skins and skin studio
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# gb_anim -- bundled touch skin
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Bezel art and overlay layout from libretro's `common-overlays`
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(`gamepads/gb_anim_portrait`), licensed CC-BY-4.0:
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https://github.com/libretro/common-overlays
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`overlay.cfg` is the upstream `gb_big.cfg`, unmodified. It ships as the
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reference skin for the RetroArch-overlay loader in
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`src/core/TouchSkin.lua`: a full-device bezel, per-button press art, a
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screen viewport, and page switching between the DMG and Color shells.
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After Width: | Height: | Size: 973 B |
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After Width: | Height: | Size: 109 KiB |
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After Width: | Height: | Size: 649 B |
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After Width: | Height: | Size: 645 B |
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After Width: | Height: | Size: 636 B |
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After Width: | Height: | Size: 1.1 KiB |
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After Width: | Height: | Size: 3.3 KiB |
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After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 3.4 KiB |
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After Width: | Height: | Size: 85 KiB |
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After Width: | Height: | Size: 1.1 KiB |
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After Width: | Height: | Size: 1.2 KiB |
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After Width: | Height: | Size: 1.3 KiB |
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After Width: | Height: | Size: 1.7 KiB |
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After Width: | Height: | Size: 1.3 KiB |
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After Width: | Height: | Size: 2.1 KiB |
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After Width: | Height: | Size: 2.1 KiB |
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overlays = 2
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overlay0_name = "GameBoy"
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overlay0_overlay = img/gb_back.png
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overlay0_full_screen = true
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overlay0_normalized = true
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overlay0_range_mod = 1.0
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overlay0_alpha_mod = 0.001
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overlay0_viewport = "0.0,0.0,1.0,0.505"
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overlay0_viewport_fill = true
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overlay1_name = "GameBoyColor"
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overlay1_overlay = img/gbc_back.png
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overlay1_full_screen = true
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overlay1_normalized = true
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overlay1_range_mod = 1.0
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overlay1_alpha_mod = 0.001
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overlay1_viewport = "0.0,0.0,1.0,0.505"
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overlay1_viewport_fill = true
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# GameBoy
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overlay0_descs = 18
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overlay0_desc0 = "left,0.12778,0.73417,radial,0.09630,0.04635"
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overlay0_desc0_overlay = img/gb_left.png
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overlay0_desc1 = "right,0.35370,0.73417,radial,0.09630,0.04635"
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overlay0_desc1_overlay = img/gb_right.png
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overlay0_desc2 = "up,0.24074,0.67063,radial,0.08241,0.05417"
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overlay0_desc2_overlay = img/gb_up.png
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overlay0_desc3 = "down,0.24074,0.79771,radial,0.08241,0.05417"
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overlay0_desc3_overlay = img/gb_down.png
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overlay0_desc4 = "left|up,0.09259,0.65188,rect,0.06481,0.03646"
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overlay0_desc5 = "right|up,0.38704,0.65188,rect,0.06481,0.03646"
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overlay0_desc6 = "left|down,0.09259,0.81750,rect,0.06481,0.03646"
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overlay0_desc7 = "right|down,0.38704,0.81750,rect,0.06481,0.03646"
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overlay0_desc8 = "a,0.87407,0.72417,radial,0.08889,0.05000"
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overlay0_desc8_overlay = img/gb_a_b.png
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overlay0_desc9 = "b,0.68148,0.76584,radial,0.08889,0.05000"
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overlay0_desc9_overlay = img/gb_a_b.png
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overlay0_desc10 = "a|b,0.77037,0.73417,radial,0.02963,0.01667"
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overlay0_desc11 = "a|b,0.78518,0.75584,radial,0.02963,0.01667"
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overlay0_desc12 = "start,0.66666,0.93000,radial,0.07037,0.03958"
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overlay0_desc12_overlay = img/gb_start_select.png
