mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-25 23:11:15 +02:00
@@ -56,9 +56,6 @@ local MAP_GROUP_COUNT = 26 -- constants/map_constants.asm NUM_MAP_GROUPS
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-- "bank13" (../pokecrystal/main.asm:192-195).
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-- "bank13" (../pokecrystal/main.asm:192-195).
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local PAL_MAP_BANK = 0x02
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local PAL_MAP_BANK = 0x02
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local PAL_MAP_BANK_CRYSTAL = 0x13
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local PAL_MAP_BANK_CRYSTAL = 0x13
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-- LoadBallIconGFX.gfx (engine/battle/trainer_huds.asm:225-232); bank $0b
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-- carries no manifest symbol to resolve it through.
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local BALL_ICON_GFX = { 0x0b, 0x41a4 }
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-- A tileset sheet is 96 tiles (128x48 at 8x8), and its PalMap packs two
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-- A tileset sheet is 96 tiles (128x48 at 8x8), and its PalMap packs two
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-- tiles per byte: low nibble first tile, high nibble second (`dn` in the
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-- tiles per byte: low nibble first tile, high nibble second (`dn` in the
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-- tilepal macro). The high bit of each nibble is the VRAM bank, not colour.
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-- tilepal macro). The high bit of each nibble is the VRAM bank, not colour.
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@@ -5716,8 +5713,8 @@ function RomExtractorGen2:extractMenuGfx()
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-- Four OAM tiles at $31 -- normal, statused, fainted, empty -- and OBJ
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-- Four OAM tiles at $31 -- normal, statused, fainted, empty -- and OBJ
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-- colour 0 is transparent (engine/battle/trainer_huds.asm:47-99, :225-232).
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-- colour 0 is transparent (engine/battle/trainer_huds.asm:47-99, :225-232).
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local balls = self.symbols["LoadBallIconGFX.gfx"] or BALL_ICON_GFX
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local balls = self:symbol("LoadBallIconGFX.gfx")
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self:write2bpp(self.rom:bytes(balls[1], balls[2], 4 * 16), 32, 8,
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self:write2bpp(self.rom:bytes(balls.bank, balls.address, 4 * 16), 32, 8,
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"battle/hud/balls.png", true)
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"battle/hud/balls.png", true)
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hud.balls = "assets/generated/battle/hud/balls.png"
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hud.balls = "assets/generated/battle/hud/balls.png"
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hud.ballsFirstTile = 0x31
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hud.ballsFirstTile = 0x31
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+13
-3
@@ -371,9 +371,13 @@ end
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-- `es`: true for GLSL ES 1.00 (mobile), false for GLSL 1.20 (desktop). Only
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-- `es`: true for GLSL ES 1.00 (mobile), false for GLSL 1.20 (desktop). Only
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-- ever called from ShaderFX.convert().
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-- ever called from ShaderFX.convert().
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function ShaderFX.translate(fullPath, es)
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function ShaderFX.translate(fullPath, es)
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local ffi = require("ffi")
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local okFfi, ffi = pcall(require, "ffi")
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local ok, l = pcall(ensureLib)
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if not okFfi or type(ffi) ~= "table" then
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return nil, "this build has no ffi, so presets cannot be converted here"
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end
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local ok, l, lerr = pcall(ensureLib)
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if not ok then return nil, "ffi.load failed: " .. tostring(l) end
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if not ok then return nil, "ffi.load failed: " .. tostring(l) end
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if not l then return nil, tostring(lerr or libError or "librashader bridge not available") end
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local ptr = l.librashader_translate_preset(fullPath, es and 1 or 0)
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local ptr = l.librashader_translate_preset(fullPath, es and 1 or 0)
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if ptr == nil then return nil, "librashader_translate_preset returned NULL" end
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if ptr == nil then return nil, "librashader_translate_preset returned NULL" end
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local json = ffi.string(ptr)
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local json = ffi.string(ptr)
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@@ -780,7 +784,7 @@ end
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-- Translates `entry` via the bridge and writes ShaderFX.artifactPath(entry).
