mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-20 04:31:09 +02:00
Fix Switch OTA launcher self-update via a bootstrap NRO.
A running launcher cannot replace its own NRO on sdmc/FAT; stage the new binary and chainload a tiny helper from romfs to swap it in before loading the game.
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@@ -0,0 +1,72 @@
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#---------------------------------------------------------------------------------
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# One-shot OTA bootstrap NRO (copied into the main launcher's romfs).
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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ifeq ($(strip $(DEVKITPRO)),)
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.PHONY: all
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all:
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@echo "DEVKITPRO not set — bootstrap builds with the launcher only."
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@false
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else
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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TARGET := ota-bootstrap
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BUILD := build
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SOURCES := .
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INCLUDES := include
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ROMFS :=
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APP_TITLE := gen1recomp OTA
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APP_AUTHOR := bryanthaboi, port by andrewqsantos
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APP_VERSION := 0.0.0
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ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS := -g -Wall -O2 -ffunction-sections $(ARCH) $(DEFINES)
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CFLAGS += $(INCLUDE) -D__SWITCH__
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lnx
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LIBDIRS := $(LIBNX)
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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export LD := $(CC)
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export OFILES := $(CFILES:.c=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export APP_ICON := $(LIBNX)/default_icon.jpg
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export NROFLAGS += --icon=$(APP_ICON)
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export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
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.PHONY: $(BUILD) clean all
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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all: $(OUTPUT).nro
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$(OUTPUT).nro: $(OUTPUT).elf $(OUTPUT).nacp
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$(OUTPUT).elf: $(OFILES)
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-include $(DEPENDS)
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endif
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endif
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@@ -0,0 +1,36 @@
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/*
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* Tiny one-shot helper: swap a staged launcher NRO into place, then load the game.
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* The main OTA launcher chainloads here because a running NRO cannot replace itself
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* on sdmc/FAT.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#if defined(__SWITCH__)
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#include <switch.h>
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#endif
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#define INSTALL_DIR "sdmc:/switch/gen1recomp"
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#define STAGED INSTALL_DIR "/gen1recomp.nro.staged"
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#define LAUNCHER INSTALL_DIR "/gen1recomp.nro"
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#define GAME INSTALL_DIR "/gen1recomp-game.nro"
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int main(int argc, char **argv) {
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(void)argc;
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(void)argv;
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#if defined(__SWITCH__)
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remove(LAUNCHER);
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if (rename(STAGED, LAUNCHER) != 0) {
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return 1;
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}
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Result rc = envSetNextLoad(GAME, GAME);
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if (R_FAILED(rc)) return 1;
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return 0;
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#else
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fprintf(stderr, "ota-bootstrap: host stub (would rename %s -> %s, load %s)\n", STAGED, LAUNCHER,
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GAME);
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return 0;
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#endif
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}
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