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CLOSES #998, CLOSES #1472, CLOSES #1526, CLOSES #1529, CLOSES #1530, CLOSES #1532, CLOSES #1534, CLOSES #1547, CLOSES #1549, CLOSES #1550, CLOSES #1551
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@@ -126,6 +126,10 @@ local PLAYER_STATE_BY_ID = {
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[8] = FieldMoves.PLAYER_SURF_PIKA,
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}
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-- engine/overworld/variables.asm:49 VAR_MOVEMENT reads wPlayerState back
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local PLAYER_STATE_ID = {}
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for id, state in pairs(PLAYER_STATE_BY_ID) do PLAYER_STATE_ID[state] = id end
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local BATTLETYPE = {
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CANLOSE = 1,
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FORCESHINY = 7,
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