Add optional extended widescreen battle HUD

This commit is contained in:
syybott
2026-08-15 19:39:48 -05:00
parent d87f6b8ad1
commit 530f2bdd15
7 changed files with 312 additions and 23 deletions
+5
View File
@@ -239,6 +239,11 @@ function SaveData.defaultOptions()
-- scale the battle surface to the window so it fills vertically. See
-- BattleState:wantsFillScale.
battleFit = "fixed",
-- BATTLE HUD: STANDARD keeps every wide-battle element inside the native
-- 304x144 surface. EXTENDED is opt-in window-space placement for selected
-- wide layouts; unsupported combinations deliberately fall back to the
-- standard composition.
battleHud = "standard",
-- BATTLE BG: what fills the screen behind and around the battle.
-- "white" = the display mode's paper shade (the classic look),
-- "black" = plain black bars, "world" = the frozen overworld showing