Merge pull request #1524 from bryanthaboi/dev

squishing some fun ones
This commit is contained in:
bryanthaboi
2026-08-18 11:55:28 -04:00
committed by GitHub
26 changed files with 1112 additions and 66 deletions
+1
View File
@@ -1968,6 +1968,7 @@ function Game2:applyOptions()
})
require("src.core.VideoMode").applyOptions(options)
require("src.core.FrameCap").applyOptions(options)
require("src.world.gen2.BorderFill").applyOptions(options)
local GBCFX = require("src.render.GBCFX")
if GBCFX.applyOptions(options) and self.save then
-- applyOptions returns true when it had to clear an unsupported level.
+3
View File
@@ -274,6 +274,9 @@ Save.DEFAULT_OPTIONS = {
color = "gbc",
videoMode = "windowed",
fpsCap = 60,
-- VOID FILL: fade | water | trees | black. fade is each map header's own
-- border block with the dissolve across a boundary (#1418).
voidFill = "fade",
musicVol = 7, -- 0-7, like the GB's NR50 master volume
sfxVol = 7, -- 0-7
musicFilter = 0, -- low-pass steps, 0 = off
+18 -3
View File
@@ -529,9 +529,9 @@ end
-- Gold reads NONE of the rows above. Its OPTION screen writes a different
-- set of names, several of which collide with Gen 1's at a different TYPE
-- (battleStyle "SHIFT" vs "shift", textSpeed a label vs a frame delay), and
-- its renderer has no battle layout, no SGB palette packs and no void fill --
-- so a gear opened on the Gold tab used to offer a dozen controls that did
-- nothing and hide the seven that the cart itself has.
-- its renderer has no battle layout and no SGB palette packs -- so a gear
-- opened on the Gold tab used to offer a dozen controls that did nothing
-- and hide the seven that the cart itself has.
--
-- The block lives in options.lua under `gold`, which is exactly where
-- src/core/gen2/Save.lua loadOptions reads it, so an edit here is live on the
@@ -617,6 +617,21 @@ local function gen2Rows(opts, hooks)
end)
end
local okFill, BorderFill = pcall(require, "src.world.gen2.BorderFill")
if okFill and BorderFill.VOID_FILLS then
add(Strings("VOID FILL"),
function() return BorderFill.voidFillLabel(opts.voidFill) end,
function(dir)
local modes = BorderFill.VOID_FILLS
local cur, idx = opts.voidFill or "fade", 1
for i, m in ipairs(modes) do
if m == cur then idx = i break end
end
opts.voidFill = modes[wrapIndex(idx - 1 + dir, #modes) + 1]
return true
end)
end
-- Same #136 gate as the Gen 1 row and the in-game one.
local okFx, GBCFX = pcall(require, "src.render.GBCFX")
if okFx and GBCFX.isSupported() then
+51 -23
View File
@@ -1626,13 +1626,17 @@ end
-- The persisted sort choice both mod panels share. The chooser itself is a
-- popup (buildSortModal); panels just read the current key and offer a
-- "Sort" button, which is what freed the chip row's two lines of space.
