diff --git a/main.lua b/main.lua index 6243c200..87d81589 100644 --- a/main.lua +++ b/main.lua @@ -454,7 +454,7 @@ function love.load(args) -- Apply the persisted Android orientation lock (#592) before the launcher -- shows: SDL created the window with no orientation hint, so without this - -- the launcher would rotate freely until Game:applyOptions runs at boot. + -- the launcher would rotate freely until options are applied at boot. -- No-op on desktop / iOS / when options.lua does not exist yet. require("src.core.Orientation").applyOptions( require("src.core.SaveData").loadOptions()) @@ -514,8 +514,8 @@ function love.load(args) -- (#767) only pays off if something fills that catalog this early, and no -- restart could: the ordering is the same on every launch. Read the -- enabled mods' string catalogs -- data only, no entry chunk -- so a - -- translation reaches the launcher too. Game:load replaces this with the - -- real merged catalog once a version boots. + -- translation reaches the launcher too. The active game's loader replaces + -- this with the real merged catalog once a version boots. do local preload = require("src.mods.LauncherMods").translationStrings() if preload then require("src.core.Strings").load({ strings = preload }) end