mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-16 16:21:30 +02:00
Merge pull request #925 from Bortlesboat/multiplayer-session-foundation
Add a reusable multiplayer session layer
This commit is contained in:
+88
-82
@@ -10,6 +10,7 @@ local Net = require("src.link.Net")
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local Protocol = require("src.link.Protocol")
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local Runtime = require("src.mods.Runtime")
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local Screens = require("src.ui.Screens")
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local Session = require("src.link.Session")
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local TextBox = require("src.render.TextBox")
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local Strings = require("src.core.Strings")
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@@ -44,10 +45,8 @@ local function forceLevelLabel(v)
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return (v == ANY or v == nil) and "ANY" or ("AUTO " .. tostring(v))
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end
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-- stages before any Net object is meaningfully "this session's link" --
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-- .net can still be a leftover failed attempt sitting on self, so error/
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-- closed checks below skip these rather than keying off self.net's
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-- presence alone
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-- stages before a successful transport has become this link's Session;
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-- terminal checks skip them rather than keying off self.net's presence
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local PRE_CONNECT_STAGES = { menu = true, lanMenu = true, onlineMenu = true }
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-- how long the host waits for a v2 hello before deciding the peer predates
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@@ -70,6 +69,16 @@ local function ipDigits(ip)
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return digits
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end
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local function openSession(role, connect)
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local transport = Net.new()
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if connect(transport) then
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return Session.new(transport, { role = role, kind = "link" })
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end
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local detail = transport.error or "?"
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transport:close()
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return nil, detail
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end
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function LinkState.new(game)
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local self = setmetatable({}, LinkState)
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self.game = game
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@@ -89,12 +98,15 @@ end
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-- "connecting with this code", same as if the player had typed it in
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function LinkState.newJoinOnline(game, code)
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local self = LinkState.new(game)
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self.net = Net.new()
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if self.net:joinOnline(nil, code) then
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local session, detail = openSession("guest", function(transport)
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return transport:joinOnline(nil, code)
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end)
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if session then
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self.net = session
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self.stage = "onlineJoining"
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else
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self.stage = "menu" -- exitWith below needs a real stage to unwind from
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self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
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self:exitWith(Strings("Link error:\n%s", detail))
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end
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return self
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end
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@@ -163,21 +175,13 @@ end
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-- take the peer's hello out of the inbox without eating anything that
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-- shares the batch with it
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function LinkState:pollHello()
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local msgs = self.net:poll()
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local keep, got = {}, false
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for _, msg in ipairs(msgs) do
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if msg.type == "hello" and not self.peerHello then
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self.peerHello = msg
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self.peerName = msg.name
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got = true
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else
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keep[#keep + 1] = msg
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end
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local message
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if not self.peerHello then message = self.net:take("hello") end
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if message then
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self.peerHello = message
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self.peerName = message.name
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end
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for i = #keep, 1, -1 do
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table.insert(self.net.inbox, 1, keep[i])
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end
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return got, #keep > 0
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return message ~= nil, self.net:hasPending()
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end
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function LinkState:sendHello(mode)
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@@ -220,13 +224,15 @@ function LinkState:update(dt)
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local input = self.game.input
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if self.net then
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self.net:update()
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if self.net.error and not PRE_CONNECT_STAGES[self.stage] then
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self:exitWith(Strings("Link error:\n%s", self.net.error:sub(1, 60)))
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local status = self.net:getStatus()
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if status == "failed" and not PRE_CONNECT_STAGES[self.stage] then
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self:exitWith(Strings("Link error:\n%s",
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(self.net.error or "?"):sub(1, 60)))
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return
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end
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-- the peer vanished without a bye (only once the inbox is drained,
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-- the peer vanished without a bye (only once the session FIFO drains,
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-- so a final message travelling with the disconnect still counts)
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if self.net.closed and #self.net.inbox == 0
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if status == "closed"
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and not PRE_CONNECT_STAGES[self.stage] and self.stage ~= "addrEntry"
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and self.stage ~= "codeEntry" and self.stage ~= "notice"
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and self.stage ~= "battleRunning" then
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@@ -269,12 +275,15 @@ function LinkState:update(dt)
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self.stage = "menu"
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self.index = 1
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elseif input:wasPressed("a") then
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self.net = Net.new()
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if self.index == 1 then
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if self.net:host() then
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local session, detail = openSession("host", function(transport)
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return transport:host()