local function sortDefs()
return {
local function sortDefs(scope)
local defs = {
{ key = "name", label = Strings("Name") },
{ key = "popularity", label = Strings("Popularity") },
{ key = "release", label = Strings("Release date") },
{ key = "updated", label = Strings("Last updated") },
{ key = "popularity", label = Strings("Most downloaded") },
}
if scope == "find" then
defs[#defs + 1] = { key = "trending", label = Strings("Trending") }
end
defs[#defs + 1] = { key = "release", label = Strings("Release date") }
defs[#defs + 1] = { key = "updated", label = Strings("Last updated") }
return defs
end
-- Sorting is decorate-sort-undecorate: the key is computed once per entry
@@ -1684,7 +1688,7 @@ local function sortCacheOk(cache, src, key, rev, pending)
return pending and (Kit.time - (cache.at or 0)) < RESORT_DEBOUNCE
end
local function currentSort(imp)
local function currentSort(imp, scope)
local sortKey = imp.modSort
if sortKey == nil then
local ok, opts = pcall(require("src.core.SaveData").loadOptions)
@@ -1694,6 +1698,7 @@ local function currentSort(imp)
sortKey = sortKey or "popularity"
imp.modSort = sortKey
end
if sortKey == "trending" and scope ~= "find" then return "popularity" end
return sortKey
end
@@ -1760,7 +1765,7 @@ local function buildModsPanel(imp, x, y, w, availH, m)
action = function() imp:_syncModUpdateInfo(true) end })
btn(imp, place(sortW), cy, sortW, bh, "mods-sort", Strings("Sort"), {
font = "small",
action = function() imp._sortPopup = true end })
action = function() imp._sortPopup = "mods" end })
elseif medReq <= w then
-- Tier 2 (Medium / Compact): Surface Import, Updates, and Sort directly
btn(imp, place(importW), cy, importW, bh, "mods-import", importLabel, {
@@ -1771,7 +1776,7 @@ local function buildModsPanel(imp, x, y, w, availH, m)
action = function() imp:_syncModUpdateInfo(true) end })
btn(imp, place(sortW), cy, sortW, bh, "mods-sort", Strings("Sort"), {
font = "small",
action = function() imp._sortPopup = true end })
action = function() imp._sortPopup = "mods" end })
btn(imp, place(moreW), cy, moreW, bh, "mods-more-actions", Strings("More..."), {
font = "small",
action = function() imp._modHeaderActionsPopup = true end })
@@ -1787,7 +1792,7 @@ local function buildModsPanel(imp, x, y, w, availH, m)
action = function() imp:chooseMod() end })
btn(imp, place(sortW), cy, sortW, bh, "mods-sort", Strings("Sort"), {
font = "small",
action = function() imp._sortPopup = true end })
action = function() imp._sortPopup = "mods" end })
btn(imp, place(moreW), cy, moreW, bh, "mods-more-actions", Strings("More..."), {
font = "small",
action = function() imp._modHeaderActionsPopup = true end })
@@ -1819,7 +1824,7 @@ local function buildModsPanel(imp, x, y, w, availH, m)
return
end
local sortKey = currentSort(imp)
local sortKey = currentSort(imp, "mods")
-- Immediate mode paints this panel every frame; re-sorting the whole list
-- per frame (with lowercased-string allocations in the comparator) fed the
@@ -2210,7 +2215,7 @@ local function buildFindPanel(imp, x, y, w, availH, m)
local sw = Kit.textWidth("small", Strings("Sort")) + math.floor(20 * m.s)
btn(imp, place(sw), cy, sw, fieldH, "find-sort", Strings("Sort"), {
font = "small",
action = function() imp._sortPopup = true end })
action = function() imp._sortPopup = "find" end })
-- The Filter button carries its state: blue while a category is active,
-- so a filtered-down list never reads as "the index shrank".
local fw = Kit.textWidth("small", Strings("Filter")) + math.floor(20 * m.s)
@@ -2230,7 +2235,7 @@ local function buildFindPanel(imp, x, y, w, availH, m)
return
end
local sortKey = currentSort(imp)
local sortKey = currentSort(imp, "find")
-- Same caching rule as the MODS tab: the comparator allocates, so only
-- re-sort when the inputs actually change.
@@ -2249,6 +2254,7 @@ local function buildFindPanel(imp, x, y, w, availH, m)
-- fetch for every entry in the index (see _findStatsCached).
local stats = imp:_findStatsCached(entry)
if sortKey == "popularity" then return stats and stats.total or -1 end
if sortKey == "trending" then return stats and stats.recent or -1 end
if sortKey == "release" then return stats and stats.first or "0000-00-00" end
return stats and stats.latest or "0000-00-00"
end,
@@ -2336,13 +2342,14 @@ local function buildFindPanel(imp, x, y, w, availH, m)
bx, ly, PAL.heading)
local by2 = ly + Kit.textHeight("button") + math.floor(4 * m.s)
-- meta and stats on one line, the download count first (and green)
-- because it is what the default Popularity sort is ordering by: a
-- because it is what the default Most-downloaded sort is ordering by: a
-- narrow window ellipsizes the tail, and the count must survive that.
