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https://github.com/bryanthaboi/gen1recomp.git
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CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983
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@@ -1087,6 +1087,7 @@ function OverworldState:update(dt)
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-- the player lands on desk Oak.
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local scripted = self.runner:isRunning() or #self.scriptMoves > 0
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or self.engaging or self.emote or self.teleportOut
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or self.flyAnim or self.flyArrive
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if not scripted and not self.transitioning then
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self:checkTrainerSight()
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-- CheckFightingMapTrainers (home/trainers.asm) zeroes hJoyHeld and
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@@ -1095,6 +1096,7 @@ function OverworldState:update(dt)
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-- the player can never start another step after being spotted.
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scripted = self.runner:isRunning() or #self.scriptMoves > 0
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or self.engaging or self.emote or self.teleportOut
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or self.flyAnim or self.flyArrive
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end
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if not scripted and not self.transitioning then
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self:handleInput()
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@@ -1664,6 +1666,10 @@ end
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-- Goldeen/Poliwag L10; Super Rod uses the map's extracted fishing group
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-- (no group means "Not even a nibble!").
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function OverworldState:goFishing(rod)
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if GameVersion.isYellow() then
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Game.save.pikachuEmotionModifier = 2
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Game.save.pikachuMood = 0x81
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end
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local pool, always = fishingPool(Game.data, rod, self.map.id)
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local enc
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if Runtime.wantsHook("encounter.fishing") then
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@@ -2905,6 +2911,11 @@ end
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-- POKéMON" and "fighting fit".
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function OverworldState:nurseHeal(onDone, npc)
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local t = Game.data.text
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if self.map.id == "PEWTER_POKECENTER" and self.pikachuPewterSleepScene then
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Game.stack:push(TextBox.new(Game,
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t._LooksContentText or "PIKACHU looks\ncontent.", onDone))
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return
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end
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local bye = t._PokemonCenterFarewellText or romText(Game.data, "_PokemonCenterFarewellText", "We hope to see\nyou again!")
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local hello = t._PokemonCenterWelcomeText
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or Strings("Welcome to our\nPOKéMON CENTER!")
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@@ -2978,9 +2989,13 @@ function OverworldState:finishNurseHeal(bye, onDone, npc)
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end))
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end
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if not npc then farewell() return end
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npc.facing = "up"
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npc.frameOverride = 3
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-- bubble = false is the silent world hold, this port's DelayFrames
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self.emote = { npc = npc, frames = 20, bubble = false, onDone = farewell }
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self.emote = { npc = npc, frames = 20, bubble = false, onDone = function()
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npc.frameOverride = nil
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npc:facePlayer(self.player)
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farewell()
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end }
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end))
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end
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@@ -2992,6 +3007,11 @@ end
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-- for the original serial handshake; declining prints "Please come again!"
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function OverworldState:cableClubReceptionist(onDone)
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local t = Game.data.text
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if self.map.id == "PEWTER_POKECENTER" and self.pikachuPewterSleepScene then
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Game.stack:push(TextBox.new(Game,
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t._LooksContentText or "PIKACHU looks\ncontent.", onDone))
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return
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end
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local welcome = t._CableClubNPCWelcomeText or romText(Game.data, "_CableClubNPCWelcomeText", "Welcome to the\nCable Club!")
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if not Game.save.flags.EVENT_GOT_POKEDEX then
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-- CableClubNPC .didNotConnect path before the pokedex
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