Merge pull request #1068 from anxiousintrovert/agent/fix-disabled-battle-ui-background

Fix hidden battle UI overlay backgrounds
This commit is contained in:
bryanthaboi
2026-08-12 16:56:46 -04:00
committed by GitHub
6 changed files with 69 additions and 12 deletions
+2 -3
View File
@@ -28,6 +28,7 @@ local Timing = require("src.core.Timing")
local TrainerAI = require("src.battle.TrainerAI")
local TurnOrder = require("src.battle.TurnOrder")
local TypeChart = require("src.battle.TypeChart")
local UIVisibility = require("src.battle.UIVisibility")
local RomText = require("src.core.RomText")
local Strings = require("src.core.Strings")
local WideBattle = require("src.battle.WideBattle")
@@ -135,9 +136,7 @@ function BattleState:sgbPalettes()
end
function BattleState:bottomUIVisible()
if not Runtime.wantsHook("battle.bottom_ui_visible") then return true end
return Runtime.call("battle.bottom_ui_visible", function() return true end,
self) ~= false
return UIVisibility.bottomVisible(self, true)
end
function BattleState:statusHUDVisible()
+39
View File
@@ -0,0 +1,39 @@
-- Shared visibility rules for battle-owned UI states. Text and choice
-- overlays live above BattleState on the state stack, but they are still part
-- of its bottom UI layer and must inherit that layer's visibility.
local Runtime = require("src.mods.Runtime")
local UIVisibility = {}
local function enclosingBattle(state)
local stack = state and state.game and state.game.stack
local states = stack and stack.states
local found = false
for i = #(states or {}), 1, -1 do
local candidate = states[i]
if candidate == state then found = true end
if found and candidate and candidate.isBattle then return candidate end
end
return nil
end
-- queryState keeps the existing TextBox contract: a mod may still decide
-- visibility for that individual box. ChoiceBox only inherits the enclosing
-- battle decision, so field YES/NO prompts never become battle-hook states.
function UIVisibility.bottomVisible(state, queryState)
if not Runtime.wantsHook("battle.bottom_ui_visible") then return true end
local battle = enclosingBattle(state)
if battle and battle ~= state
and Runtime.call("battle.bottom_ui_visible",
function() return true end, battle) == false then
return false
end
if queryState or battle == state then
return Runtime.call("battle.bottom_ui_visible",
function() return true end, state) ~= false
end
return true
end
return UIVisibility