mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-22 21:46:51 +02:00
maybe smoother mobile scroll on installed mods
This commit is contained in:
+107
-104
@@ -2142,124 +2142,127 @@ local function buildModsPanel(imp, x, y, w, availH, m)
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+ math.floor(8 * m.s)
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local listTop = cy
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-- One continuous list: every row is laid out, the region scroll moves
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-- through all of it, and only rows inside the region's viewport draw --
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-- so the per-frame cost stays bounded by the window, not the list.
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-- One continuous list: derive the rows that can touch the viewport before
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-- entering the loop. Drawing was already culled, but scanning every
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-- installed row to discover that defeats the point on a large mod library.
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local view = imp._tabRegionRect
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local viewTop = view and view.y or listTop
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local viewBot = view and (view.y + view.h) or (listTop + availH)
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for i = 1, #mods do
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local stride = rowH + gap
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local first = math.max(1,
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math.ceil((viewTop - rowH - listTop) / stride) + 1)
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local last = math.min(#mods,
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math.floor((viewBot - listTop) / stride) + 1)
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for i = first, last do
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local mod = mods[i]
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local ry = listTop + (i - 1) * (rowH + gap)
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if ry + rowH >= viewTop and ry <= viewBot then
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local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
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local isFullyDisabled = true
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if mod.enabledByVersion then
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for _, on in pairs(mod.enabledByVersion) do
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if on then isFullyDisabled = false; break end
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end
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else
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isFullyDisabled = not mod.enabled
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local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
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local isFullyDisabled = true
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if mod.enabledByVersion then
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for _, on in pairs(mod.enabledByVersion) do
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if on then isFullyDisabled = false; break end
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end
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else
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isFullyDisabled = not mod.enabled
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end
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local focused = Kit.focusable(rowKey, x, ry, w, rowH)
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local hot = focused or Kit.hover(x, ry, w, rowH)
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if isFullyDisabled then
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Kit.card(x, ry, w, rowH, hot and "mutedHot" or "muted")
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else
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Kit.card(x, ry, w, rowH, hot)
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end
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local pad = math.floor(12 * m.s)
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local px, inner = x + pad, w - 2 * pad
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local ly = ry + math.floor(10 * m.s)
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local focused = Kit.focusable(rowKey, x, ry, w, rowH)
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local hot = focused or Kit.hover(x, ry, w, rowH)
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if isFullyDisabled then
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Kit.card(x, ry, w, rowH, hot and "mutedHot" or "muted")
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else
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Kit.card(x, ry, w, rowH, hot)
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end
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local pad = math.floor(12 * m.s)
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local px, inner = x + pad, w - 2 * pad
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local ly = ry + math.floor(10 * m.s)
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local togGap = math.floor(5 * m.s) + 1
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local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
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local togGap = math.floor(5 * m.s) + 1
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local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
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-- These answer separate games, not a single shared install flag. The
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-- importer receives the game id so an experimental confirmation also
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-- applies only to the checkbox the player pressed.
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local flipped = false
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local gamesY = ry + math.floor(8 * m.s) + textH + math.floor(8 * m.s)
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Kit.text("micro", gamesLabel, px,
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gamesY + (togH - Kit.textHeight("micro")) / 2, PAL.muted)
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local tx = px + Kit.textWidth("micro", gamesLabel) + math.floor(10 * m.s)
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for _, game in ipairs(GameVersion.ORDER) do
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local togKey = "mod-toggle-" .. mod.id .. "-" .. game
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if modGameCheckbox(tx, gamesY, togH,
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mod.enabledByVersion and mod.enabledByVersion[game] == true,
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game, togKey, not safeMode) then
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local version = game
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queueAction(imp, togKey, function() imp:_toggleMod(mod.id, nil, version) end)
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flipped = true
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end
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tx = tx + togH + togGap
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-- These answer separate games, not a single shared install flag. The
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-- importer receives the game id so an experimental confirmation also
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-- applies only to the checkbox the player pressed.
