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Route the last hardcoded UI labels through the Strings catalog
Wrap the battle stat box, the PC quantity footer and the dex metric labels in Strings() (SummaryMenu -- and MoveEffects since #811 -- already do this); give the battle menu a 'battle' lookup context so a translation can shorten FIGHT/ITEM/RUN independently of the pause menu; align the metric dex rows with the imperial ones and make the No. prefix translatable; make the title menu's recolor zone follow Menu's auto-grown width; honor the declared-but-unread boot.title seam, drawing an explicit versionRibbon as one centered piece. With an empty catalog every path is pixel-identical to vanilla.
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@@ -44,7 +44,7 @@ local function askQuantity(game, list, count, id, cb)
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cb(1)
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return
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end
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list.footer = "How many?"
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list.footer = Strings("How many?")
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local QuantityBox = require("src.ui.QuantityBox")
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game.stack:push(QuantityBox.new(game, {
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max = count,
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