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https://github.com/bryanthaboi/gen1recomp.git
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CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983
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@@ -65,6 +65,17 @@ function PikachuFollower.starterInParty(save, needHealthy)
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return nil
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end
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function PikachuFollower.isStarterPikachu(save, mon)
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if not (mon and mon.species == "PIKACHU") then return false end
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local player = save.player or {}
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return mon.otId == player.id and mon.ot == player.name
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end
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function PikachuFollower.isFollowingDisabled(ow)
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return ow and (ow.pikachuBillsScene or ow.pikachuFanClubScene
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or ow.pikachuPewterSleepScene) and true or false
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end
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-- ModifyPikachuHappiness. mon is the party mon the event applied to for
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-- the per-mon reasons (IsThisPartyMonStarterPikachu); GYMLEADER and
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-- WALKING instead require any healthy starter in the party
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@@ -199,6 +210,7 @@ function PikachuFollower.onMapEntered(game, ow, opts, viaMapLoad)
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-- Bill's House owns a short scripted scene that deliberately keeps
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-- Pikachu off the normal trailing loop. A new map instance ends it.
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ow.pikachuBillsScene = nil
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ow.pikachuFanClubScene = nil
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remove(ow)
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if not shouldSpawn(game, ow) then return end
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-- opts.keepPikachu is the follower a connection crossing kept alive:
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@@ -410,7 +422,8 @@ end
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-- (pikachu_follow.asm keeps it one walk step behind)
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function PikachuFollower.update(game, ow)
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if ow.pikaHop then return end -- the counter hop owns the follower (#417)
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if ow.pikachuBillsScene then return end
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if ow.pikachuBillsScene or ow.pikachuFanClubScene
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or ow.pikachuPewterSleepScene then return end
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local npc = findFollower(ow)
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if not npc then
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if shouldSpawn(game, ow) then PikachuFollower.onMapEntered(game, ow) end
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@@ -713,6 +726,13 @@ function PikachuFollower.talk(game, ow, npc, done)
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ow.player.facing = OPPOSITE[npc.facing] or ow.player.facing
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local save = game.save
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local emotion = selectEmotion(game, ow, save)
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if ow.pikachuPewterSleepScene then
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local finish = done
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done = function()
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ow.pikachuPewterSleepScene = nil
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if finish then finish() end
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end
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end
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local e = EMOTIONS[emotion] or EMOTIONS[1]
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if e.turnAway then
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npc.facing = ow.player.facing -- pikaemotion_9: back to the player
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@@ -798,6 +818,28 @@ local function movePikachu(ow, npc, steps, onDone)
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nextStep(1)
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end
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function PikachuFollower.onFanClubEntered(game, ow)
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if not (GameVersion.isYellow() and ow.map
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and ow.map.id == "POKEMON_FAN_CLUB") then return end
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local starter = PikachuFollower.starterInParty(game.save)
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local npc = findFollower(ow)
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if not npc or (starter and starter.status) then return end
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ow.pikachuFanClubScene = true
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ow.pikachuMapScriptActive = true
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ow.player.facing = "down"
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for _, other in ipairs(ow.npcs or {}) do
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if other.def and other.def.name == "POKEMONFANCLUB_SEEL" then
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other.movementStatus = 2
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other.facing = "down"
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break
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end
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end
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billsHouseEmotion(game, ow, npc, "EXCLAMATION_BUBBLE")
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movePikachu(ow, npc, { { "up", 1 }, { "right", 3 }, { "up", 1 } }, function()
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npc.facing = "up"
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end)
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end
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function PikachuFollower.onBillsHouseEnter(game, ow)
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if not (GameVersion.isYellow() and ow.map and ow.map.id == "BILLS_HOUSE") then
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return
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