local stats = imp:_findStats(entry)
local baseCol = note and PAL.green or PAL.detail
local lead = "v" .. tostring(ModIndex.displayVersion(entry))
if note then lead = lead .. " - " .. note end
local dl = stats and ModUpdate.downloadsLine(stats.total) or nil
local dl = stats and ModUpdate.downloadsShort(stats.total) or nil
local hasCount = stats ~= nil and stats.total ~= nil
local dates = stats and ModUpdate.datesLine(stats.first, stats.latest)
or nil
local rest = {}
@@ -2352,11 +2359,13 @@ local function buildFindPanel(imp, x, y, w, availH, m)
end
if dates then
rest[#rest + 1] = dates
elseif not dl and (entry.summary or "") ~= "" then
elseif not hasCount and (entry.summary or "") ~= "" then
rest[#rest + 1] = entry.summary
end
local segs = { { lead, baseCol } }
if dl then segs[#segs + 1] = { " - " .. dl, PAL.green } end
if dl then
segs[#segs + 1] = { " - " .. dl, hasCount and PAL.green or PAL.faint }
end
if #rest > 0 then
segs[#segs + 1] = { " - " .. table.concat(rest, " - "), baseCol }
end
@@ -2944,7 +2953,7 @@ local function buildModHeaderActionsModal(imp, m)
{ label = Strings("Check for updates"), action = function() imp:_syncModUpdateInfo(true) end },
{ label = Strings("Enable all mods"), kind = "good", action = function() imp:_setAllMods(true) end },
{ label = Strings("Disable all mods"), kind = "warn", action = function() imp:_setAllMods(false) end },
{ label = Strings("Sort mods..."), action = function() imp._sortPopup = true end },
{ label = Strings("Sort mods..."), action = function() imp._sortPopup = "mods" end },
}
local h = pad + Kit.textHeight("button") + math.floor(12 * m.s)
+ #btns * (m.btnH + gap) + m.btnH + pad
@@ -2972,7 +2981,8 @@ end
-- Sort chooser, shared by the MODS and FIND MODS tabs (they share the
-- persisted key, so one popup serves both).
local function buildSortModal(imp, m)
local defs = sortDefs()
local scope = imp._sortPopup
local defs = sortDefs(scope)
local pad = math.floor(18 * m.s)
local w = math.floor(360 * m.s)
local gap = math.floor(8 * m.s)
@@ -2982,7 +2992,7 @@ local function buildSortModal(imp, m)
local cy = py + pad
Kit.text("button", Strings("Sort by"), px + pad, cy, PAL.heading)
cy = cy + Kit.textHeight("button") + math.floor(12 * m.s)
local cur = currentSort(imp)
local cur = currentSort(imp, scope)
for _, s in ipairs(defs) do
local key = s.key
btn(imp, px + pad, cy, pw - 2 * pad, m.btnH, "sortpop-" .. key, s.label, {
@@ -3362,25 +3372,43 @@ local function buildFindEntryModal(imp, m)
local gap = math.floor(8 * m.s)
local nBtns = 3 -- install row, details/source row, close row
local noteH = note and (Kit.textHeight("small") + math.floor(4 * m.s)) or 0
local stats = imp:_findStats(entry)
local trend = {}
local trendLine = stats and ModUpdate.trendingLine(stats.recent, stats.windowDays)
if trendLine then trend[#trend + 1] = trendLine end
if stats and stats.asOf then
trend[#trend + 1] = Strings("counts approximate, as of %s",
tostring(stats.asOf):match("^%d%d%d%d%-%d%d%-%d%d") or stats.asOf)
end
trend = (#trend > 0) and table.concat(trend, " - ") or nil
local trendH = trend and (Kit.textHeight("small") + math.floor(2 * m.s)) or 0
local h = pad + Kit.textHeight("button") + math.floor(4 * m.s)
+ Kit.textHeight("small") + noteH + math.floor(12 * m.s)
+ Kit.textHeight("small") + trendH + noteH + math.floor(12 * m.s)
+ nBtns * (m.btnH + gap) - gap + pad
local px, py, pw = modalPanel(m, w, h)
local cy = py + pad
Kit.text("button", Kit.ellipsize("button", entry.title or entry.id,
pw - 2 * pad), px + pad, cy, PAL.heading)
cy = cy + Kit.textHeight("button") + math.floor(4 * m.s)
local stats = imp:_findStats(entry)
local lead = "v" .. tostring(ModIndex.displayVersion(entry))