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local flipped = false
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local gamesY = ry + math.floor(8 * m.s) + textH + math.floor(8 * m.s)
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Kit.text("micro", gamesLabel, px,
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gamesY + (togH - Kit.textHeight("micro")) / 2, PAL.muted)
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local tx = px + Kit.textWidth("micro", gamesLabel) + math.floor(10 * m.s)
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for _, game in ipairs(GameVersion.ORDER) do
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local togKey = "mod-toggle-" .. mod.id .. "-" .. game
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if modGameCheckbox(tx, gamesY, togH,
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mod.enabledByVersion and mod.enabledByVersion[game] == true,
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game, togKey, not safeMode) then
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local version = game
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queueAction(imp, togKey, function() imp:_toggleMod(mod.id, nil, version) end)
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flipped = true
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end
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-- The checkboxes sit inside the row's rect, so their press also passes the
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-- row hit test; `flipped` gates the row action to everywhere else.
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if not flipped
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and (Kit.press(x, ry, w, rowH) or Kit._activateId == rowKey) then
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local id = mod.id
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queueAction(imp, rowKey, function() imp._modActions = id end)
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end
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local textW = inner
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tx = tx + togH + togGap
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end
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-- The checkboxes sit inside the row's rect, so their press also passes the
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-- row hit test; `flipped` gates the row action to everywhere else.
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if not flipped
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and (Kit.press(x, ry, w, rowH) or Kit._activateId == rowKey) then
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local id = mod.id
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queueAction(imp, rowKey, function() imp._modActions = id end)
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end
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local textW = inner
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local badgeW = Kit.textWidth("micro", mod.badge) + math.floor(12 * m.s)
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-- the games the mod is for, beside its category: the same chip the
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-- in-game manager shows (src/mods/ModTargets.lua)
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local gamesW = mod.targets
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and Kit.textWidth("micro", mod.targets) + math.floor(12 * m.s) or 0
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local nameShown = Kit.ellipsize("button", mod.name,
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textW - badgeW - gamesW - math.floor(12 * m.s))
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local headingCol = isFullyDisabled and PAL.muted or PAL.heading
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Kit.text("button", nameShown, px, ly, headingCol)
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local tagX = px + Kit.textWidth("button", nameShown) + math.floor(8 * m.s)
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Kit.tag(tagX, ly, badgeW, Kit.textHeight("button"), mod.badge,
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mod.experimental and PAL.yellow or PAL.muted)
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if mod.targets then
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Kit.tag(tagX + badgeW + math.floor(4 * m.s), ly, gamesW,
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Kit.textHeight("button"), mod.targets,
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mod.targetsHere == false and PAL.steel or PAL.blue)
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end
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ly = ly + Kit.textHeight("button") + math.floor(4 * m.s)
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local badgeW = Kit.textWidth("micro", mod.badge) + math.floor(12 * m.s)
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-- the games the mod is for, beside its category: the same chip the
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-- in-game manager shows (src/mods/ModTargets.lua)
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local gamesW = mod.targets
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and Kit.textWidth("micro", mod.targets) + math.floor(12 * m.s) or 0
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local nameShown = Kit.ellipsize("button", mod.name,
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textW - badgeW - gamesW - math.floor(12 * m.s))
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local headingCol = isFullyDisabled and PAL.muted or PAL.heading
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Kit.text("button", nameShown, px, ly, headingCol)
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local tagX = px + Kit.textWidth("button", nameShown) + math.floor(8 * m.s)
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Kit.tag(tagX, ly, badgeW, Kit.textHeight("button"), mod.badge,
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mod.experimental and PAL.yellow or PAL.muted)
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if mod.targets then
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Kit.tag(tagX + badgeW + math.floor(4 * m.s), ly, gamesW,
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Kit.textHeight("button"), mod.targets,
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mod.targetsHere == false and PAL.steel or PAL.blue)
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end
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ly = ly + Kit.textHeight("button") + math.floor(4 * m.s)
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-- version + status + update state
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local statusText, statusCol = modStatusColor(mod.status)
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local line = "v" .. tostring(mod.version or "?") .. " " .. statusText
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Kit.text("small", line, px, ly, statusCol)
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local lx = px + Kit.textWidth("small", line) + math.floor(12 * m.s)
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if imp:_modInfoPending(mod.id) then
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-- An inline spinner, because this row's release check is genuinely in
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-- flight -- the list stays usable while it resolves.
