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buggies
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@@ -0,0 +1,22 @@
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-- Red's House 2F (pokered data/events/hidden_events.asm +
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-- engine/events/hidden_objects PrintRedSNESText).
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--
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-- The bedroom SNES is a hidden_event at (3, 5) with ANY_FACING that
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-- prints _RedBedroomSNESText. field.py extracts OpenRedsPC on this map
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-- but skips PrintRedSNESText, so interaction was a no-op (#135).
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local TextBox = require("src.render.TextBox")
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return {
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REDS_HOUSE_2F = {
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-- hidden_events.asm:
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-- hidden_event 3, 5, PrintRedSNESText, ANY_FACING
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onInteract = function(game, ow, fx, fy)
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if fx ~= 3 or fy ~= 5 then return false end
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local text = game.data.text._RedBedroomSNESText
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or "{PLAYER} is\nplaying the SNES!"
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game.stack:push(TextBox.new(game, text))
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return true
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end,
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},
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}
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@@ -28,6 +28,7 @@ local files = {
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"data.scripts.flavor.pokemon_fan_club",
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"data.scripts.flavor.power_plant",
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"data.scripts.flavor.reds_house_1f",
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"data.scripts.flavor.reds_house_2f",
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"data.scripts.flavor.route11_gate_2f",
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"data.scripts.flavor.route18_gate_2f",
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"data.scripts.flavor.route_12_gate_2f",
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@@ -31,13 +31,16 @@ local function starterBall(askText, species, choseFlag, ownBall,
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{ species = species, forceOwned = true } }, -- 5
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{ "ask", askText }, -- 6
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{ "jump_if_false", 21 }, -- 7
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{ "give_pokemon", species, 5 }, -- 8
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{ "set_flag", "EVENT_GOT_STARTER" }, -- 9
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{ "set_flag", choseFlag }, -- 10
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-- OaksLab.asm prints ReceivedMon then AddPartyMon (AskName lives
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-- inside give_pokemon). Show the received text first so the
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-- nickname prompt follows "you got X", matching Gen1.
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{ "show_text", "_OaksLabReceivedMonText", { RAM = species } }, -- 8
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{ "give_pokemon", species, 5 }, -- 9
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{ "set_flag", "EVENT_GOT_STARTER" }, -- 10
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{ "set_flag", choseFlag }, -- 11
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-- POKé BALLs are not handed out here in the original -- Oak gives
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-- them later, at OaksLabOak1Text's .give_poke_balls beat once the
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-- player has beaten the Route 22 rival (see TEXT_OAKSLAB_OAK1 below)
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{ "show_text", "_OaksLabReceivedMonText", { RAM = species } }, -- 11
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{ "hide_object", "OAKS_LAB", ownBall }, -- 12
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-- the rival walks to the countering ball (around the furniture)
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{ "move_npc_to", 1, rivalBallX, 4 }, -- 13
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+23
-8
@@ -412,14 +412,23 @@ M.GAME_CORNER = {
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-- EVENT_FOUND_ROCKET_HIDEOUT is unset, $43 after)
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onEnter = function(game, ow)
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local poster = game.data.field.gameCornerPoster
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if not poster then return end
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local block = game.save.flags[poster.event] and poster.openBlock
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or poster.closedBlock
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ow:replaceBlock(poster.x, poster.y, block)
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if poster then
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local block = game.save.flags[poster.event] and poster.openBlock
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or poster.closedBlock
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ow:replaceBlock(poster.x, poster.y, block)
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end
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-- pick this visit's lucky slot machine
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-- (wLuckySlotHiddenEventIndex, engine/slots/game_corner_slots2.asm)
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local seats = game.data.field.slotMachines.GAME_CORNER
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ow.luckySlot = love.math.random(1, #seats)
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-- #131: pre-#50 saves beat the poster grunt (defeatedTrainers) but
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-- never hid him; clear the tile if he is already marked defeated
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local rocketId = "GAME_CORNER_obj_11"
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if game.save.defeatedTrainers and game.save.defeatedTrainers[rocketId] then
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local Commands = require("src.script.Commands")
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Commands.hide_object({ game = game, save = game.save, overworld = ow },
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"GAME_CORNER", "GAMECORNER_ROCKET")
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end
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end,
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talk = {
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-- the poster bg event: pressing A reveals the hidden switch
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@@ -448,7 +457,16 @@ M.GAME_CORNER = {
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-- losing he warns the BOSS and leaves the floor for good, freeing
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-- the tile in front of the hideout switch
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TEXT_GAMECORNER_ROCKET = function(game, ow, npc, done)
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local Commands = require("src.script.Commands")
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local function hideRocket()
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Commands.hide_object({ game = game, save = game.save,
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overworld = ow },
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"GAME_CORNER", "GAMECORNER_ROCKET")
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end
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-- already beaten: hide anyway so pre-#50 saves that only have
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-- defeatedTrainers (no objectToggles hide) clear the poster tile
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if ow:trainerDefeated(npc) then
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hideRocket()
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done()
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return
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end
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@@ -462,10 +480,7 @@ M.GAME_CORNER = {
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game.data.text._GameCornerRocketAfterBattleText
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or "Our hideout might\nbe discovered! I\nbetter tell BOSS!",
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function()
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local Commands = require("src.script.Commands")
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Commands.hide_object({ game = game, save = game.save,
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overworld = ow },
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"GAME_CORNER", "GAMECORNER_ROCKET")
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hideRocket()
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done()
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end))
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end)
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