if entry.author then lead = lead .. " - " .. entry.author end
if entry.categories and entry.categories[1] then
lead = lead .. " - " .. entry.categories[1]
end
local dl = stats and ModUpdate.downloadsLine(stats.total) or nil
local dl = stats and ModUpdate.downloadsShort(stats.total) or nil
local hasCount = stats ~= nil and stats.total ~= nil
local segs = { { lead, PAL.detail } }
if dl then segs[#segs + 1] = { " - " .. dl, PAL.green } end
if dl then
segs[#segs + 1] = { " - " .. dl, hasCount and PAL.green or PAL.faint }
end
segLine("small", segs, px + pad, cy, pw - 2 * pad)
cy = cy + Kit.textHeight("small")
if trend then
cy = cy + math.floor(2 * m.s)
Kit.text("small", Kit.ellipsize("small", trend, pw - 2 * pad),
px + pad, cy, PAL.muted)
cy = cy + Kit.textHeight("small")
end
if note then
cy = cy + math.floor(4 * m.s)
Kit.text("small", note, px + pad, cy, PAL.green)
+8 -3
View File
@@ -4449,9 +4449,14 @@ function RomImporter:_findStatsCached(entry)
end
return nil -- retry window open; _requestFindStats decides what to do
end
if entry.downloads ~= nil or entry.first_release or entry.last_release then
cached = { total = entry.downloads, first = entry.first_release,
latest = entry.last_release, done = true }
local ModIndex = require("src.mods.ModIndex")
local dl = ModIndex.downloadStats(entry)
local dates = ModIndex.releaseDates(entry)
if dl or dates then
cached = { total = dl and dl.total, recent = dl and dl.recent,
windowDays = dl and dl.window_days, asOf = dl and dl.as_of,
first = dates and dates.first, latest = dates and dates.latest,
done = true }
self._findStatsCache[entry.id] = cached
return cached
end
+42 -2
View File
@@ -26,6 +26,7 @@ local ModIndex = {}
-- single repo's releases; a whole index is heavier and changes more slowly.
ModIndex.CACHE_TTL = 24 * 60 * 60
ModIndex.SCHEMA_VERSION = 1
ModIndex.CACHE_VERSION = 2
-- ------- pure: source resolution
@@ -149,6 +150,43 @@ local function parseLatest(raw)
}
end
local function parseDownloads(raw)
if type(raw) == "number" or type(raw) == "string" then
local n = tonumber(raw)
return n and { total = n } or nil
end
if type(raw) ~= "table" then return nil end
local out = {
total = tonumber(raw.total),
recent = tonumber(raw.recent),
window_days = tonumber(raw.window_days),
as_of = str(raw.as_of),
}
if out.total == nil and out.recent == nil then return nil end
return out
end
-- downloadStats(entry) -> { total, recent, window_days, as_of } | nil
function ModIndex.downloadStats(entry)
if type(entry) ~= "table" then return nil end
return parseDownloads(entry.downloads)
end
local function isoDay(v)
if type(v) ~= "string" then return nil end
return v:match("^(%d%d%d%d%-%d%d%-%d%d)")
end
-- releaseDates(entry) -> { first, latest } | nil
function ModIndex.releaseDates(entry)
if type(entry) ~= "table" then return nil end
local first = isoDay(entry.first_release)
local latest = isoDay(entry.last_release)
or isoDay(entry.latest and entry.latest.published_at)
if not (first or latest) then return nil end
return { first = first, latest = latest }
end
local function parseEntry(raw)
if type(raw) ~= "table" or not str(raw.id) then return nil end
return {
@@ -175,11 +213,11 @@ local function parseEntry(raw)
conflicts = raw.conflicts,
thumbnail = str(raw.thumbnail),
description_url = str(raw.description_url),
-- Optional release stats a feed author can publish: total downloads
-- Optional release stats a feed author can publish: download counts
-- across all releases plus first/last release dates. Additive-only,
-- so a feed that carries them stays readable by every build that
-- predates them (and one that does not still renders fine here).
