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feat(mod-api): expose charge decision hook
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@@ -402,7 +402,8 @@ local GEN2_HOOKS = {
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"ui.pc.items", "ui.list_menu",
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"transition.style",
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-- battle
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"battle.damage", "battle.crit", "battle.accuracy", "battle.turn_order",
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"battle.damage", "battle.crit", "battle.accuracy",
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"battle.charge_required", "battle.turn_order",
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"battle.enemy_action", "battle.run", "battle.exp_award", "exp.gain",
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"catch.rate", "trainer.party",
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-- one wrap cancels or forces an evolution in either game: Gold passes `data`
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