Merge origin/main into dev; resolve Game.lua gamepad speed-hotkey conflict

This commit is contained in:
bryanthaboi
2026-08-03 17:17:26 -04:00
3 changed files with 124 additions and 7 deletions
+51 -1
View File
@@ -11,7 +11,57 @@
"localizedDescription": "Gen1Recomp - A native Lua / LÖVE2D recreation of Gen 1 Poke",
"tintColor": "3b5ca8",
"category": "games",
"versions": []
"versions": [
{
"version": "0.1.64",
"date": "2026-08-03",
"size": 9317129,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.64/gen1recomp-0.1.64-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @bryanthaboi\n- @ShaneMcGovernIE"
},
{
"version": "0.1.63",
"date": "2026-08-03",
"size": 9316977,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.63/gen1recomp-0.1.63-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #623 Game Corner Prize Exchange various issues\n- #624 Coins purschase menu missing your current money and coins\n- #636 Inaccurate Old Man tutorial in yellow + misc issues relating to him\n- #637 True color broken on Hall of Fame and Party Stats when using the wide battle option\n- #639 Pokédex can't show the correct stats when you catch 100 or more pokémon + overly simplified layout\n- #650 Rocket Hideout Progression Bug - Stuck with door closed after defeating Jessie and James in Yellow\n- #697 Missaligned HUD on Hall of Fame\n- #704 Player doesn't follow Prof. Oak to the Hall of Fame on the first screen\n- #722 Issues with Giovanni in Silph C.O.\n\n## Contributors\n\n- @bryanthaboi"
},
{
"version": "0.1.62",
"date": "2026-08-03",
"size": 9309934,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.62/gen1recomp-0.1.62-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @bryanthaboi"
},
{
"version": "0.1.61",
"date": "2026-08-03",
"size": 9052744,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.61/gen1recomp-0.1.61-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #325 Launcher crashes importing a mod .zip with non-ASCII characters in the filename (Windows)\n- #646 Fuchsia City Pokemon not being added to Pokedex.\n- #651 Parasect trading NPC mute and deaf\n- #665 fix: file path sanitizing is needed\n- #706 Champion theme playing too late\n- #709 Fainted Pokemon plays its normal cry instead of the pitched-down, slower faint cry\n- #719 Silph C.O workers dialog bug.\n\n## Contributors\n\n- @bryanthaboi\n- @castdrian\n- @jherediagu\n- @johnjohto\n- @ShaneMcGovernIE\n- hernan"
},
{
"version": "0.1.60",
"date": "2026-08-02",
"size": 8337730,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.60/gen1recomp-0.1.60-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #596 No rival theme\n- #641 PP UP UI\n- #648 The revive item does not return the divided experience to fallen Pokemon that participated in battle.\n- #677 Gamespeed 3x\n- #683 Rival theme not playing in Oak's Lab\n- #689 Corrupted color on table in Celadon City using Advanced Colors preset\n- #694 Missing sound effect when falling from boulder holes\n- #695 Pressing B on the PC should bring you back to the previous screen, not turn it off\n\n## Contributors\n\n- @bryanthaboi\n- @castdrian\n- @ShaneMcGovernIE\n- @spiritsnails\n- Shane McGovern"
},
{
"version": "0.1.59",
"date": "2026-08-02",
"size": 8334731,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.59/gen1recomp-0.1.59-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #668 No Jingle playing when receiving first Pokemon from Oak\n- #671 faint animation error\n\n## Contributors\n\n- @bryanthaboi\n- @castdrian\n- @jherediagu\n- @spiritsnails\n- Shane McGovern"
},
{
"version": "0.1.58",
"date": "2026-08-02",
"size": 8331163,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.58/gen1recomp-0.1.58-ios.ipa",
"localizedDescription": "Gen1Recomp - A native Lua / LÖVE2D recreation of Gen 1 Poke"
}
]
}
]
}
+9 -6
View File
@@ -574,7 +574,7 @@ function Game:keypressed(key)
return
elseif key == "1" then
-- cycle GAME SPEED (0.25X → 200X, logic only; audio unaffected);
-- R2/L2 on gamepad do the same (see gamepadpressed)
-- shoulders/triggers on gamepad do the same (see gamepadpressed)
self:_cycleSpeed(1)
return
elseif key == "2" then
@@ -666,14 +666,17 @@ function Game:gamepadpressed(joystick, button)
end)
selectHeld = ok and down == true
end
-- shoulder buttons cycle GAME SPEED (R2/rightshoulder = faster,
-- L2/leftshoulder = slower; same as keyboard hotkey 1). Skip while
-- Select is held so Select+L can reach displayChordDigit ("7").
