; the engine always fits, see below |
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@@ -162,6 +162,15 @@ coordinate its art was drawn at. Bind, hitbox shape, hit reach and idle and
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pressed images are per control; the bezel, the pages and the screen cutout are
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per page. The cutout is itself a draggable element with a 10:9 lock.
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Each page can **Lock** to portrait or landscape. With **Match canvas** on
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(the default), Next page picks a matching mock device and the canvas preset
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picks a matching page. Turn Match canvas off to look at a portrait page on a
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landscape device.
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A RetroArch overlay whose pages are already named portrait / landscape
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(the auto-rotate convention) locks those pages and turns Match canvas on
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when you open it. You do not have to click Lock first.
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**Art.** The **Bezel**, **Idle art** and **Pressed art** rows cycle through the
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images already in the skin folder; the **Import** button beside each one opens
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the host file picker (`src/core/FilePicker.lua`: osascript, PowerShell,
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