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CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983
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@@ -65,7 +65,7 @@ T.check(pushed[1].text:find(BYE, 1, true) == nil,
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pushed[1].onDone()
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T.eq(#pushed, 1, "the farewell waits for the bow")
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T.eq(nurse.facing, "up", "image index $14: the nurse bows")
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T.eq(nurse.frameOverride, 3, "image index $1: the nurse bows")
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T.check(fakeSelf.emote ~= nil, "the bow is a world hold, not a text pause")
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local hold = fakeSelf.emote or {}
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T.eq(hold.npc, nurse, "the hold is anchored on the nurse")
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@@ -79,11 +79,12 @@ if hold.onDone then hold.onDone() end
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T.eq(#pushed, 2, "the farewell follows the bow")
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local farewell = pushed[2] or {}
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T.eq(farewell.text, BYE, "second box is the farewell text")
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T.eq(nurse.facing, "up", "she is still bowed while the farewell prints")
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T.eq(nurse.frameOverride, nil, "the bow ends before the farewell prints")
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T.eq(nurse.facing, "down", "the nurse faces the player for the farewell")
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if farewell.onDone then farewell.onDone() end
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T.eq(nurse.facing, "down", "the trailing UpdateSprites faces her back")
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T.eq(faced, 1, "she is turned back exactly once")
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T.eq(nurse.facing, "down", "the trailing UpdateSprites keeps her facing")
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T.eq(faced, 2, "she is turned back before and after the farewell")
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T.eq(finished, 1, "control returns to the player once, after the farewell")
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-- === no nurse sprite (the Yellow/rest-stop callers): no bow, same text
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