downloads = tonumber(raw.downloads),
downloads = parseDownloads(raw.downloads),
first_release = str(raw.first_release),
last_release = str(raw.last_release),
latest = parseLatest(raw.latest),
@@ -516,6 +554,7 @@ function ModIndex.cacheFresh(entry, now, ttl)
now = now or os.time()
ttl = ttl or ModIndex.CACHE_TTL
return entry ~= nil and type(entry.checkedAt) == "number"
and entry.version == ModIndex.CACHE_VERSION
and (now - entry.checkedAt) < ttl
end
@@ -527,6 +566,7 @@ function ModIndex.writeCache(feed, index)
opts.modIndexCache = opts.modIndexCache or {}
opts.modIndexCache[feed] = {
checkedAt = os.time(),
version = ModIndex.CACHE_VERSION,
generatedAt = index.generatedAt,
categories = index.categories,
mods = index.mods,
+34 -1
View File
@@ -265,9 +265,42 @@ function ModUpdate.downloadsLine(total)
ModUpdate.formatCount(total))
end
ModUpdate.NO_COUNT = "?"
function ModUpdate.abbrevCount(n)
n = tonumber(n)
if not n or n ~= n or n < 0 then return ModUpdate.NO_COUNT end
n = math.floor(n)
if n < 1000 then return tostring(n) end
local units, idx, value = { "k", "M", "B" }, 0, n
repeat
value = value / 1000
idx = idx + 1
until idx >= #units or math.floor(value * 10 + 0.5) / 10 < 1000
local scaled = math.floor(value * 10 + 0.5) / 10
local shown = (scaled % 1 == 0) and tostring(math.floor(scaled))
or string.format("%.1f", scaled)
return shown .. units[idx]
end
function ModUpdate.downloadsShort(total)
return Strings("%s downloads", ModUpdate.abbrevCount(total))
end
function ModUpdate.trendingLine(recent, windowDays)
if recent == nil then return nil end
if not windowDays then
return Strings("%s recently", ModUpdate.abbrevCount(recent))
end
return Strings("%s in the last %d days", ModUpdate.abbrevCount(recent),
math.floor(windowDays))
end
function ModUpdate.datesLine(first, latest)
if not (first or latest) then return nil end
return Strings("Released %s - Updated %s", first or "?", latest or "?")
if not first then return Strings("Updated %s", latest) end
if not latest then return Strings("Released %s", first) end
return Strings("Released %s - Updated %s", first, latest)
end
function ModUpdate.statsLine(total, first, latest)
+33 -16
View File
@@ -24,14 +24,18 @@
-- MoneyTopRightMenuHeader menu_coords 11, 0, 19, 2 -- a 9x3 box, and
-- PlaceMoneyTextbox writes the amount at
-- MenuBoxCoord2Tile + SCREEN_WIDTH + 1 = (12,1)
-- MenuHeader_Buy menu_coords 1, 3, 19, 11 -- a 19x9 box holding 4
-- entries of two rows. ScrollingMenu_UpdateDisplay
-- starts at (2,4); PlaceMenuItemName prints the name
-- there and .PrintBCDPrices is handed that origin
-- plus the menu's own width (8) plus SCREEN_WIDTH, so
-- the price lands at (10,5). The ▲ sits on the box's
-- top right corner (19,3) and the ▼ on its bottom
-- right (19,11).
-- MenuHeader_Buy menu_coords 1, 3, 19, 11 -- a 19x9 rect holding 4
-- entries of two rows. BuyMenuLoop copies that
-- header and calls ScrollingMenu; it never calls
-- InitScrollingMenu or MenuBox, so the rect is NOT
-- a framed window. ScrollingMenu_UpdateDisplay
-- calls ClearWholeMenuBox on it (spaces, no border)
-- and starts printing at (2,4); PlaceMenuItemName
-- prints the name there and .PrintBCDPrices is
-- handed that origin plus the menu's own width (8)
-- plus SCREEN_WIDTH, so the price lands at (10,5).
-- The ▲ sits on the rect's top right (19,3) and
-- the ▼ on its bottom right (19,11).
-- UpdateItemDescription Textbox (0,12) interior 18x4 -- a 20x6 box -- with
-- the description at (1,14)
-- BuyItem_MenuHeader menu_coords 7, 15, 19, 17 -- a 13x3 box, and
@@ -75,7 +79,9 @@ local SFX_TRANSACTION = "Sfx_Transaction"
local MartMenu = {}
MartMenu.__index = MartMenu
-- engine/items/mart.asm:54
-- The top menu overlays the mart (StandardMart .HowMayIHelpYou /
-- .AnythingElse: LoadStandardMenuHeader + PrintText). BuyMenu is
-- FadeToMenu + BlankScreen, so enterBuy shadows this for the list.
