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Add manifest-driven required mod imports
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@@ -44,6 +44,23 @@ Every mod contains a root `manifest.json` defining its metadata, supported games
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"optional_dependencies": [
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"gen1_modern_ui"
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],
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"required_imports": [
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{
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"id": "stadium2",
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"name": "Pokemon Stadium 2 ROM",
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"file": "stadium2.z64",
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"format": "n64",
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"md5": ["00000000000000000000000000000000"]
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}
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],
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"optional_imports": [
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{
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"id": "bonus_source",
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"name": "Optional bonus source",
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"file": "bonus.bin",
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"md5": "00000000000000000000000000000000"
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}
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],
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"conflicts": [],
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"permissions": ["engine_internals"],
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"description": "A brief description of the mod.",
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@@ -67,6 +84,8 @@ Every mod contains a root `manifest.json` defining its metadata, supported games
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| `priority` | `integer` | Load priority order (lower numbers load earlier; dependencies always precede dependents regardless of priority). |
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| `dependencies` | `array` | Hard required dependencies. A mod will not load if a required dependency is missing or disabled for the active game. |
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| `optional_dependencies` | `array` | Soft dependencies. Guarantees that if the target mod is present and active, it loads *before* this mod without blocking load if absent. |
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| `required_imports` | `array` | User-supplied files required by this mod. The launcher validates and copies each file into this mod's `baseroms/` directory; the mod does not load while one is missing. |
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| `optional_imports` | `array` | User-supplied files that unlock optional mod functionality. They use the same validation and private-copy flow but never block the mod from loading. |
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| `conflicts` / `incompatible` | `array` | List of mod IDs that cannot run concurrently with this mod. |
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| `permissions` | `array` | Requested privileges (e.g. `["engine_internals"]`, `["network"]`, `["filesystem"]`). |
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| `github` | `string` | GitHub repository (`"owner/repo"`) used for update checks and dependency download links. |
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@@ -91,6 +110,28 @@ Dependencies in `dependencies` and `optional_dependencies` can be declared in se
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#### Version-Scoped Dependencies
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When a mod supports multiple games (`"games": ["gen1", "gen2"]`), a dependency can specify `"games": ["gen2"]` to indicate it is only required when booting Gen 2. When booting Gen 1, the engine will ignore the dependency, preventing unnecessary boot blocks on games that do not need it.
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### Required user-supplied files
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`required_imports` and `optional_imports` keep copyrighted or otherwise user-owned source material
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out of mod archives while giving every platform the same installation flow.
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Each object requires a stable `id`, a display `name`, a destination `file`
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(a filename, never a path), and one MD5 digest or an array of accepted MD5
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digests. `format` is either `"raw"` (the default) or `"n64"`.
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For `"n64"`, the launcher recognizes `.z64`, `.v64`, and `.n64` byte orders,
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strips a recognized 512-byte copier header, converts the bytes to canonical
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big-endian `.z64` order, and then checks MD5. The canonical bytes are written
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to `mods/<mod-id>/baseroms/<file>`. Another installed mod with an overlapping
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accepted MD5 automatically supplies a copy, so the player only selects a ROM
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once. Mods read the result with their existing scoped `mod:read` API, for
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example `mod:read("baseroms/stadium2.z64")`; no host path or new filesystem
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permission is exposed. Missing `required_imports` block the mod before its
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entry chunk runs; missing `optional_imports` remain visible in the same
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launcher panel but do not block loading.
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MD5 here identifies a known dump; it is not used as a security or authenticity
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guarantee. Mod archives must not include anything beneath `baseroms/`.
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## Mods and Gold (Gen 2)
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The mod API is one API across both generations, but Gold runs its own battle
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