mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-17 11:11:10 +02:00
CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983
This commit is contained in:
+34
-13
@@ -613,6 +613,7 @@ local function newBattle(game)
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self.phase = "intro"
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self.menuIndex = 1
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self.moveIndex = 1
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self.playerMoveListIndex = 1
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self.frame = 0
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return self
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end
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@@ -929,6 +930,11 @@ function BattleState:sayNext(text)
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table.insert(self.queue, self.nextInsert, { text = text })
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end
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function BattleState:sayNextWaitSfx(text, sfx)
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self.nextInsert = (self.nextInsert or 0) + 1
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table.insert(self.queue, self.nextInsert, { text = text, waitForLearningSfx = sfx })
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end
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-- sayNext for a page that ends in `text_end` (see sayAuto) (#765)
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function BattleState:sayNextAuto(text, delay)
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self.nextInsert = (self.nextInsert or 0) + 1
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@@ -1255,13 +1261,13 @@ function BattleState:updateQueue()
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-- no subanimation player: keep the single-sound fallback (with
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-- the move's pitch/tempo modifiers; GROWL/ROAR play the
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-- attacker's cry -- GetMoveSound/IsCryMove)
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if item.anim == "GROWL" or item.anim == "ROAR" then
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if self:animationsOn() and (item.anim == "GROWL" or item.anim == "ROAR") then
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local attacker = item.attackerIsPlayer and self.player or self.enemy
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if attacker then
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require("src.core.Sound").playMoveCry(self.data, attacker.mon.species,
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anim and anim.tempo)
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end
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elseif anim and anim.sound then
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elseif self:animationsOn() and anim and anim.sound then
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local Sound = require("src.core.Sound")
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if Sound.playMove then
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Sound.playMove(self.data, anim)
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@@ -1361,6 +1367,11 @@ function BattleState:updateQueue()
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self.current = nil
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end
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elseif not (item and item.choice) then
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if item and item.waitForLearningSfx and not item.soundStarted then
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item.soundStarted = true
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self.waitingSound = item.waitForLearningSfx()
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return true
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end
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-- The page is typed out and waiting on the player: PromptText
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-- (home/text.asm:209-217) writes '▼' at (18,16) and ManualTextScroll
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-- blinks it until A/B, so the arrow belongs on a finished page and not
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@@ -1746,6 +1757,7 @@ end
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local function sendOutMonCursors(self)
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self.menuIndex = 1
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self.moveIndex = 1
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self.playerMoveListIndex = 1
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end
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-- core.asm:297-300: both sides' FLINCHED bits are cleared as a turn's move
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@@ -2044,8 +2056,10 @@ function BattleState:update(dt)
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if self.moveSwapIndex then
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self:swapMoves(self.moveSwapIndex, self.moveIndex)
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self.moveSwapIndex = nil
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self.moveIndex = math.min(self.playerMoveListIndex or 1, #moves)
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else
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self.moveSwapIndex = self.moveIndex
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self.moveIndex = math.min(self.playerMoveListIndex or 1, #moves)
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end
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elseif input:wasPressed("b") then
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require("src.core.Sound").play(self.data, "Press_AB")
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@@ -2068,6 +2082,7 @@ function BattleState:update(dt)
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self.phase = "messages"
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self.afterQueue = "menu"
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else
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self.playerMoveListIndex = self.moveIndex
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self:resolveTurn(mv)
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end
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end
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@@ -2423,11 +2438,9 @@ function BattleState:resolveTurn(playerAction)
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end
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local order
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if pFirst then
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order = { { self.player, self.enemy, playerAction },
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{ self.enemy, self.player, enemyAction } }
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order = { { true, playerAction }, { false, enemyAction } }
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else
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order = { { self.enemy, self.player, enemyAction },
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{ self.player, self.enemy, playerAction } }
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order = { { false, enemyAction }, { true, playerAction } }
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end
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self.phase = "messages"
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@@ -2435,7 +2448,9 @@ function BattleState:resolveTurn(playerAction)
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for _, entry in ipairs(order) do
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self:act(function()
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self:executeAction(entry[1], entry[2], entry[3])
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local user = entry[1] and self.player or self.enemy
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local target = entry[1] and self.enemy or self.player
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self:executeAction(user, target, entry[2])
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end)
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end
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self:act(function() self:endOfTurn() end)
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@@ -2945,7 +2960,7 @@ function BattleState:applyHitFx(hit)
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Sound.play(self.data, hit.sfx)
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end
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end
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if not t or not self:animationsOn() then return end
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if not t then return end
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if t == 1 then
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-- PredefShakeScreenVertically b=8: the window drops by b for 3 frames
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-- then home for 3, b counting down
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@@ -3839,9 +3854,12 @@ function BattleState:awardExp()
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participants, alive = 1, { self.player.mon }
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end
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local function applyShare(mon, split, announce)
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local playerId = self.game.save.player and self.game.save.player.id
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local traded = mon.otId ~= nil and playerId ~= nil
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and mon.otId ~= playerId or mon.traded == true and mon.otId == nil
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local levels, gained = Experience.apply(self.data, mon, self.enemy.def,
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self.enemy.mon.level, self.kind == "trainer",
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split, mon.traded)
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split, traded)
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-- Track level-ups for EvolveAfterBattle (OverworldState:afterBattle ->
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-- Evolution.checkParty). B-cancel leaves the mon at/above threshold;
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-- without this gate it re-triggers after every later fight (#213).
