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shamona
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+14
-9
@@ -95,18 +95,22 @@ auto-rotates like a RetroArch one. Item `frame` rects are top-left plus size in
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`extendedEdges` merge per key into the reach fields; `mask: "circle"` becomes a
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radial hitbox. A `dpad` or `thumbstick` item expands into the 3x3 grid, so the
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corners fire two directions. `screens[1].outputFrame` (or the legacy
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`gameScreenFrame`) becomes the screen cutout, and the skin stretches to the
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window the way Delta does rather than letterboxing. Host functions map to
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`gameScreenFrame`) becomes the screen cutout. A portrait page with neither
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keeps `mappingSize` as the overlay aspect, sits at the bottom of the
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window, and puts the Game Boy picture in the leftover space above -- the
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usual GBA4iOS controller-deck layout. Pages that name a screen rect still
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stretch to the window the way Delta does. Host functions map to
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engine hotkeys: `menu` to `menu_toggle`, `fastForward` to
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`hold_fast_forward`, `toggleFastForward` to `toggle_fast_forward`;
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`quickSave` and `quickLoad` have nothing to bind to and drop to decoration.
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Both `com.rileytestut.delta.game.*` and Manic's `public.aoshuang.game.*`
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identifiers are accepted, and a non Game Boy system warns instead of failing.
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PDF artwork is the one thing that does not come across: Delta's own templates
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are all-PDF and this engine has no rasterizer, so such a skin is refused with
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the message asking for a PNG version. GBA4iOS `.gbcskin` / `.gbaskin` files are
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an older, incompatible schema and are refused by name.
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PDF artwork is usually a JPEG wrapped so iOS can scale it (Delta's
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Image-to-PDF skins, Preview exports, and the like). Import extracts that
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JPEG and draws it; a true vector PDF with no embedded image is still refused,
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with a message asking for a PNG version. GBA4iOS `.gbcskin` / `.gbaskin` files
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are an older, incompatible schema and are refused by name.
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## Bindable actions
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@@ -268,6 +272,7 @@ exported file** opens that folder.
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## Not implemented
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Delta skins whose art is PDF only. Rasterizing them needs a PDF renderer this
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engine does not carry, so they are refused with a message rather than imported
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half-drawn.
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True vector Delta skins (PDF artwork with no embedded JPEG). Those still need
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a PDF renderer this engine does not carry, so they are refused with a message
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rather than imported half-drawn. PDF files that wrap a JPEG, the usual Delta
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skin case, extract on import.
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