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CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983
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@@ -1834,6 +1834,8 @@ function SaveData.newGame(boot)
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boot = type(boot) == "table" and boot or {}
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local map = boot.startMap or "REDS_HOUSE_2F"
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local x, y = boot.startX or 3, boot.startY or 6
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local facing = boot.startFacing or "down"
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if map == "REDS_HOUSE_2F" and boot.version ~= "yellow" then facing = "up" end
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local heal = SaveData.defaultHeal(boot)
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local save = {
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meta = { format = Version.saveFormat, mods = {} },
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@@ -1844,7 +1846,7 @@ function SaveData.newGame(boot)
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map = map,
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x = x,
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y = y,
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facing = boot.startFacing or "down",
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facing = facing,
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name = boot.playerName or "RED",
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rival = boot.rivalName or "BLUE",
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-- 16-bit trainer ID rolled at new game (wPlayerID, filled from
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