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@@ -3865,7 +3883,7 @@ function BattleState:awardExp()
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local text = Strings.source("%s gained\n%d EXP. Points!")
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if announce == "expAll" then
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text = Strings.source("%s gained\nwith EXP.ALL,\v%d EXP. Points!")
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elseif mon.traded then
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elseif traded then
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text = Strings.source("%s gained\na boosted\v%d EXP. Points!")
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end
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self:sayNext(Strings(text, name, gained))
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@@ -4129,15 +4147,17 @@ function BattleState:learnMove(mon, moveId)
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if #mon.moves < 4 then
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table.insert(mon.moves, { id = moveId, pp = mdef.pp })
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Runtime.emit("pokemon.move_learned", { mon = mon, moveId = moveId })
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self:sayNext(self:romText("_MimicLearnedMoveText", "%s learned\n%s!", mon.nickname or self.data.pokemon[mon.species].name,
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mdef.name))
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self:sayNextWaitSfx(self:romText("_MimicLearnedMoveText", "%s learned\n%s!", mon.nickname or self.data.pokemon[mon.species].name,
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mdef.name), function()
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return require("src.core.Sound").play(self.data, "Level_Up")
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end)
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return
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end
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-- the "trying to learn" preamble lives inside MoveLearnMenu:enter;
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-- ordered insert so multi-level gains keep each level's checks
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-- between its own stat box and the next "grew to level" text
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self:uiNext(function()
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return self:buildScreen("MoveLearnMenu", mon, moveId)
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return self:buildScreen("MoveLearnMenu", mon, moveId, nil, "Level_Up")
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end)
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end
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@@ -5791,6 +5811,7 @@ function BattleState:drawTextArea()
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Font.draw(self.data.moves[m.id].name, 16, (7 + i) * 8)
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end
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Font.drawCode(0xED, 8, (7 + self.mimicIndex) * 8)
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Font.draw(Strings("WHICH TECHNIQUE?"), 8, 112)
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end
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end
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@@ -310,8 +310,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
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if record and record.afterDamage then
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record.afterDamage(ctx, totalDealt)
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elseif moveInst.struggle then
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-- struggle recoils even when its effect id resolves to no record
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local recoil = math.max(1, math.floor(dmg / 2))
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local recoil = math.max(1, math.floor(totalDealt / 2))
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battle:sayNext(romText(battle.data, "_HitWithRecoilText", "%s's\nhit with recoil!", displayName(user)))
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battle:applyDamage(user, recoil)
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end
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@@ -348,8 +348,9 @@ MoveEffects.primary = {
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target.disabledTurns = battle.rng(1, 8)
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local id = target.curMoves[slot].id
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-- _MoveWasDisabledText: "X's / MOVE was / disabled!"