MartMenu.isOpaque = false
-- constants/mart_constants.asm. The `pokemart` macro emits this as one byte
@@ -563,6 +569,10 @@ function MartMenu:enterBuy()
self.phase = "buy"
self.index = 1
self.scroll = 0
-- BuyMenu (engine/items/mart.asm): `call FadeToMenu / farcall BlankScreen`.
-- BlankScreen fills the tilemap with spaces and the palettes with white, so
-- the mart must not keep drawing in the letterbox under the list.
self.isOpaque = (self.phase == "buy")
end
function MartMenu:total()
@@ -618,6 +628,8 @@ end
-- BuyMenu returns into StandardMart .Buy, which falls through to
-- .AnythingElse; the other three dialog kinds end on their come-again line.
function MartMenu:leaveBuy()
-- CloseSubmenu restores the map before .AnythingElse / the come-again line.
self.isOpaque = nil
if self.martType == "STANDARD" then
self:enterTop(self.text.askMore)
else
@@ -885,11 +897,10 @@ function MartMenu:description()
return def and def.description or nil
end
-- The bottom visible entry's price row IS the box's bottom border row
-- (entry row 10 + SCREEN_WIDTH = 11, MenuHeader_Buy's own last line), and a
-- GB glyph REPLACES the tile it prints over, border and all. White under
-- the seven money tiles first is that replacement; on the three rows clear
-- of the border it repaints white over white.
-- The bottom visible entry's price row is MenuHeader_Buy's last line
-- (entry row 10 + SCREEN_WIDTH = 11). A GB glyph REPLACES the tile it
-- prints over, so white under the seven money tiles first is that
-- replacement. On a BlankScreen field it is white over white.
local function printPriceOpaque(amount, ty)
local G = love.graphics
G.setColor(1, 1, 1, 1)
@@ -899,8 +910,10 @@ local function printPriceOpaque(amount, ty)
end
function MartMenu:drawBuyList()
-- engine/items/mart.asm:542
Chrome.box(LIST_BOX_X, LIST_BOX_Y, LIST_BOX_W, LIST_BOX_H)
-- ScrollingMenu_UpdateDisplay (engine/menus/scrolling_menu.asm) calls
-- ClearWholeMenuBox, not MenuBox: the MenuHeader_Buy rect is a cleared
-- field, not a framed window. BlankScreen already filled the tilemap
-- with spaces, so the names just land on white.
for row = 1, VISIBLE_ROWS do
local i = row + self.scroll
local ty = LIST_Y + (row - 1) * LIST_SPACING
@@ -960,6 +973,10 @@ function MartMenu:drawUnder()
self:drawTopMenu()
self:drawTextBox(self.topLines)
elseif phase == "buy" or phase == "buyQuantity" then
-- BlankScreen (engine/overworld/player_object.asm): the whole tilemap
-- is spaces before PlaceMoneyTopRight / the scrolling list / the
-- description textbox go down. Only those last two are framed.
Chrome.clear()
self:drawMoneyBox()
self:drawBuyList()
self:drawDescription()
+13
View File
@@ -134,6 +134,19 @@ local ROWS = {
text = function(options)
return require("src.render.Zoom").offsetLabel(options.zoom or 0)
end },
-- VOID FILL: FADE is each map's own border block with the dissolve across
-- a boundary; WATER / TREES force one outdoor block; BLACK is a flat void.
-- #1418. Same key the Gen 1 OPTION screen uses, different ladder (FADE
-- is Gold's default because that is already what the maps call for).
{ label = "VOID FILL", key = "voidFill", port = true,
cycle = function(options, delta)
local BorderFill = require("src.world.gen2.BorderFill")
BorderFill.setVoidFill(options.voidFill or "fade")
options.voidFill = BorderFill.cycle(delta)
end,
text = function(options)
return require("src.world.gen2.BorderFill").voidFillLabel(options.voidFill)
end },
{ label = "TILT", key = "tilt", port = true,
cycle = function(options, delta)
local Tilt = require("src.render.Tilt")
+7
View File
@@ -329,6 +329,10 @@ function OverworldState:setMap(mapId, x, y, facing, opts)
MapLoader.invalidateAll()
end
self.map = MapLoader.load(Game.data, mapId)
-- EnterMap -> ClearVariablesOnEnterMap zeroes wStepCounter
-- (engine/overworld/clear_variables.asm:7), but a connection crossing
-- never reaches EnterMap (home/overworld.asm:675 .loadNewMap)
if not (opts and opts.seamless) then Game.save.poisonSteps = 0 end
-- STRENGTH deactivates on every real map load (home/overworld.asm
-- EnterMap -> ResetUsingStrengthOutOfBattleBit clears BIT_STRENGTH_ACTIVE
-- of wStatusFlags1). setMap is the single choke point for every map-id
@@ -4296,6 +4300,9 @@ end
-- battle is optional; when given, Oak's Lab OPP_RIVAL1 losses skip the
-- blackout (pret HandlePlayerBlackOut) so the map script can HealParty.