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end)
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if session then
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self.net = session
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self.stage = "hosting"
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else
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self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
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self:exitWith(Strings("Link error:\n%s", detail))
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end
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else
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self.stage = "addrEntry"
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@@ -289,11 +298,14 @@ function LinkState:update(dt)
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self.index = 2
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elseif input:wasPressed("a") then
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if self.index == 1 then
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self.net = Net.new()
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if self.net:hostOnline() then
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local session, detail = openSession("host", function(transport)
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return transport:hostOnline()
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end)
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if session then
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self.net = session
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self.stage = "onlineHosting"
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else
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self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
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self:exitWith(Strings("Link error:\n%s", detail))
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end
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else
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self.stage = "codeEntry"
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@@ -327,11 +339,14 @@ function LinkState:update(dt)
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CodeEntry.right(self.codeEntry)
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elseif input:wasPressed("a") then
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local code = CodeEntry.text(self.codeEntry)
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self.net = Net.new()
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if self.net:joinOnline(nil, code) then
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local session, detail = openSession("guest", function(transport)
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return transport:joinOnline(nil, code)
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end)
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if session then
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self.net = session
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self.stage = "onlineJoining"
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else
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self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
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self:exitWith(Strings("Link error:\n%s", detail))
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end
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end
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@@ -367,10 +382,15 @@ function LinkState:update(dt)
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+ self.addr[base + 2] * 10
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+ self.addr[base + 3])
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end
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if self.net:join(table.concat(octets, ".")) then
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local address = table.concat(octets, ".")
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local session, detail = openSession("guest", function(transport)
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return transport:join(address)
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end)
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if session then
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self.net = session
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self.stage = "joining"
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else
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self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
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self:exitWith(Strings("Link error:\n%s", detail))
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end
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end
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@@ -428,19 +448,11 @@ function LinkState:update(dt)
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elseif self.stage == "waitMode" then -- guest waits for host's pick
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if input:wasPressed("b") then self:exitWith(nil) return end
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local msgs = self.net:poll()
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for i, msg in ipairs(msgs) do
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if msg.type == "hello" then
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self.peerHello = msg
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self.peerName = msg.name
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-- the host's next messages (party, ...) can share this batch;
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-- put them back so the new stage's poll sees them
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for j = #msgs, i + 1, -1 do
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table.insert(self.net.inbox, 1, msgs[j])
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end
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self:decideCompat(msg.mode, false)
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break
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end
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local message = self.net:take("hello")
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if message then
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self.peerHello = message
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self.peerName = message.name
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self:decideCompat(message.mode, false)
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end
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elseif self.stage == "notice" then
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@@ -456,40 +468,34 @@ function LinkState:update(dt)
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elseif self.stage == "battleWait" then
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if input:wasPressed("b") then self:exitWith(nil) return end
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local msgs = self.net:poll()
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for i, msg in ipairs(msgs) do
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if msg.type == "party" then
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-- the host owns this rule (same as mode); the guest only learns
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-- it here, off the host's own party message
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if not self.isHost then self.forceLevel = msg.forceLevel end
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local LinkBattle = require("src.link.LinkBattle")
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local opts = {
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myParty = Protocol.packParty(self.game.save.party),
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theirParty = msg.mons,
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theirName = self.peerName or "FOE",
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seed = self.isHost and self.linkSeed or msg.seed,
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verdict = self.verdict,
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strict = Handshake.strict(self.verdict),
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forceLevel = self.forceLevel,
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}
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local battle, why
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if self.isHost then
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battle, why = LinkBattle.newHost(self.game, self.net, opts)
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else
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battle, why = LinkBattle.newGuest(self.game, self.net, opts)
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end
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if not battle then
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self.net:send({ type = "bye" })
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self:exitWith(why or Strings("Link battle\ncan't start."), "error")
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return
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end
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self.game.stack:push(battle)
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self.stage = "battleRunning"
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for j = #msgs, i + 1, -1 do