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return { romText(battle.data, "_MoveWasDisabledText", "%s's\n%s was\ndisabled!", displayName(target),
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battle.data.moves[id].name) }
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return { romText(battle.data, "_MoveWasDisabledText", "%s's\n%s was\ndisabled!",
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{ TARGET = displayName(target),
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["RAM:wNameBuffer"] = battle.data.moves[id].name }) }
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end,
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SPLASH_EFFECT = function(battle)
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@@ -441,11 +442,10 @@ local function hitsFrom(dist, ctx)
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return dist[r + 1]
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end
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-- drain_hp.asm halves the RAW wDamage IN PLACE (minimum 1) and heals
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-- that amount, so Counter would see the halved value
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-- engine/battle/core.asm ApplyDamageToEnemyPokemon
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local function drainHalf(label, text)
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return function(ctx)
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local heal = math.max(1, math.floor(ctx.rawDamage / 2))
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local heal = math.max(1, math.floor(ctx.totalDealt / 2))
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ctx.battle.lastDamage = heal
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local mon = ctx.user.mon
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mon.hp = math.min(mon.stats.hp, mon.hp + heal)
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@@ -529,9 +529,8 @@ MoveEffects.full = {
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RECOIL_EFFECT = {
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afterDamage = function(ctx)
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-- recoil.asm reads the RAW computed wDamage (not the HP actually
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-- removed): overkill and substitute hits recoil at full strength
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local recoil = math.max(1, math.floor(ctx.rawDamage
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-- engine/battle/move_effects/recoil.asm
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local recoil = math.max(1, math.floor(ctx.totalDealt
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/ (ctx.moveInst.struggle and 2 or 4)))
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ctx.say(romText(ctx.battle.data, "_HitWithRecoilText", "%s's\nhit with recoil!", displayName(ctx.user)))
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ctx.battle:applyDamage(ctx.user, recoil)
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@@ -243,7 +243,9 @@ function Status.beforeMove(battler, rng, battle, selectedMoveId)
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local shown = moves and moves[selectedMoveId] and moves[selectedMoveId].name
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or tostring(selectedMoveId)
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table.insert(msgs, romText(battle and battle.data, "_MoveIsDisabledText",
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"%s's\n%s is\ndisabled!", name(battler), shown))
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"%s's\n%s is\ndisabled!", {
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USER = name(battler), ["RAM:wNameBuffer"] = shown,
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}))
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return false, msgs
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end
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end
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+11
-2
@@ -1230,8 +1230,17 @@ function Engine.new(data, header, options)
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engine.tempo = header.tempo
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engine.tempoLocked = true
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end
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for _, spec in ipairs(chip and chip.channels
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or headerChannels(banks, header)) do
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local channels = chip and chip.channels or headerChannels(banks, header)
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if header.startChannels then
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local byNumber = {}
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for _, start in ipairs(header.startChannels) do
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byNumber[start.number] = start.address
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end
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for _, spec in ipairs(channels) do
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spec.address = byNumber[spec.number] or spec.address
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end
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end
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for _, spec in ipairs(channels) do
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local frameTicks = options.frameTicks
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local hardware = (spec.number - 1) % 4 + 1
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if hardware == 4 then
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+18
-2
@@ -689,10 +689,26 @@ function Game2:usePartyItem(itemId)
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self:say(result.text)
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return
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end
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self:consumeItem(itemId)
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if action == "candy" then
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if action == "stone" then
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local party = (self.save and self.save.party) or {}
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local index
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for i, member in ipairs(party) do
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if member == mon then index = i break end
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end
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Screens.push(self, "Gen2EvolutionAnim", {
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mon = mon, entry = result.evolution, index = index,
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party = party, save = self.save,
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force = true,
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onDone = function(evolution)
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if evolution and evolution.evolved then self:consumeItem(itemId) end
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self.stack:pop()
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end,
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})
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elseif action == "candy" then
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self:consumeItem(itemId)
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self:say(result.text, function() self:afterRareCandy(mon, result) end)
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else
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self:consumeItem(itemId)
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self:say(result.text)
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end
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end
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+17
-2
@@ -64,6 +64,7 @@ state = {
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fanfareResume = false, -- start/resume state.source when the fanfare ends
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fade = nil, -- active volume-ramp fade-out (see Music.fadeOut)
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tempo = nil, -- alternate-tempo override in force for `current`
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start = nil,
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failed = {}, -- labels whose def could not be started; logged once
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}
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@@ -215,9 +216,11 @@ function Music.play(data, song, loop, ctx)
