fix(mods): emit restore lifecycle after title resume

This commit is contained in:
MaxTomahawk
2026-08-10 20:39:01 +02:00
parent 1c37867e52
commit 4e20f4585f
2 changed files with 24 additions and 6 deletions
@@ -60,6 +60,10 @@ local files = {
return function(mod)
_G.MOD_TITLE_STORAGE = mod.storage
_G.MOD_TITLE_CHECKPOINTS = mod.checkpoints
mod.events:on("checkpoint.restored", function(ev)
_G.MOD_TITLE_RESTORE_COUNT = (_G.MOD_TITLE_RESTORE_COUNT or 0) + 1
_G.MOD_TITLE_RESTORE_KIND = ev.kind
end)
end
]],
}
@@ -194,6 +198,10 @@ if type(storage) == "table" then
"title bootstrap never creates a normal Pokémon save as a side effect")
T.same(checkpoints:capture(titleRuntime), checkpoint,
"bootstrapped overworld differentially recaptures the selected checkpoint")
T.eq(_G.MOD_TITLE_RESTORE_COUNT, 1,
"a successfully verified title resume emits checkpoint.restored exactly once")
T.eq(_G.MOD_TITLE_RESTORE_KIND, "overworld",
"title resume lifecycle reports the reconstructed checkpoint kind")
-- Force a failure after restoreCheckpointSave has already installed the
-- checkpoint's canonical save and overworld. Title has no live checkpoint
@@ -217,6 +225,8 @@ if type(storage) == "table" then
"failed title reconstruction retains current title options")
T.check(files["save.lua"] == nil,
"failed title reconstruction never writes a normal Pokémon save")
T.eq(_G.MOD_TITLE_RESTORE_COUNT, 1,
"failed title reconstruction emits no additional restored lifecycle event")
end
-- A title policy may compare its own durable checkpoint chronology with the
@@ -252,6 +262,7 @@ Runtime.currentMod = nil
_G.MOD_TITLE_STORAGE = nil
_G.MOD_TITLE_CHECKPOINTS = nil
_G.MOD_TITLE_RESTORE_COUNT = nil
_G.MOD_TITLE_RESTORE_KIND = nil
SaveData.resetSlotState()
SaveData.loadOptions = originalLoadOptions