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CLOSES #998, CLOSES #1472, CLOSES #1526, CLOSES #1529, CLOSES #1530, CLOSES #1532, CLOSES #1534, CLOSES #1547, CLOSES #1549, CLOSES #1550, CLOSES #1551
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@@ -315,8 +315,9 @@ local vanillaSave = SaveData.newGame(Data.field.boot)
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-- special_warps.asm NewGameWarp is REDS_HOUSE_2F, 3, 6 -- the bedroom. This
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-- previously asserted PALLET_TOWN (5, 6), which is where you stand after
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-- walking out of the house, so a new game skipped Red's house entirely.
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-- Red/Blue land facing up (#944); only Yellow keeps boot.startFacing.
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check(vanillaSave.player.map == "REDS_HOUSE_2F" and vanillaSave.player.x == 3
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and vanillaSave.player.y == 6 and vanillaSave.player.facing == "down",
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and vanillaSave.player.y == 6 and vanillaSave.player.facing == "up",
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"the seeded boot config reproduces the NewGameWarp bedroom spawn")
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check(vanillaSave.player.name == "RED" and vanillaSave.player.rival == "BLUE"
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and vanillaSave.money == 3000, "the seeded boot config reproduces the Red start")
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