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song = selectSong(song, ctx)
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local tempo = ctx and ctx.tempo or nil
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local start = ctx and ctx.start or nil
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-- a hook may silence the cue outright, or swap in a label the dedupe
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-- below has to compare against
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if not song or (song == state.current and tempo == state.tempo) then return end
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if not song or (song == state.current and tempo == state.tempo
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and start == state.start) then return end
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local def = songDef(data, song)
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if not def or state.failed[song] then return end
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@@ -240,6 +243,17 @@ function Music.play(data, song, loop, ctx)
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slowed.tempo = tempo
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def = slowed
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end
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if start == "rival" and song == "Music_MeetRival"
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and def.bank == 2 and def.address == 17050 then
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local started = {}
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for key, value in pairs(def) do started[key] = value end
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started.startChannels = {
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{ number = 1, address = 0x71a2 },
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{ number = 2, address = 0x721d },
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{ number = 3, address = 0x72b5 },
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}
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def = started
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end
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local wantLoop = loop ~= false
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local src, loopSrc, isChip, err = startSong(data, def, wantLoop)
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if not src then
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@@ -276,6 +290,7 @@ function Music.play(data, song, loop, ctx)
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state.source, state.loopSource, state.chip = src, loopSrc, isChip
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state.current = song
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state.tempo = tempo
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state.start = start
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if Runtime.wants("music.started") then
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Runtime.emit("music.started", {
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song = song, previous = previous, chip = isChip,
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@@ -290,7 +305,7 @@ function Music.stop()
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stopSource(state.loopSource)
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require("src.core.ChipAudio").stopMusic()
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state.current, state.source, state.loopSource, state.fade = nil, nil, nil, nil
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state.tempo = nil
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state.tempo, state.start = nil, nil
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state.chip = false
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state.pendingRestore = nil
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if previous and Runtime.wants("music.stopped") then
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@@ -33,6 +33,14 @@ return function(data, label, fallback, ...)
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local args = { ... }
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if #args == 0 then return text end
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if #args == 1 and type(args[1]) == "table" then
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local values = args[1]
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return (text:gsub("%b{}", function(token)
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local value = values[token] or values[token:sub(2, -2)]
|
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return value == nil and token or tostring(value)
|
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end))
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end
|
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|
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local slots, named = 0, 0
|
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for token in text:gmatch("%b{}") do
|
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slots = slots + 1
|
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@@ -1834,6 +1834,8 @@ function SaveData.newGame(boot)
|
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boot = type(boot) == "table" and boot or {}
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local map = boot.startMap or "REDS_HOUSE_2F"
|
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local x, y = boot.startX or 3, boot.startY or 6
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local facing = boot.startFacing or "down"
|
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if map == "REDS_HOUSE_2F" and boot.version ~= "yellow" then facing = "up" end
|
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local heal = SaveData.defaultHeal(boot)
|
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local save = {
|
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meta = { format = Version.saveFormat, mods = {} },
|
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@@ -1844,7 +1846,7 @@ function SaveData.newGame(boot)
|
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map = map,
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x = x,
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y = y,
|
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facing = boot.startFacing or "down",
|
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facing = facing,
|
||||
name = boot.playerName or "RED",
|
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rival = boot.rivalName or "BLUE",
|
||||
-- 16-bit trainer ID rolled at new game (wPlayerID, filled from
|
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|
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@@ -450,6 +450,20 @@ record("RARE_CANDY", "candy", function(ctx)
|
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return rareCandy(ctx.mon, ctx.data)
|
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end)
|
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|
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for _, itemId in ipairs({ "SUN_STONE", "MOON_STONE", "FIRE_STONE",
|
||||
"THUNDERSTONE", "WATER_STONE", "LEAF_STONE" }) do
|
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record(itemId, "stone", function(ctx)
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if ctx.mon.item == "EVERSTONE" then
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return { used = false, text = ItemEffects.TEXT_NO_EFFECT }
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end
|
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local Evolution = require("src.core.gen2.Evolution")
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local entry = Evolution.checkMon(ctx.data, ctx.mon,
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{ force = true, item = ctx.item })
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if not entry then return { used = false, text = ItemEffects.TEXT_NO_EFFECT } end
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return { used = true, evolution = entry }
|
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end)
|
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end
|
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|
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for itemId in pairs(ItemEffects.REVIVE) do
|
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record(itemId, "revive", function(ctx) return revive(ctx.item, ctx.mon) end)
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||||
end
|
||||
|
||||
@@ -210,6 +210,17 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
|
||||
-- (ItemUsePokeFlute, engine/items/item_effects.asm); never consumed.