-- shoulder buttons and analog triggers cycle GAME SPEED (R1/RB or
-- R2/RT = faster, L1/LB or L2/LT = slower; same as keyboard hotkey
-- 1). LÖVE reports an analog trigger as gamepadpressed once it
-- crosses the press threshold, so a trigger pull lands here like any
-- other pad button. Skip while Select is held so Select+L can reach
-- displayChordDigit ("7").
if not selectHeld then
if button == "rightshoulder" then
if button == "rightshoulder" or button == "righttrigger" then
self:_cycleSpeed(1)
return
elseif button == "leftshoulder" then
elseif button == "leftshoulder" or button == "lefttrigger" then
self:_cycleSpeed(-1)
return
end
@@ -0,0 +1,64 @@
-- The built-in GAME SPEED hotkeys on controller: the shoulder buttons
-- (L1/R1) and the analog triggers (L2/R2) all cycle the engine speed
-- ladder, R-side faster and L-side slower, exactly like keyboard hotkey
-- 1. Anything else must still fall through to the top-state pad
-- routing and never touch the speed ladder. LÖVE reports an analog
-- trigger as gamepadpressed once it crosses the press threshold, so
-- "lefttrigger"/"righttrigger" land here like any other pad button.
-- No pokered cite: port-only (gap C2).
-- luajit tests/engine/speed_shoulders_triggers_test.lua
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local check, eq = T.check, T.eq
love = love or require("tests.love_stub")
local Game = require("src.core.Game")
local Input = require("src.core.Input")
Input:init()
local dirs = {}
local game = {
save = { options = { speed = 1 } },
_cycleSpeed = function(self, dir)
dirs[#dirs + 1] = dir
self.save.options.speed = self.save.options.speed + dir
end,
stack = { top = function() return nil end },
}
function game:writeOptions() end
local function last()
return dirs[#dirs]
end
-- ---- shoulders ----------------------------------------------------------
dirs = {}
Game.gamepadpressed(game, nil, "rightshoulder")
eq(last(), 1, "R1 speeds up")
Game.gamepadpressed(game, nil, "leftshoulder")
eq(last(), -1, "L1 slows down")
-- ---- analog triggers ----------------------------------------------------
dirs = {}
Game.gamepadpressed(game, nil, "righttrigger")
eq(last(), 1, "R2 speeds up")
Game.gamepadpressed(game, nil, "lefttrigger")
eq(last(), -1, "L2 slows down")
-- ---- everything else falls through to the top-state pad routing ---------
local routed = nil
game.stack.top = function()
return { onGamepadPressed = function(_, b) routed = b end }
end
Game.gamepadpressed(game, nil, "a")
eq(routed, "a", "a normal button still reaches the top-state pad routing")
routed = nil
Game.gamepadpressed(game, nil, "rightshoulder")
check(routed == nil, "the speed buttons are consumed, never routed to a menu")
Game.gamepadpressed(game, nil, "lefttrigger")
check(routed == nil, "a trigger pull is consumed the same way")
check(#dirs == 4, "only the speed buttons touched the speed ladder")
T.finish("speed_shoulders_triggers")