function OverworldState:afterBattle(result, battle)
-- .battleOccurred tail-jumps to EnterMap (home/overworld.asm:353), so
-- ClearVariablesOnEnterMap zeroes wStepCounter on every battle return
Game.save.poisonSteps = 0
if battle and battle.kind == "wild" then
self.wildEncounterGraceSteps = WILD_ENCOUNTER_GRACE_STEPS
end
+83 -4
View File
@@ -152,16 +152,95 @@ function BorderFill.bake(atlas, tileset, blockId, bgSet, waterFrame)
return img
end
-- VOID FILL (#1418): the beyond-edge scenery under survey zoom. FADE (the
-- default) is each map header's own border block with the dissolve below;
-- WATER / TREES force one block on outdoor tilesets that actually have that
-- scenery; BLACK is a flat void. Indoor and cave tilesets have no tree wall
-- or water metatile, so water/trees fall through to the map's own border
-- rather than painting a random block.
--
-- Canonical ids are the wMapBorderBlock values already used as those fills
-- in data/maps/attributes.asm: New Bark / Route 30 $05 trees, Cherrygrove
-- $35 water, Pallet $0f trees, Cinnabar $43 water, Ilex Forest $05 trees.
BorderFill.VOID_FILLS = { "fade", "water", "trees", "black" }
BorderFill.voidFill = "fade"
local FILL_BLOCKS = {
TILESET_JOHTO = { trees = 0x05, water = 0x35 },
TILESET_JOHTO_MODERN = { trees = 0x05, water = 0x35 },
TILESET_KANTO = { trees = 0x0f, water = 0x43 },
TILESET_FOREST = { trees = 0x05 },
}
function BorderFill.setVoidFill(mode)
local ok = false
for _, name in ipairs(BorderFill.VOID_FILLS) do
if name == mode then ok = true; break end
end
BorderFill.voidFill = ok and mode or "fade"
end
function BorderFill.cycle(delta)
local cur = BorderFill.voidFill or "fade"
local at = 1
for i, name in ipairs(BorderFill.VOID_FILLS) do
if name == cur then at = i; break end
end
local n = #BorderFill.VOID_FILLS
at = (at - 1 + (delta or 1)) % n + 1
BorderFill.setVoidFill(BorderFill.VOID_FILLS[at])
return BorderFill.voidFill
end
function BorderFill.applyOptions(opts)
BorderFill.setVoidFill(opts and opts.voidFill or "fade")
end
function BorderFill.voidFillLabel(mode)
mode = mode or BorderFill.voidFill or "fade"
if mode == "water" then return "WATER" end
if mode == "trees" then return "TREES" end
if mode == "black" then return "BLACK" end
-- trailing space blanks the 5-char WATER/TREES/BLACK from the value column
return "FADE "
end
-- The metatile the void should bake, or false when BLACK skips tiling.
function BorderFill.fillBlock(def)
local mode = BorderFill.voidFill or "fade"
if mode == "black" then return false end
if (mode == "water" or mode == "trees") and def then
local fills = FILL_BLOCKS[def.tileset]
local block = fills and fills[mode]
if block ~= nil then return block end
end
return def and def.borderBlock or 0
end
-- Crossfade identity: FADE dissolves per map (Cherrygrove water -> Route 30
-- trees). WATER/TREES dissolve only when the forced block itself changes
-- (Johto water -> Kanto water), so walking two Johto routes does not fade
-- identical water against itself. BLACK is one sheet everywhere.
function BorderFill.fillKey(def)
local mode = BorderFill.voidFill or "fade"
if mode == "black" then return "black" end
local block = BorderFill.fillBlock(def)
if mode == "water" or mode == "trees" then
return mode .. "|" .. tostring(def and def.tileset) .. "|" .. tostring(block)
end
return "fade|" .. tostring(def and def.id)
end
-- Each map header carries its OWN border block, so crossing a boundary swaps
-- the whole void from one block to another: Cherrygrove's water becomes Route
-- 30's trees between one frame and the next. On a 20x18 viewport that is a few
-- pixels at the screen edge and nobody sees it; under survey zoom the void is
-- most of the window, and the swap reads as the background popping.
