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CLOSES #339, CLOSES #354, CLOSES #360, CLOSES #372, CLOSES #373, CLOSES #374, CLOSES #375, CLOSES #378, CLOSES #379, CLOSES #383, CLOSES #384, CLOSES #385, CLOSES #391, CLOSES #392, CLOSES #393, CLOSES #394, CLOSES #395, CLOSES #396, CLOSES #397, CLOSES #398, CLOSES #413, CLOSES #420, CLOSES #423, CLOSES #424, CLOSES #425, CLOSES #426, CLOSES #427, CLOSES #429, CLOSES #430, CLOSES #431, CLOSES #433, CLOSES #435, CLOSES #436, CLOSES #438, CLOSES #439, CLOSES #441, CLOSES #442, CLOSES #444
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@@ -574,10 +574,14 @@ function YellowIntro:beginScenes()
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self:startScene(0)
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end
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-- The movie's exit never stops the song (intro_yellow.asm PlayIntroScene
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-- .go_to_title_screen, where the A/B/START skip lands too): Music_YellowIntro
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-- outlasts the scenes and plays on into the title setup until title.asm's
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-- StopAllMusic before MUSIC_TITLE_SCREEN, which TitleState:startMusic stands
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-- in for (#436)
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function YellowIntro:finish()
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if self.finished then return end
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self.finished = true
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pcall(Music.stop)
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self.game.stack:pop()
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if self.onDone then self.onDone() end
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end
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