mega big fix for shaders

This commit is contained in:
bryanthaboi
2026-08-26 10:29:16 -04:00
parent 40075ae469
commit 522d8cecf3
14 changed files with 391 additions and 30 deletions
+1
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@@ -118,6 +118,7 @@ run_tier "T0 Yellow title OBP eye remap" python3 tests/title_pikachu_obp_test.py
run_tier "T0 Crystal manifest + specials coverage" "$LUA" tests/crystal_import_test.lua
run_tier "T0 switch CI workflow content gate" "$LUA" tests/switch_ci_workflows_test.lua
run_tier "T0 switch transfer docs gate" "$LUA" tests/switch_transfer_docs_test.lua
run_tier "T0 ShaderFX bridge packaging gate" "$LUA" tests/shaderfx_bridge_packaging_test.lua
# NX Blue/Yellow asset overlay: ROM-free, must run on every checkout so a
# Sound.lua / overlay regression is not gated only on switch-changes paths.
run_tier "T0 NX asset overlay fallback" "$LUA" tests/engine/assets_version_fallback_test.lua