--
-- So the swap is dissolved rather than cut. `key` is the map the image belongs
-- to, not the image itself: the same block gets re-baked by the daytime
-- rollover, the COLOR option and the two-frame cave flicker, and a dissolve on
-- any of those would smear the flicker into mush.
-- So the swap is dissolved rather than cut. `key` is the fill identity
-- (BorderFill.fillKey), not the image itself: the same block gets re-baked by
-- the daytime rollover, the COLOR option and the two-frame cave flicker, and a
-- dissolve on any of those would smear the flicker into mush.
BorderFill.CROSSFADE_FRAMES = 20
-- The bookkeeping half, love-free so it can be checked without a canvas.
+23 -5
View File
@@ -7900,8 +7900,10 @@ function World:borderWaterFrame(def, tileset)
end
end
if not tile then return nil end
local fill = BorderFill.fillBlock(def)
if fill == false then return nil end
local block = tileset.blocks
and tileset.blocks[BorderFill.blockFor(0, def.borderBlock) + 1]
and tileset.blocks[BorderFill.blockFor(0, fill) + 1]
if not block then return nil end
local found = false
for i = 1, 16 do
@@ -7933,11 +7935,19 @@ function World:borderImageFor(mapId)
if not def then return nil end
local tileset = self.tilesets and self.tilesets[def.tileset]
if not tileset then return nil end
-- VOID FILL black skips the tiled bake; drawGround paints a flat void.
local fill = BorderFill.fillBlock(def)
if fill == false then return nil end
local blockId = BorderFill.blockFor(0, fill)
-- A border block made of water animates with the rest of the map, so this
-- frame's row joins the key: four bakes per map instead of one.
-- frame's row joins the key: four bakes per map instead of one. The VOID
-- FILL mode is in the key so switching FADE/WATER/TREES does not keep a
-- stale bake (#1418).
local waterFrame = self:borderWaterFrame(def, tileset)
local cacheKey = BorderFill.cacheKey(mapId .. "|" .. tostring(daytime)
.. "|" .. tostring(GbcPalette.mode) .. "|" .. tostring(flicker)
.. "|" .. tostring(BorderFill.voidFill or "fade")
.. "|" .. tostring(blockId)
.. "|" .. tostring(waterFrame and waterFrame.row or 0))
local cached = self.mapImages[cacheKey]
if cached ~= nil then return cached or nil end
@@ -7949,7 +7959,7 @@ function World:borderImageFor(mapId)
bgSet = Palettes.withCaveFlicker(bgSet, flicker or 1)
end
local ok, img = pcall(BorderFill.bake, atlas, tileset,
BorderFill.blockFor(0, def.borderBlock), bgSet, waterFrame)
blockId, bgSet, waterFrame)
-- `false` rather than nil: a bake that cannot be made (a headless run with
-- no canvas support) must not be retried once per frame forever.
self.mapImages[cacheKey] = (ok and img) or false
@@ -9719,8 +9729,16 @@ function World:drawGround(s)
else
bw, bh = GameViewport.dimensions()
end
BorderFill.draw(self, self:borderImageFor(self.map.id),
cam.x, cam.y, bw, bh, s, self.map.id)
if BorderFill.fillBlock(self.map.def) == false then
-- BLACK: World:draw clears to a brown letterbox, so the void itself
-- has to be an actual black sheet or the map sits on that colour.
G.setColor(0, 0, 0, 1)
G.rectangle("fill", 0, 0, bw, bh)
G.setColor(1, 1, 1, 1)
else
BorderFill.draw(self, self:borderImageFor(self.map.id),
cam.x, cam.y, bw, bh, s, BorderFill.fillKey(self.map.def))
end
end
for _, nb in ipairs(self.neighbors) do
G.draw(nb.image,