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table.insert(self.net.inbox, 1, msgs[j])
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end
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break
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local message = self.net:take("party")
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if message then
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-- the host owns this rule (same as mode); the guest only learns
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-- it here, off the host's own party message
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if not self.isHost then self.forceLevel = message.forceLevel end
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local LinkBattle = require("src.link.LinkBattle")
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local opts = {
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myParty = Protocol.packParty(self.game.save.party),
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theirParty = message.mons,
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theirName = self.peerName or "FOE",
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seed = self.isHost and self.linkSeed or message.seed,
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verdict = self.verdict,
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strict = Handshake.strict(self.verdict),
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forceLevel = self.forceLevel,
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}
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local battle, why
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if self.isHost then
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battle, why = LinkBattle.newHost(self.game, self.net, opts)
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else
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battle, why = LinkBattle.newGuest(self.game, self.net, opts)
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end
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if not battle then
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self.net:send({ type = "bye" })
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self:exitWith(why or Strings("Link battle\ncan't start."), "error")
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return
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end
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self.game.stack:push(battle)
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self.stage = "battleRunning"
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end
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elseif self.stage == "battleRunning" then
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+5
-6
@@ -207,7 +207,7 @@ function Net:send(msg)
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end
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if self.peerEnd then -- loopback: re-encode through json like the wire
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local decoded = Json.decode(Json.encode(msg))
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if decoded and not self.peerEnd.closed then
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if decoded ~= nil and not self.peerEnd.closed then
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table.insert(self.peerEnd.inbox, decoded)
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end
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return
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@@ -256,13 +256,12 @@ end
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function Net:handleTCPLine(line)
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local msg = Json.decode(line)
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if not msg then
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if msg == nil then
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Logger.warn("link: bad relay message %q", line:sub(1, 60))
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return
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end
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if not handleGenericRelayControl(self, msg) then
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table.insert(self.inbox, msg)
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end
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if type(msg) == "table" and handleGenericRelayControl(self, msg) then return end
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table.insert(self.inbox, msg)
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end
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-- pulls every complete "\n"-terminated line out of rxBuf (leaving a
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@@ -352,7 +351,7 @@ function Net:update()
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end
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elseif event.type == "receive" then
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local msg = Json.decode(event.data)
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if msg then
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if msg ~= nil then
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table.insert(self.inbox, msg)
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else
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Logger.warn("link: bad message %q", tostring(event.data):sub(1, 60))
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@@ -0,0 +1,198 @@
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local Session = {}
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Session.__index = Session
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local VALID_ROLES = { host = true, guest = true }
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local REQUIRED_METHODS = { "update", "poll", "send", "close" }
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function Session.new(transport, options)
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assert(type(transport) == "table", "Session.new requires a transport")
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assert(type(options) == "table", "Session.new requires options")
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assert(VALID_ROLES[options.role], "Session role must be host or guest")
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assert(type(options.kind) == "string" and options.kind ~= "",
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"Session kind must be a non-empty string")
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for _, method in ipairs(REQUIRED_METHODS) do
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assert(type(transport[method]) == "function",
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"Session transport requires " .. method)
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end
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local self = setmetatable({
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_transport = transport,
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_role = options.role,
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_kind = options.kind,
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_inbox = {},
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_status = "connecting",
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_terminal = nil,
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_transportCloseCalled = false,
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paired = false,
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closed = false,
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error = nil,
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code = nil,
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address = nil,
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target = nil,
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}, Session)
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self:_syncMetadata()
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self:_refreshStatus()
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return self
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end
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function Session:_syncMetadata()
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local transport = self._transport
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self.paired = transport.paired == true
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self.code = transport.code
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self.address = transport.address
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self.target = transport.target
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end
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function Session:_refreshStatus()
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if not self._terminal then
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self._status = self.paired and "paired" or "connecting"
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self.closed = false
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self.error = nil
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return
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end
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if #self._inbox > 0 then
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self._status = "draining"
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self.closed = false
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self.error = nil
