mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-18 11:44:42 +02:00
big ass modding update
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+32
-17
@@ -1,11 +1,18 @@
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-- The START menu (engine/menus/start_menu.asm): entries appear as they
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-- become usable -- POKéDEX once Oak gives it, POKéMON once you have any,
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-- SAVE with a confirmation, plus ITEM / OPTION / LINK / QUIT.
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-- SAVE with a confirmation, plus ITEM / OPTION / LINK / QUIT. The built
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-- item list runs through the ui.start_menu.items hook before the menu
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-- opens, so mods insert or remove rows without patching this file.
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local Logger = require("src.core.Logger")
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local Menu = require("src.ui.Menu")
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local Runtime = require("src.mods.Runtime")
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local Screens = require("src.ui.Screens")
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local StartMenu = {}
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local function sameItems(_, items) return items end
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function StartMenu.new(game)
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local flags = game.save.flags or {}
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local items = {}
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@@ -13,8 +20,7 @@ function StartMenu.new(game)
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-- POKéDEX: only after Oak hands it over
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if flags.EVENT_GOT_POKEDEX then
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table.insert(items, { label = "POKéDEX", onSelect = function()
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local PokedexMenu = require("src.ui.PokedexMenu")
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game.stack:push(PokedexMenu.new(game))
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Screens.push(game, "PokedexMenu")
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end })
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end
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@@ -22,20 +28,17 @@ function StartMenu.new(game)
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-- an empty party; selecting it then just no-ops)
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table.insert(items, { label = "POKéMON", onSelect = function()
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if #game.save.party == 0 then return end
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local PartyMenu = require("src.ui.PartyMenu")
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game.stack:push(PartyMenu.new(game))
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Screens.push(game, "PartyMenu")
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end })
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table.insert(items, { label = "ITEM", onSelect = function()
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local BagMenu = require("src.ui.BagMenu")
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game.stack:push(BagMenu.new(game))
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Screens.push(game, "BagMenu")
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end })
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-- the player's name opens the trainer card (StartMenu_TrainerInfo)
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table.insert(items, { label = game.save.player.name or "RED",
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onSelect = function()
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local TrainerCard = require("src.ui.TrainerCard")
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game.stack:push(TrainerCard.new(game))
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Screens.push(game, "TrainerCard")
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end })
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-- SAVE shows the player/badges/dex/time panel then asks to confirm
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@@ -43,12 +46,7 @@ function StartMenu.new(game)
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table.insert(items, { label = "SAVE", onSelect = function()
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local TextBox = require("src.render.TextBox")
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local ChoiceBox = require("src.ui.ChoiceBox")
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local badges = 0
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for _, b in ipairs({ "BOULDERBADGE", "CASCADEBADGE", "THUNDERBADGE",
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"RAINBOWBADGE", "SOULBADGE", "MARSHBADGE",
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"VOLCANOBADGE", "EARTHBADGE" }) do
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if game.save.inventory[b] then badges = badges + 1 end
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end
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local badges = require("src.inventory.Badges").count(game.data, game.save)
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local owned = 0
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for _ in pairs(game.save.pokedex and game.save.pokedex.owned or {}) do
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owned = owned + 1
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@@ -74,8 +72,7 @@ function StartMenu.new(game)
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end })
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table.insert(items, { label = "OPTION", onSelect = function()
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local OptionsMenu = require("src.ui.OptionsMenu")
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game.stack:push(OptionsMenu.new(game))
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Screens.push(game, "OptionsMenu")
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end })
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-- LINK needs a party
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@@ -86,6 +83,15 @@ function StartMenu.new(game)
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end })
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end
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-- the manager's pause-menu entry (18-mod-manager-ux): gated on at least
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-- one discovered mod so a vanilla install's menu is unchanged
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local status = game.modStatus
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if status and #(status.available or {}) > 0 then
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table.insert(items, { label = "MODS", onSelect = function()
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Screens.push(game, "ManagerState")
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end })
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end
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-- the original's EXIT just closed the menu (CloseStartMenu); with a
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-- window close button covering that, QUIT instead power-cycles back
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-- to the title after a confirm (defaultNo guards accidental quits)
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@@ -98,6 +104,15 @@ function StartMenu.new(game)
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end, { defaultNo = true }))
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end))
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end })
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local hooked = Runtime.call("ui.start_menu.items", sameItems, game, items)
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if type(hooked) == "table" then
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items = hooked
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else
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Logger.error("ui.start_menu.items returned %s; keeping the vanilla items",
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type(hooked))
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end
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-- the start menu's mask is PAD_DOWN | PAD_UP | PAD_START | PAD_B | PAD_A
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-- (engine/menus/draw_start_menu.asm), so START closes it back to the
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-- overworld -- unlike most menus, whose masks omit PAD_START.
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