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input sticky bug
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@@ -173,6 +173,28 @@ function love.gamepadaxis(joystick, axis, value)
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Game:gamepadaxis(joystick, axis, value)
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end
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function love.joystickremoved(joystick)
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if editorMode then return end
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if Importer then return end
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Game:joystickremoved(joystick)
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end
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-- f is true on focus gained, false on focus lost (e.g. alt-tab). A held
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-- direction's key-up can be delivered to the OS instead of the game while
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-- unfocused, so reset input on either transition rather than trust it.
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function love.focus(f)
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if editorMode then return end
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if Importer then return end
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Game:focus(f)
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end
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-- v is true when the window becomes visible again, false on minimize.
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function love.visible(v)
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if editorMode then return end
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if Importer then return end
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Game:visible(v)
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end
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function love.touchpressed(id, x, y, dx, dy, pressure)
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if editorMode then return end
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if Importer then return Importer:mousepressed(x, y, 1) end
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