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return
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end
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self._status = self._terminal.status
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self.closed = true
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self.error = self._terminal.status == "failed"
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and (self._terminal.detail or self._terminal.reason) or nil
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end
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function Session:_latchTerminal(status, reason, detail)
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if self._terminal then return false end
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self._terminal = { status = status, reason = reason, detail = detail }
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self:_refreshStatus()
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return true
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end
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function Session:_closeTransport()
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if self._transportCloseCalled then return true end
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self._transportCloseCalled = true
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local ok, detail = pcall(self._transport.close, self._transport)
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return ok, ok and nil or tostring(detail)
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end
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function Session:getRole() return self._role end
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function Session:getKind() return self._kind end
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function Session:getStatus() return self._status end
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function Session:getFailure()
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if not self._terminal or self._terminal.status ~= "failed" then
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return nil, nil
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end
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return self._terminal.reason, self._terminal.detail
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end
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function Session:hasPending() return #self._inbox > 0 end
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function Session:send(message)
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if self._terminal then return nil end
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return self._transport:send(message)
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end
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function Session:update()
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if self._terminal then
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self:_refreshStatus()
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return
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end
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local failureReason, failureDetail
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local updateOk, updateDetail = pcall(self._transport.update, self._transport)
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self:_syncMetadata()
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if not updateOk then
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failureReason, failureDetail = "transport_error", tostring(updateDetail)
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elseif self._transport.error then
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failureReason = "transport_error"
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failureDetail = tostring(self._transport.error)
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end
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local pollOk, messages = pcall(self._transport.poll, self._transport)
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if not pollOk then
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if not failureReason then
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failureReason, failureDetail = "transport_error", tostring(messages)
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end
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elseif type(messages) ~= "table" then
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if not failureReason then
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failureReason, failureDetail = "transport_error",
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"transport poll returned non-table"
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end
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else
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for index = 1, #messages do
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local message = messages[index]
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if type(message) ~= "table" or type(message.type) ~= "string" then
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if not failureReason then
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failureReason = "protocol_error"
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failureDetail = ("message %d must be a table with string type")
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:format(index)
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end
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break
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end
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self._inbox[#self._inbox + 1] = message
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end
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end
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self:_syncMetadata()
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if failureReason then
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self:_latchTerminal("failed", failureReason, failureDetail)
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self:_closeTransport()
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elseif self._transport.closed then
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local closeOk, closeDetail = self:_closeTransport()
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if closeOk then
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self:_latchTerminal("closed")
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else
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self:_latchTerminal("failed", "transport_error", closeDetail)
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end
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end
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self:_refreshStatus()
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end
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local function finishRead(self)
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self:_refreshStatus()
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end
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function Session:take(messageType)
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assert(type(messageType) == "string", "Session.take requires a message type")
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for index, message in ipairs(self._inbox) do
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if message.type == messageType then
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local found = table.remove(self._inbox, index)
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finishRead(self)
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return found
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end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function Session:pollOne()
|
||||
if #self._inbox == 0 then return nil end
|
||||
local message = table.remove(self._inbox, 1)
|
||||
finishRead(self)
|
||||
return message
|
||||
end
|
||||
|
||||
function Session:poll()
|
||||
local messages = self._inbox
|
||||
self._inbox = {}
|
||||
finishRead(self)
|
||||
return messages
|
||||
end
|
||||
|
||||
function Session:close()
|
||||
if self._status == "closed" or self._status == "failed" then return end
|
||||
if self._terminal then
|
||||
self:_closeTransport()
|
||||
self:_refreshStatus()
|
||||
return
|
||||
end
|
||||
local ok, detail = self:_closeTransport()
|
||||
if ok then
|
||||
self:_latchTerminal("closed")
|
||||
else
|
||||
self:_latchTerminal("failed", "transport_error", detail)
|
||||
end
|
||||
self:_syncMetadata()
|
||||
self:_refreshStatus()
|
||||
end
|
||||
|
||||
return Session
|
||||
+50
-51
@@ -14,6 +14,7 @@ local Font = require("src.render.Font")
|
||||
local Handshake = require("src.link.Handshake")
|
||||
local LinkBattle = require("src.link.LinkBattle")
|
||||
local Net = require("src.link.Net")
|
||||
local Session = require("src.link.Session")
|
||||
local Protocol = require("src.link.Protocol")
|
||||
local Runtime = require("src.mods.Runtime")
|
||||
local Sound = require("src.core.Sound")
|
||||
@@ -132,12 +133,23 @@ end
|
||||
-- host / join
|
||||
-- -------------------------------------------------------------------
|
||||
|
||||
local function openSession(role)
|
||||
local transport = Net.new()
|
||||
if transport:connectTCP(Net.defaultRelayAddress()) then
|
||||
return Session.new(transport, { role = role, kind = "tournament" })
|
||||
end
|
||||
local detail = transport.error or "?"
