This commit is contained in:
bryanthaboi
2026-07-24 08:45:16 -04:00
parent f0b53e28ab
commit 5312e34997
24 changed files with 858 additions and 102 deletions
+99 -5
View File
@@ -476,7 +476,9 @@ check(title.version and title.version.path
"the shipped version ribbon loads")
-- issue #128: title SGB zones must resolve Blue's LOGO1 (blue ribbon),
-- not Red's, when the ROM pack carries Blue SuperPalettes
-- not Red's, when the ROM pack carries Blue SuperPalettes. Color 0 is
-- forced to pure white so ROM's {255,239,255} does not paint a pink band
-- against GBC-pack LOGO2/MEWMON whites.
do
local GameVersion = require("src.core.GameVersion")
local PaletteFX = require("src.render.PaletteFX")
@@ -496,17 +498,109 @@ do
PaletteFX.setMode("redpp")
GameVersion.set("blue")
local zones = TitleState.sgbPalettes(title, game)
check(zones and zones[2] and zones[2].colors == blueLogo1,
"Blue title ribbon zone uses ROM LOGO1 under RED++")
local ribbon = zones and zones[2] and zones[2].colors
check(ribbon and ribbon[4][1] == 115 and ribbon[4][3] == 239,
"Blue title ribbon zone keeps ROM LOGO1 blue ink under RED++")
check(ribbon and ribbon[1][1] == 255 and ribbon[1][2] == 255
and ribbon[1][3] == 255,
"Blue title ribbon white is pure (no pink SGB band)")
GameVersion.set("red")
zones = TitleState.sgbPalettes(title, game)
local gbcLogo1 = PaletteFX.gbcPack().palettes.LOGO1
check(zones and zones[2] and zones[2].colors == gbcLogo1,
"Red title under RED++ keeps gbc-pack LOGO1 even if ROM has Blue's")
ribbon = zones and zones[2] and zones[2].colors
check(ribbon and ribbon[4][1] == gbcLogo1[4][1]
and ribbon[4][2] == gbcLogo1[4][2]
and ribbon[4][3] == gbcLogo1[4][3],
"Red title under RED++ keeps gbc-pack LOGO1 ink even if ROM has Blue's")
GameVersion.set(prevVer)
PaletteFX.setMode(prevMode)
end
-- issue #133: title menu / continue overlays must not inherit LOGO2/LOGO1
-- (blue/red UI ink). A trailing trueColor zone covers the overlay box.
do
local logo2 = {
{ 255, 255, 255 }, { 230, 197, 0 }, { 148, 156, 148 }, { 41, 99, 181 },
}
local logo1 = {
{ 255, 255, 255 }, { 247, 247, 140 }, { 140, 189, 82 }, { 173, 0, 33 },
}
local mewmon = {
{ 255, 239, 255 }, { 247, 181, 140 }, { 132, 115, 156 }, { 25, 16, 16 },
}
local game = {
data = { palettes = { palettes = {
LOGO1 = logo1, LOGO2 = logo2, MEWMON = mewmon,
} } },
stack = newStack(),
}
local bare = TitleState.sgbPalettes(title, game)
check(bare and #bare == 3 and bare[1].colors == logo2,
"bare title keeps three LOGO/MEWMON zones")
check(not bare[4], "bare title has no overlay trueColor zone")
game.stack:push(title)
-- openMenu needs SaveData/hasSave; stub a no-save menu via the same stamp
local Menu = require("src.ui.Menu")
local menu = Menu.new(game, { { label = "NEW GAME" } },
{ tx = 0, ty = 0, tw = 13, th = 4 })
menu.titleUiBox = { 0, 0, 12, 3 }
game.stack:push(menu)
local withMenu = TitleState.sgbPalettes(title, game)
check(withMenu and #withMenu == 4 and withMenu[4].colors == false,
"title menu adds a trueColor overlay zone")
check(withMenu[4].x == 0 and withMenu[4].y == 0
and withMenu[4].w == 13 * 8 and withMenu[4].h == 4 * 8,
"menu overlay covers the CONTINUE/NEW GAME box")
game.stack:pop()
game.stack:push({ titleUiBox = { 4, 7, 19, 16 } })
local withCont = TitleState.sgbPalettes(title, game)
check(withCont and #withCont == 4 and withCont[4].colors == false,
"continue-info overlay adds a trueColor zone")
check(withCont[4].x == 4 * 8 and withCont[4].y == 7 * 8
and withCont[4].w == 16 * 8 and withCont[4].h == 10 * 8,
"continue overlay matches DisplayContinueGameInfo's box")
-- openMenu itself must stamp titleUiBox on the real Menu it pushes
while game.stack:top() do game.stack:pop() end
title.game = game
title:openMenu()
local opened = game.stack:top()
check(opened and opened.titleUiBox
and opened.titleUiBox[1] == 0 and opened.titleUiBox[3] == 12,
"openMenu stamps titleUiBox on the pushed Menu")
end
-- Options / mod manager opened from the title must not inherit LOGO1
-- (third options box = rows 8-9 would otherwise tint pink).
do
local OptionsMenu = require("src.ui.OptionsMenu")
local ManagerState = require("src.mods.ManagerState")
local PaletteFX = require("src.render.PaletteFX")
local mewmon = {
{ 255, 255, 255 }, { 239, 156, 107 }, { 115, 33, 165 }, { 0, 0, 0 },
}
local game = { data = { palettes = { palettes = { MEWMON = mewmon } } },
save = { options = {} } }
local optZones = OptionsMenu.sgbPalettes(OptionsMenu, game)
check(optZones and #optZones == 1 and optZones[1].colors == mewmon,
"OptionsMenu owns a whole-screen MEWMON zone")
local modZones = ManagerState.sgbPalettes(ManagerState, game)
check(modZones and #modZones == 1 and modZones[1].colors == mewmon,
"ManagerState owns a whole-screen MEWMON zone")
-- stack walk: with Options on top of Title, Game would pick Options
local titleZones = TitleState.sgbPalettes(title, {
data = { palettes = { palettes = {
LOGO1 = { { 255, 239, 255 }, { 1, 2, 3 }, { 4, 5, 6 }, { 115, 156, 239 } },
LOGO2 = mewmon, MEWMON = mewmon,
} } },
})
check(titleZones and titleZones[2].colors[1][2] == 255,
"title LOGO1 sanitize still pure-white with pink ROM input")
check(PaletteFX.wholeNamed, "PaletteFX.wholeNamed still available for menus")
end
local OakSpeech = require("src.ui.OakSpeech")
local ogame = { data = {
field = { oakSpeech = { music = "X_Song", demoSpecies = "PIKACHU" } },