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Loader.dot(lx, ly, Kit.textHeight("small"))
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Kit.text("small", Strings("Checking..."),
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lx + Kit.textHeight("small") + math.floor(6 * m.s), ly, PAL.muted)
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elseif info and info.status == "available" then
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Kit.text("small", Strings("v%s available", tostring(info.latest)),
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lx, ly, PAL.yellow)
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elseif info and info.status == "current" then
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Kit.text("small", Strings("up to date"), lx, ly, PAL.muted)
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elseif info and info.status == "error" then
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Kit.text("small", Strings("check failed"), lx, ly, PAL.red)
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end
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ly = ly + Kit.textHeight("small") + math.floor(2 * m.s)
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-- version + status + update state
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local statusText, statusCol = modStatusColor(mod.status)
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local line = "v" .. tostring(mod.version or "?") .. " " .. statusText
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Kit.text("small", line, px, ly, statusCol)
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local lx = px + Kit.textWidth("small", line) + math.floor(12 * m.s)
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if imp:_modInfoPending(mod.id) then
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-- An inline spinner, because this row's release check is genuinely in
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-- flight -- the list stays usable while it resolves.
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Loader.dot(lx, ly, Kit.textHeight("small"))
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Kit.text("small", Strings("Checking..."),
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lx + Kit.textHeight("small") + math.floor(6 * m.s), ly, PAL.muted)
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elseif info and info.status == "available" then
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Kit.text("small", Strings("v%s available", tostring(info.latest)),
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lx, ly, PAL.yellow)
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elseif info and info.status == "current" then
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Kit.text("small", Strings("up to date"), lx, ly, PAL.muted)
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elseif info and info.status == "error" then
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Kit.text("small", Strings("check failed"), lx, ly, PAL.red)
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end
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ly = ly + Kit.textHeight("small") + math.floor(2 * m.s)
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-- one line of description, or the download stats when we have them
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-- (download count in green so popularity reads at a glance)
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if info and info.downloads then
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local d = info.dates
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local dl = ModUpdate.downloadsLine(info.downloads.total)
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local dates = ModUpdate.datesLine(d and d.first, d and d.latest)
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local segs = {}
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if dl then segs[#segs + 1] = { dl, PAL.green } end
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if dates then
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segs[#segs + 1] = { (dl and " - " or "") .. dates, PAL.detail }
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end
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segLine("small", segs, px, ly, textW)
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elseif (mod.description or "") ~= "" then
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Kit.text("small", Kit.ellipsize("small", mod.description, textW),
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px, ly, PAL.detail)
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-- one line of description, or the download stats when we have them
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-- (download count in green so popularity reads at a glance)
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if info and info.downloads then
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local d = info.dates
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local dl = ModUpdate.downloadsLine(info.downloads.total)
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local dates = ModUpdate.datesLine(d and d.first, d and d.latest)
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local segs = {}
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if dl then segs[#segs + 1] = { dl, PAL.green } end
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if dates then
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segs[#segs + 1] = { (dl and " - " or "") .. dates, PAL.detail }
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end
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segLine("small", segs, px, ly, textW)
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elseif (mod.description or "") ~= "" then
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Kit.text("small", Kit.ellipsize("small", mod.description, textW),
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px, ly, PAL.detail)
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end
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end
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