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@@ -126,14 +126,14 @@ function ImageWriter.columnsToRows(raw, tilesWide, tilesHigh, bytesPerTile)
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end
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function ImageWriter.save(image, path)
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local parent = path:match("^(.*)/[^/]+$")
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if parent then
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local ok, err = love.filesystem.createDirectory(parent)
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if not ok then error("could not create " .. parent .. ": " .. tostring(err)) end
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end
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local ok, fileData = pcall(image.encode, image, "png")
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if not ok then error("could not encode " .. path .. ": " .. tostring(fileData)) end
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local written, writeError = love.filesystem.write(path, fileData)
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-- CacheFs routes this to the OS save directory (normal builds) or straight
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-- into the game folder (portable installs), creating parent directories as
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-- needed. io.* needs the bytes as a string; love.filesystem would also
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-- take the FileData, but getString() keeps one code path.
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local CacheFs = require("src.import.CacheFs")
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local written, writeError = CacheFs.write(path, fileData:getString())
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if not written then
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error("could not write " .. path .. ": " .. tostring(writeError))
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end
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