CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983

This commit is contained in:
bryanthaboi
2026-08-13 13:07:20 -04:00
parent 833388c235
commit 37051a26b5
43 changed files with 752 additions and 135 deletions
+11
View File
@@ -210,6 +210,17 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
-- (ItemUsePokeFlute, engine/items/item_effects.asm); never consumed.
if itemId == "POKE_FLUTE" then
if not battle then
if ow and ow.map and ow.map.id == "PEWTER_POKECENTER"
and ow.pikachuPewterSleepScene then
local Follower = require("src.world.PikachuFollower")
local pika = Follower.current(ow)
local player = ow.player
if pika and player
and math.abs(pika.cellX - player.cellX) + math.abs(pika.cellY - player.cellY) == 1 then
return "flute_wake_pikachu", { romText(data, "_PlayedFluteHadEffectText",
"{PLAYER} played the\nPOKé FLUTE.") }
end
end
-- standing next to a not-yet-beaten Snorlax: this is the ONLY way
-- Snorlax wakes -- using the flute from the item-use menu, never
-- just talking to it with the flute in the bag (see