Merge pull request #1581 from 1Jamie/feat/pikachu-surf-and-gold-gamecorner

feat: surfing minigame overhaul + authentic Game Corner rendering
This commit is contained in:
bryanthaboi
2026-08-20 09:46:43 -04:00
committed by GitHub
9 changed files with 1841 additions and 342 deletions
+76
View File
@@ -5231,6 +5231,82 @@ function RomExtractorGen2:extractMenuGfx()
end
if eggHatch.egg or eggHatch.shell then out.eggHatch = eggHatch end
-- Goldenrod Game Corner: Slot Machine graphics assets
if self.symbols["Slots1LZ"] then
local raw1 = self:decompressLz3Symbol("Slots1LZ")
self:write2bpp(raw1, 16, #raw1 / 4, "slots/gold_slots_1.png")
end
if self.symbols["Slots2LZ"] then
local raw2 = self:decompressLz3Symbol("Slots2LZ")
-- In Pokemon Gold ROM, Seven symbol (first 4 tiles = 64 bytes) has inverted bit polarity
for i = 1, math.min(64, #raw2) do
raw2[i] = bit.band(bit.bnot(raw2[i]), 0xFF)
end
self:write2bpp(raw2, 16, #raw2 / 4, "slots/gold_slots_2.png")
end
if self.symbols["Slots3LZ"] then
local raw3 = self:decompressLz3Symbol("Slots3LZ")
self:write2bpp(raw3, 24, #raw3 / 6, "slots/gold_slots_3.png", true)
-- Slots3LZ is a 24px-wide (3 tiles), 240px-tall (30 tiles) sprite sheet containing:
-- Y=0: Golem 1 (Standing, 24x32)
-- Y=32: Golem 2 (Ball, 24x32)
-- Y=64: Chansey 1 (Standing / Step 1, 24x32)
-- Y=96: Chansey 2 (Step 2, 24x32)
-- Y=128: Chansey 3 (Step 3, 24x32)
-- Y=160: Chansey 4 (Arm raised / Step 4, 24x32)
-- Y=192: Chansey 5 (Egg Drop pose, 24x32)
-- Y=224: Egg (8x16 at X=0)
self:write2bpp(raw3, 24, #raw3 / 6, "slots/gold_slots_actors.png", true)
end
if self.symbols["SlotsTilemap"] then
local symbol = self:symbol("SlotsTilemap")
local tm = self.rom:bytes(symbol.bank, symbol.address, 20 * 12)
self:save(tm, "slots/gold_slots.tilemap")
end
-- Goldenrod Game Corner: Card Flip graphics assets
if self.symbols["CardFlipLZ01"] then
local raw1 = self:decompressLz3Symbol("CardFlipLZ01")
self:write2bpp(raw1, 128, #raw1 / 32, "card_flip/card_flip_1.png")
end
if self.symbols["CardFlipLZ02"] then
local raw2 = self:decompressLz3Symbol("CardFlipLZ02")
self:write2bpp(raw2, 24, #raw2 / 6, "card_flip/card_flip_2.png")
end
if self.symbols["CardFlipLZ03"] then
local raw3 = self:decompressLz3Symbol("CardFlipLZ03")
self:write2bpp(raw3, 8, #raw3 / 2, "card_flip/card_flip_3.png")
end
if self.symbols["CardFlipOnButtonGFX"] then
local symbol = self:symbol("CardFlipOnButtonGFX")
self:write2bpp(self.rom:bytes(symbol.bank, symbol.address, 16), 8, 8, "card_flip/on.png")
end
if self.symbols["CardFlipOffButtonGFX"] then
local symbol = self:symbol("CardFlipOffButtonGFX")
self:write2bpp(self.rom:bytes(symbol.bank, symbol.address, 16), 8, 8, "card_flip/off.png")
end
if self.symbols["CardFlipTilemap"] then
local symbol = self:symbol("CardFlipTilemap")
local tm = self.rom:bytes(symbol.bank, symbol.address, 11 * 12)
self:save(tm, "card_flip/card_flip.tilemap")
end
out.slots = {
sheet1 = "assets/generated/slots/gold_slots_1.png",
sheet2 = "assets/generated/slots/gold_slots_2.png",
sheet3 = "assets/generated/slots/gold_slots_3.png",
tilemap = "assets/generated/slots/gold_slots.tilemap",
}
out.cardFlip = {
sheet1 = "assets/generated/card_flip/card_flip_1.png",
sheet2 = "assets/generated/card_flip/card_flip_2.png",
sheet3 = "assets/generated/card_flip/card_flip_3.png",
on = "assets/generated/card_flip/on.png",
off = "assets/generated/card_flip/off.png",
tilemap = "assets/generated/card_flip/card_flip.tilemap",
}
self:write("menu_gfx", out)
self:tick("Menu graphics", 1, 1)
return out