|
||||
transport:close()
|
||||
return nil, detail
|
||||
end
|
||||
|
||||
function Tournament:startHosting()
|
||||
self.net = Net.new()
|
||||
if not self.net:connectTCP(Net.defaultRelayAddress()) then
|
||||
self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
|
||||
local session, detail = openSession("host")
|
||||
if not session then
|
||||
self:exitWith(Strings("Link error:\n%s", detail))
|
||||
return
|
||||
end
|
||||
self.net = session
|
||||
local size, minL, maxL = partyStats(self.game.save.party)
|
||||
self.isCreator = true
|
||||
self.participating = self.settings.participating
|
||||
@@ -156,11 +168,12 @@ function Tournament:startHosting()
|
||||
end
|
||||
|
||||
function Tournament:startJoining(code)
|
||||
self.net = Net.new()
|
||||
if not self.net:connectTCP(Net.defaultRelayAddress()) then
|
||||
self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
|
||||
local session, detail = openSession("guest")
|
||||
if not session then
|
||||
self:exitWith(Strings("Link error:\n%s", detail))
|
||||
return
|
||||
end
|
||||
self.net = session
|
||||
local size, minL, maxL = partyStats(self.game.save.party)
|
||||
self.isCreator = false
|
||||
self.participating = true -- joining is always to compete; only hosting can opt out
|
||||
@@ -256,22 +269,14 @@ function Tournament:sendHello(mode)
|
||||
end
|
||||
|
||||
function Tournament:pollHello()
|
||||
local msgs = self.net:poll()
|
||||
local keep, got = {}, false
|
||||
for _, msg in ipairs(msgs) do
|
||||
if msg.type == "hello" and not self.peerHello then
|
||||
self.peerHello = msg
|
||||
got = true
|
||||
else
|
||||
keep[#keep + 1] = msg
|
||||
end
|
||||
end
|
||||
for i = #keep, 1, -1 do
|
||||
table.insert(self.net.inbox, 1, keep[i])
|
||||
end
|
||||
return got
|
||||
local message
|
||||
if not self.peerHello then message = self.net:take("hello") end
|
||||
if message then self.peerHello = message end
|
||||
return message ~= nil
|
||||
end
|
||||
|
||||
-- The relay assigns a side for each match; this can differ from the immutable
|
||||
-- tournament creator/joiner role held by Session.
|
||||
function Tournament:enterMatch(msg)
|
||||
self.isHost = (msg.role == "host")
|
||||
self.opponentName = msg.opponent
|
||||
@@ -356,12 +361,13 @@ function Tournament:update(dt)
|
||||
|
||||
if self.net then
|
||||
self.net:update()
|
||||
if self.net.error and self.stage ~= "menu" and self.stage ~= "hostSettings"
|
||||
local status = self.net:getStatus()
|
||||
if status == "failed" and self.stage ~= "menu" and self.stage ~= "hostSettings"
|
||||
and self.stage ~= "codeEntry" then
|
||||
self:exitWith(Strings("Link error:\n%s", self.net.error:sub(1, 60)))
|
||||
self:exitWith(Strings("Link error:\n%s", (self.net.error or "?"):sub(1, 60)))
|
||||
return
|
||||
end
|
||||
if self.net.closed and self.stage ~= "done" then
|
||||
if status == "closed" and self.stage ~= "done" then
|
||||
self:exitWith(Strings("The tournament\nconnection was\nlost."))