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overlay0_desc13 = "select,0.33333,0.93000,radial,0.07037,0.03958"
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overlay0_desc13_overlay = img/gb_start_select.png
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overlay0_desc14 = "menu_toggle,0.05000,0.52800,radial,0.041296,0.02323"
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overlay0_desc14_overlay = img/menu.png
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overlay0_desc15 = "overlay_next,0.95000,0.52800,radial,0.041296,0.02323"
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overlay0_desc15_overlay = img/rotate.png
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overlay0_desc15_next_target = "GameBoyColor"
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overlay0_desc16 = "rewind,0.05000,0.97500,radial,0.041296,0.02323"
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overlay0_desc16_overlay =
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overlay0_desc17 = "hold_fast_forward,0.95000,0.97500,radial,0.041296,0.02323"
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overlay0_desc17_overlay =
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# GameBoyColor
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overlay1_descs = 18
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overlay1_desc0 = "left,0.14078,0.73417,radial,0.08530,0.04635"
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overlay1_desc0_overlay = img/gbc_left.png
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overlay1_desc1 = "right,0.34270,0.73417,radial,0.08530,0.04635"
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overlay1_desc1_overlay = img/gbc_right.png
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overlay1_desc2 = "up,0.24074,0.67863,radial,0.08241,0.04617"
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overlay1_desc2_overlay = img/gbc_up.png
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overlay1_desc3 = "down,0.24074,0.78971,radial,0.08241,0.04617"
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overlay1_desc3_overlay = img/gbc_down.png
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overlay1_desc4 = "left|up,0.09259,0.65188,rect,0.06481,0.03646"
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overlay1_desc5 = "right|up,0.38704,0.65188,rect,0.06481,0.03646"
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overlay1_desc6 = "left|down,0.09259,0.81750,rect,0.06481,0.03646"
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overlay1_desc7 = "right|down,0.38704,0.81750,rect,0.06481,0.03646"
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overlay1_desc8 = "a,0.87407,0.72417,radial,0.08889,0.05000"
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overlay1_desc8_overlay = img/gbc_a.png
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overlay1_desc9 = "b,0.68148,0.76584,radial,0.08889,0.05000"
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overlay1_desc9_overlay = img/gbc_b.png
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overlay1_desc10 = "a|b,0.77037,0.73417,radial,0.02963,0.01667"
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overlay1_desc11 = "a|b,0.78518,0.75584,radial,0.02963,0.01667"
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overlay1_desc12 = "start,0.66666,0.93000,radial,0.07037,0.03958"
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overlay1_desc12_overlay = img/gbc_start_select.png
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overlay1_desc13 = "select,0.33333,0.93000,radial,0.07037,0.03958"
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overlay1_desc13_overlay = img/gbc_start_select.png
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overlay1_desc14 = "menu_toggle,0.05000,0.52800,radial,0.041296,0.02323"
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overlay1_desc14_overlay = img/menu.png
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overlay1_desc15 = "overlay_next,0.95000,0.52800,radial,0.041296,0.02323"
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overlay1_desc15_overlay = img/rotate.png
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overlay1_desc15_next_target = "GameBoy"
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overlay1_desc16 = "rewind,0.05000,0.97500,radial,0.041296,0.02323"
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overlay1_desc16_overlay =
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overlay1_desc17 = "hold_fast_forward,0.95000,0.97500,radial,0.041296,0.02323"
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overlay1_desc17_overlay =
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# tv_crt -- bundled desktop bezel
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CRT television border from libretro's `common-overlays`
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(`borders/tv-integer.cfg` + `borders/img/tv-integer.png`), licensed
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CC-BY-4.0: https://github.com/libretro/common-overlays
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`overlay.cfg` is the upstream file, unmodified. It is the reference
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DESKTOP skin: 1920x1080, `descs = 0` (pure decoration, no touch buttons),
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and a `viewport` naming the transparent screen hole, so the Game Boy
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picture is fitted into the TV's tube instead of the whole window.
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After Width: | Height: | Size: 1.9 MiB |
@@ -0,0 +1,6 @@
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overlays = 1
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overlay0_overlay = img/tv-integer.png
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overlay0_full_screen = true
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overlay0_descs = 0
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overlay0_viewport = "0.2335,0.0855,0.5335,0.830"
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overlay0_viewport_fill = true
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