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fix: allocate playthrough identity only on demand
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@@ -1079,7 +1079,6 @@ function Game:restoreSave(loaded, recovered)
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if ModRuntime.wants("save.loading") then
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ModRuntime.emit("save.loading", { raw = loaded })
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end
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SaveData.ensurePlaythroughId(loaded)
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-- mod chains replay before validation so a mod repairs its own data
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-- instead of watching it get quarantined; core steps already ran in
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-- SaveData.load and skip on the format guard
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