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CLOSES #339, CLOSES #354, CLOSES #360, CLOSES #372, CLOSES #373, CLOSES #374, CLOSES #375, CLOSES #378, CLOSES #379, CLOSES #383, CLOSES #384, CLOSES #385, CLOSES #391, CLOSES #392, CLOSES #393, CLOSES #394, CLOSES #395, CLOSES #396, CLOSES #397, CLOSES #398, CLOSES #413, CLOSES #420, CLOSES #423, CLOSES #424, CLOSES #425, CLOSES #426, CLOSES #427, CLOSES #429, CLOSES #430, CLOSES #431, CLOSES #433, CLOSES #435, CLOSES #436, CLOSES #438, CLOSES #439, CLOSES #441, CLOSES #442, CLOSES #444
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@@ -32,17 +32,20 @@ local MUSIC_BUFFER_COUNT = ChipSynth.MUSIC_BUFFER_COUNT
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-- [1] pulse 1 [2] pulse 2 [3] wave [4] noise / drums
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-- Volume: 1 = authentic, 0 = mute, >1 boosts
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-- Pitch: 1 = authentic, 2 = +1 octave, 0.5 = -1 octave
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-- The shipped values stay at 1: 0.25 / 0.5 on the wave channel buried the Ch3
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-- countermelodies an octave low (#429), and ChipSynth already applies the
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-- wave channel's own hardware octave (frequency * 0.5).
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-- ---------------------------------------------------------------------------
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local CHANNEL_VOLUME = {
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[1] = 1, -- pulse 1
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[2] = 1, -- pulse 2
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[3] = 0.25, -- wave
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[3] = 1, -- wave
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[4] = 1, -- noise / drums
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}
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local CHANNEL_PITCH = {
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[1] = 1, -- pulse 1
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[2] = 1, -- pulse 2
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[3] = 0.5, -- wave
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[3] = 1, -- wave
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[4] = 1, -- noise / drums
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}
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ChipSynth.setChannelVolumes(CHANNEL_VOLUME)
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