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https://github.com/bryanthaboi/gen1recomp.git
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Add manifest-driven required mod imports
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+19
-1
@@ -4,6 +4,7 @@ local SaveData = require("src.core.SaveData")
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local Data = require("src.core.Data")
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local GameVersion = require("src.core.GameVersion")
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local Version = require("src.core.Version")
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local RequiredImports = require("src.mods.RequiredImports")
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local Assets = require("src.render.Assets")
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local ModUI = require("src.ui.ModUI")
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local DateTime = require("src.core.DateTime")
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@@ -565,7 +566,24 @@ function Loader:_validate()
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elseif manifest.assets_transforms
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and not self:_exists(mod.path .. "/" .. manifest.assets_transforms) then
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reason = "assets_transforms file missing: " .. manifest.assets_transforms
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elseif manifest.game_version and not devEngine() then
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end
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if not reason and #(manifest.required_imports or {}) > 0 then
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for _, import in ipairs(manifest.required_imports) do
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local path = mod.path .. "/baseroms/" .. import.file
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if not self:_exists(path) then
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reason = "required import missing: " .. import.name
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break
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end
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local data = self.fs.read and self.fs.read(path)
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local valid, importErr = RequiredImports.validateStoredData(import, data)
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if not valid then
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reason = "required import invalid: " .. import.name
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.. " (" .. tostring(importErr) .. ")"
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break
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end
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end
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end
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if not reason and manifest.game_version and not devEngine() then
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local ok, err = Semver.satisfies(Version.engine, manifest.game_version)
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if not ok then
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reason = ("needs game version %s, engine is %s")
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