CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983

This commit is contained in:
bryanthaboi
2026-08-13 13:07:20 -04:00
parent 833388c235
commit 37051a26b5
43 changed files with 752 additions and 135 deletions
+7 -2
View File
@@ -17,12 +17,13 @@ local HM_MOVES = {
CUT = true, FLY = true, SURF = true, STRENGTH = true, FLASH = true,
}
function MoveLearnMenu.new(game, mon, newMoveId, onDone)
function MoveLearnMenu.new(game, mon, newMoveId, onDone, learnedSound)
local self = setmetatable({}, MoveLearnMenu)
self.game = game
self.mon = mon
self.newMoveId = newMoveId
self.onDone = onDone
self.learnedSound = learnedSound or "Get_Item1"
self.index = 1
-- forget-list UI only after TryingToLearn YES (learn_move.asm .loop)
self.selecting = false
@@ -118,6 +119,7 @@ function MoveLearnMenu:finish(learned)
self.selecting = false
game.stack:pop()
local msg
local opts
if learned then
-- pokered pages this as four texts in a row; _ForgotAndText carries
-- the "And..." tail
@@ -127,13 +129,16 @@ function MoveLearnMenu:finish(learned)
"\f%s forgot\n%s!\fAnd...", name, self.forgot)
.. "\f" .. romText(game.data, "_LearnedMove1Text",
"%s learned\n%s!", name, mdef.name)
opts = { auto = { sound = function()
return require("src.core.Sound").play(game.data, self.learnedSound)
end, wait = true } }
else
msg = romText(game.data, "_DidNotLearnText",
"%s\ndid not learn\v%s!", name, mdef.name)
end
game.stack:push(TextBox.new(game, msg, function()
if self.onDone then self.onDone(learned) end
end))
end, opts))
end
function MoveLearnMenu:draw()