|
||||
if itemId == "POKE_FLUTE" then
|
||||
if not battle then
|
||||
if ow and ow.map and ow.map.id == "PEWTER_POKECENTER"
|
||||
and ow.pikachuPewterSleepScene then
|
||||
local Follower = require("src.world.PikachuFollower")
|
||||
local pika = Follower.current(ow)
|
||||
local player = ow.player
|
||||
if pika and player
|
||||
and math.abs(pika.cellX - player.cellX) + math.abs(pika.cellY - player.cellY) == 1 then
|
||||
return "flute_wake_pikachu", { romText(data, "_PlayedFluteHadEffectText",
|
||||
"{PLAYER} played the\nPOKé FLUTE.") }
|
||||
end
|
||||
end
|
||||
-- standing next to a not-yet-beaten Snorlax: this is the ONLY way
|
||||
-- Snorlax wakes -- using the flute from the item-use menu, never
|
||||
-- just talking to it with the flute in the bag (see
|
||||
|
||||
@@ -140,6 +140,7 @@ function Evolution.learnEvolutionMoves(game, mon, onDone)
|
||||
if #mon.moves < 4 then
|
||||
table.insert(mon.moves, { id = moveId, pp = mdef.pp })
|
||||
Runtime.emit("pokemon.move_learned", { mon = mon, moveId = moveId })
|
||||
require("src.core.Sound").play(game.data, "Get_Item1")
|
||||
game.stack:push(TextBox.new(game,
|
||||
romText(game.data, "_LearnedMove1Text",
|
||||
"%s learned\n%s!", name, mdef.name), nextStep))
|
||||
|
||||
@@ -62,6 +62,8 @@ local function getObpImage(path, colors, group)
|
||||
return obpCache[key]
|
||||
end
|
||||
|
||||
SpriteRenderer.obpImage = getObpImage
|
||||
|
||||
-- hot reload drops the sheets; live instances hold their own image, so
|
||||
-- the world rebuilds them (MapLoader.invalidateAll) rather than this
|
||||
function SpriteRenderer.invalidate()
|
||||
@@ -281,7 +283,7 @@ end
|
||||
-- swapped and OAM_XFLIP on each (data/sprites/facings.asm:192-197). Optional
|
||||
-- and trailing, so every existing call site is unchanged.
|
||||
function SpriteRenderer:draw(px, py, camX, camY, facing, walkPhase, stepFlip,
|
||||
topHalf, forceFlip)
|
||||
topHalf, forceFlip, frameOverride)
|
||||
local x, y = self:getScreenOrigin(px, py, camX, camY)
|
||||
local image = self.image
|
||||
local redraw = false
|
||||
@@ -329,6 +331,9 @@ function SpriteRenderer:draw(px, py, camX, camY, facing, walkPhase, stepFlip,
|
||||
-- still 3-frame sprites turn to face (the nurse at her machine,
|
||||
-- facePlayer on STAY NPCs) but never show walk frames.
|
||||
local frame, flip = pose(self, facing, walkPhase, stepFlip)
|
||||
if frameOverride and self.frames[frameOverride] then
|
||||
frame, flip = frameOverride, false
|
||||
end
|
||||
if forceFlip then flip = true end
|
||||
local quad = self.frames[frame]
|
||||
local drawHeight = self.frameHeight
|
||||
|
||||
@@ -130,6 +130,7 @@ TextBox.TOKENS = {
|
||||
STRBUF = function(game) return game.stringBuffer end,
|
||||
RAM = function(game, arg)
|
||||
if arg == "wStringBuffer" then return game.stringBuffer end
|
||||
if arg == "wNameBuffer" then return game.stringBuffer end
|
||||
if arg == "wBoxNumString" then return game.boxNumString end
|
||||
-- SendNewMonToBox / _SentToBoxText reads the deposited nick here
|
||||
if arg == "wBoxMonNicks" then return game.boxMonNicks end
|
||||
|
||||
@@ -100,6 +100,7 @@ O.tradeFlags = O.townVisited + 44 -- 2B (flag_array NUM_
|
||||
-- Sits 2 bytes (wPlayerCoins) past O.coins per the walk above; absolute
|
||||
-- 0x2852 (#763, #857).