|
||||
return
|
||||
end
|
||||
@@ -370,24 +376,23 @@ function Tournament:update(dt)
|
||||
if self.stage == "matchHello" then
|
||||
if input:wasPressed("b") then self:exitWith(nil) return end
|
||||
self:pollHello()
|
||||
if self.peerHello then self:beginMatchBattle() end
|
||||
for _, msg in ipairs(self.net:poll()) do self:handleMessage(msg) end
|
||||
if self.peerHello then
|
||||
self:beginMatchBattle()
|
||||
return
|
||||
end
|
||||
for _, message in ipairs(self.net:poll()) do self:handleMessage(message) end
|
||||
return
|
||||
elseif self.stage == "matchWaitParty" then
|
||||
if input:wasPressed("b") then self:exitWith(nil) return end
|
||||
local msgs = self.net:poll()
|
||||
for i, msg in ipairs(msgs) do
|
||||
if msg.type == "party" then
|
||||
self.pendingBattleOpts.theirParty = msg.mons
|
||||
while self.net:hasPending() do
|
||||
local message = self.net:pollOne()
|
||||
if message.type == "party" then
|
||||
self.pendingBattleOpts.theirParty = message.mons
|
||||
if self.isHost then
|
||||
self.pendingBattleOpts.seed = self.pendingBattleOpts.seed or self.linkSeed
|
||||
else
|
||||
self.pendingBattleOpts.seed = msg.seed
|
||||
self.pendingBattleOpts.seed = message.seed
|
||||
end
|
||||
-- Split rather than `cond and newHost() or newGuest()`: the and/or
|
||||
-- idiom truncates a call to its first result, so the second return
|
||||
-- (the specific reason) was always dropped and every failure showed
|
||||
-- the generic fallback instead of "same mods on both games" etc.
|
||||
local battle, why
|
||||
if self.isHost then
|
||||
battle, why = LinkBattle.newHost(self.game, self.net, self.pendingBattleOpts)
|
||||
@@ -398,27 +403,22 @@ function Tournament:update(dt)
|
||||
self:exitWith(why or Strings("Link battle\ncan't start."))
|
||||
return
|
||||
end
|
||||
-- anything after `party` in this same batch belongs to the
|
||||
-- battle now, not to Tournament -- put it back for its own poll()
|
||||
for j = #msgs, i + 1, -1 do
|
||||
table.insert(self.net.inbox, 1, msgs[j])
|
||||
end
|
||||
self.activeBattle = battle
|
||||
self.game.stack:push(battle)
|
||||
self.stage = "matchRunning"
|
||||
return
|
||||
else
|
||||
self:handleMessage(msg)
|
||||
self:handleMessage(message)
|
||||
end
|
||||
end
|
||||
return
|
||||
elseif self.stage == "spectateWait" then
|
||||
if input:wasPressed("b") then self:exitWith(nil) return end
|
||||
local msgs = self.net:poll()
|
||||
for i, msg in ipairs(msgs) do
|
||||
if msg.type == "spectate" and msg.msg.type == "party" then
|
||||
local inner = msg.msg
|
||||
if msg.side == "host" then
|
||||
while self.net:hasPending() do
|
||||
local message = self.net:pollOne()
|
||||
if message.type == "spectate" and message.msg.type == "party" then
|
||||
local inner = message.msg
|
||||
if message.side == "host" then
|
||||
self.spectate.hostParty = inner.mons
|
||||
self.spectate.seed = inner.seed
|
||||
else
|
||||
@@ -426,8 +426,10 @@ function Tournament:update(dt)
|
||||
end
|
||||
if self.spectate.hostParty and self.spectate.guestParty then
|
||||
local battle, why = LinkBattle.newSpectator(self.game, self.net, {
|
||||
hostParty = self.spectate.hostParty, guestParty = self.spectate.guestParty,
|
||||
hostName = self.spectate.hostName, guestName = self.spectate.guestName,
|
||||
hostParty = self.spectate.hostParty,
|
||||
guestParty = self.spectate.guestParty,
|
||||
hostName = self.spectate.hostName,
|
||||
guestName = self.spectate.guestName,
|
||||
seed = self.spectate.seed,
|
||||
forceLevel = levelForWire(self.settings.forceLevel),
|
||||
})
|
||||
@@ -435,16 +437,13 @@ function Tournament:update(dt)
|
||||
self:exitWith(why or Strings("Can't watch this\nmatch."))
|
||||
return
|
||||
end
|
||||
for j = #msgs, i + 1, -1 do
|
||||
table.insert(self.net.inbox, 1, msgs[j])
|
||||
end
|
||||
self.activeBattle = battle
|
||||
self.game.stack:push(battle)
|
||||
self.stage = "spectateRunning"
|
||||
return
|
||||
end
|
||||
else
|
||||
self:handleMessage(msg)
|
||||
self:handleMessage(message)
|
||||
end
|
||||
end
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user