CLOSES #1396, CLOSES #1398, CLOSES #1400, CLOSES #1401, CLOSES #1406, CLOSES #1407, CLOSES #1411, CLOSES #1413, CLOSES #1415, CLOSES #1416, CLOSES #1417, CLOSES #1419, CLOSES #1421, CLOSES #1422, CLOSES #1423, CLOSES #1424, CLOSES #1425, CLOSES #1427, CLOSES #1428, CLOSES #1429, CLOSES #1431, CLOSES #1432, CLOSES #1433, CLOSES #1435, CLOSES #1437, CLOSES #1440, CLOSES #1441, CLOSES #1442, CLOSES #1443, CLOSES #1447, CLOSES #1449, CLOSES #1456, CLOSES #1464, CLOSES #1465, CLOSES #1468, CLOSES #1469, CLOSES #1470

This commit is contained in:
bryanthaboi
2026-08-17 10:15:06 -04:00
parent 3cca70608f
commit 45519ad550
61 changed files with 2481 additions and 255 deletions
+99
View File
@@ -0,0 +1,99 @@
-- #1401: $d9/$da battlergfx loaded the wrong row count
-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
-- POKEPORT_DRIVER=tests/drivers/gold_bug1401_test.lua love .
local U = require("tests.drivers.util")
local Mon = require("src.battle.gen2.Mon")
-- data/moves/animations.asm:1840 Growl, :3605 Icy Wind
local CASES = {
{ move = "GROWL", cmd = "battlergfx_2row", rows = 1, head = 7, feet = 6 },
{ move = "ICY_WIND", cmd = "battlergfx_1row", rows = 2, head = 14, feet = 12 },
}
local function sheet(runner, gfx)
for _, entry in ipairs(runner.loaded or {}) do
if entry.gfx == gfx then return entry end
end
return nil
end
local function liftedStrip(runner)
local structs = runner.objects and runner.objects.structs or {}
for slot = 1, #structs do
local id = structs[slot].objectId
if type(id) == "string" and id:match("PLAYERHEAD") then return id end
if type(id) == "string" and id:match("ENEMYFEET") then return id end
end
return nil
end
return function(game)
U.wait(45)
local world = game.world
assert(world and world.map, "gold world did not boot")
game.save.party = { Mon.new(game.data, "CYNDAQUIL", 30) }
assert(world:startBattle({ wild = Mon.new(game.data, "PIDGEY", 30) }),
"startBattle failed")
local battle
for _ = 1, 600 do
local top = game.stack:top()
if top and top.battle then battle = top break end
U.wait(1)
end
assert(battle and battle.battle, "battle screen is not on the stack")
assert(battle.anims and battle.anims.scripts,
"battle_anims.lua has no scripts -- re-import Gold")
local failed = false
for _, case in ipairs(CASES) do
battle.anim = nil
if not battle:animForMove(case.move, "player") then
U.log("FAIL no animation for", case.move)
failed = true
else
local head, feet
for _ = 1, 400 do
local runner = battle.anim
if not runner then break end
head = head or sheet(runner, "BATTLE_ANIM_GFX_PLAYERHEAD")
feet = feet or sheet(runner, "BATTLE_ANIM_GFX_ENEMYFEET")
U.wait(1)
end
if not (head and feet) then
U.log("FAIL", case.move, "never loaded the battler sheets")
failed = true
else
U.log(("%-9s %-16s rows=%d head=%d feet=%d (want rows=%d head=%d feet=%d)")
:format(case.move, case.cmd, head.rows, head.tiles, feet.tiles,
case.rows, case.head, case.feet))
if head.rows ~= case.rows or head.tiles ~= case.head
or feet.tiles ~= case.feet then
U.log("FAIL", case.move, "loaded the wrong row count")
failed = true
end
end
end
end
U.log(failed and "FAIL #1401" or "PASS #1401 battlergfx rows follow the jumptable")
U.log("look: Growl lifts ONE row of the Cyndaquil's own tiles, not two")
battle.anim = nil
battle:animForMove("GROWL", "player")
for _ = 1, 400 do
if not battle.anim then break end
local strip = liftedStrip(battle.anim)
if strip then
U.log("parked on", strip)
break
end
U.wait(1)
end
while true do
coroutine.yield()
end
end