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-- Translates `entry` via the bridge and writes ShaderFX.artifactPath(entry).
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-- Sets entry.converted on success; an existing artifact survives a failure.
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-- Sets entry.converted on success; an existing artifact survives a failure.
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function ShaderFX.convert(entry, es)
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local function doConvert(entry, es)
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ShaderSourcePatches.apply(entry)
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ShaderSourcePatches.apply(entry)
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local preset, err = ShaderFX.translate(entry.fullPath, es == nil and defaultEs() or es)
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local preset, err = ShaderFX.translate(entry.fullPath, es == nil and defaultEs() or es)
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if not preset then return false, err end
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if not preset then return false, err end
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@@ -797,6 +801,12 @@ function ShaderFX.convert(entry, es)
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return true
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return true
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end
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end
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function ShaderFX.convert(entry, es)
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local ok, res, err = pcall(doConvert, entry, es)
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if not ok then return false, tostring(res) end
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return res, err
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end
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-- Two independent slots. "shaderfx" stays main's option key, so existing
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-- Two independent slots. "shaderfx" stays main's option key, so existing
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-- saves keep meaning what they already meant.
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-- saves keep meaning what they already meant.
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ShaderFX.SLOTS = { "main", "secondary" }
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ShaderFX.SLOTS = { "main", "secondary" }
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@@ -119,6 +119,7 @@ function ShaderFXScreen.new(game, slot)
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item.entry.name, tostring(err))
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item.entry.name, tostring(err))
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end
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end
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applyRowState(item)
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applyRowState(item)
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if not ok then item.right = Strings("FAILED") end
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return
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return
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end
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end
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@@ -778,6 +778,9 @@ REQUIRED_SYMBOLS = {
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# nine fill cells. "HP:" and the ten HP-bar cells come from
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# nine fill cells. "HP:" and the ten HP-bar cells come from
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# FontBattleExtra, which is already extracted.
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# FontBattleExtra, which is already extracted.
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"EnemyHPBarBorderGFX", "HPExpBarBorderGFX", "ExpBarGFX",
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"EnemyHPBarBorderGFX", "HPExpBarBorderGFX", "ExpBarGFX",
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# gfx/battle/balls.2bpp, the four party-ball OAM tiles
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# (engine/battle/trainer_huds.asm LoadBallIconGFX).
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"LoadBallIconGFX.gfx",
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# gfx/stats/stats_tiles.png + gfx/stats/pages.pal, StatsScreen_LoadFont
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# gfx/stats/stats_tiles.png + gfx/stats/pages.pal, StatsScreen_LoadFont
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# and _CGB_StatsScreenHPPals (#1558)
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# and _CGB_StatsScreenHPPals (#1558)
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"StatsScreenPageTilesGFX", "StatsScreenPagePals",
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"StatsScreenPageTilesGFX", "StatsScreenPagePals",
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@@ -17024,6 +17024,10 @@
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32,
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32,
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21684
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21684
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],
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],
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"LoadBallIconGFX.gfx": [
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11,
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16754
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],
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"LoadOpponentTrainerAndPokemon.resample": [
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"LoadOpponentTrainerAndPokemon.resample": [
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126,
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126,
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16418
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16418
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@@ -15084,6 +15084,10 @@
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64,
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64,
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24169
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24169
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],
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],
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"LoadBallIconGFX.gfx": [
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11,
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16804
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],
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"LoadOrientedFrontpic": [
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"LoadOrientedFrontpic": [
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20,
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20,
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22948
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22948
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@@ -15084,6 +15084,10 @@
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64,
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64,
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24169
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24169
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],
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],
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"LoadBallIconGFX.gfx": [
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11,
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16804
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],
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"LoadOrientedFrontpic": [
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"LoadOrientedFrontpic": [
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20,
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20,
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22948
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22948
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