|
||||
O.toggleObjectFlags = O.coins + 2 -- 32B
|
||||
O.hiddenItemFlags = O.townVisited - 27
|
||||
-- Play time (wPlayTimeHours/Maxed/Minutes/Seconds/Frames) lives INSIDE the
|
||||
-- sMainData window (wMainDataStart..wMainDataEnd is copied verbatim into
|
||||
-- SRAM), 1866 bytes past wMainDataStart -- reached from the checksum-verified
|
||||
@@ -770,6 +771,15 @@ function GenSave.decode(bytes, data, opts)
|
||||
end
|
||||
end
|
||||
|
||||
if data.hiddenItems then
|
||||
save.hiddenTaken = {}
|
||||
for i, row in ipairs(data.hiddenItems) do
|
||||
if bitGet(bytes, O.hiddenItemFlags, i - 1) then
|
||||
save.hiddenTaken[row[1] .. "_" .. row[2] .. "_" .. row[3]] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- FLY destinations. wTownVisitedFlag's bit index IS the town's map index:
|
||||
-- engine/items/town_map.asm BuildFlyLocationsList loads the 16-bit value
|
||||
-- into de and rotates it right one bit per iteration with b counting up
|
||||
@@ -953,6 +963,14 @@ function GenSave.encode(save, data, template)
|
||||
end
|
||||
end
|
||||
|
||||
if data.hiddenItems then
|
||||
local taken = save.hiddenTaken or {}
|
||||
for i, row in ipairs(data.hiddenItems) do
|
||||
local key = row[1] .. "_" .. row[2] .. "_" .. row[3]
|
||||
bitSet(buf, O.hiddenItemFlags, i - 1, taken[key] and true or false)
|
||||
end
|
||||
end
|
||||
|
||||
-- FLY destinations back into wTownVisitedFlag (see the decode note), so a
|
||||
-- save exported from this port is flyable on hardware (#263). A save
|
||||
-- table with no `visited` key at all says nothing about the set, so leave
|
||||
|
||||
@@ -49,6 +49,7 @@ local DATA_MODULES = {
|
||||
charmap = { "src.save_convert.data.charmap", "src/save_convert/data/charmap.lua" },
|
||||
eventFlags = { "src.save_convert.data.event_flags", "src/save_convert/data/event_flags.lua" },
|
||||
toggleObjects = { "src.save_convert.data.toggle_objects", "src/save_convert/data/toggle_objects.lua" },
|
||||
hiddenItems = { "src.save_convert.data.hidden_items", "src/save_convert/data/hidden_items.lua" },
|
||||
}
|
||||
|
||||
local OPTIONAL_MODULES = { tilesets = true, audio = true }
|
||||
@@ -64,6 +65,10 @@ local YELLOW_EVENT_FLAGS = {
|
||||
"src.save_convert.data.event_flags_yellow",
|
||||
"src/save_convert/data/event_flags_yellow.lua",
|
||||
}
|
||||
local YELLOW_HIDDEN_ITEMS = {
|
||||
"src.save_convert.data.hidden_items_yellow",
|
||||
"src/save_convert/data/hidden_items_yellow.lua",
|
||||
}
|
||||
|
||||
local function loadTable(requirePath, filePath)
|
||||
local ok, mod = pcall(require, requirePath)
|
||||
@@ -133,6 +138,8 @@ local function ensureData(gameVersion)
|
||||
if name ~= "charmap" then
|
||||
if name == "eventFlags" and gameVersion == "yellow" then
|
||||
spec = YELLOW_EVENT_FLAGS -- Yellow's bit numbering differs (#838)
|
||||
elseif name == "hiddenItems" and gameVersion == "yellow" then
|
||||
spec = YELLOW_HIDDEN_ITEMS
|
||||
end
|
||||
local mod = loadCacheTable(gameVersion, spec[2])
|
||||
if not mod then
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
return {
|
||||
{ "VIRIDIAN_FOREST", 1, 18 }, { "VIRIDIAN_FOREST", 16, 42 },
|
||||
{ "MT_MOON_B2F", 18, 12 }, { "ROUTE_25", 38, 3 },
|
||||
{ "ROUTE_9", 14, 7 }, { "SS_ANNE_KITCHEN", 13, 9 },
|
||||
{ "SS_ANNE_B1F_ROOMS", 3, 1 }, { "ROUTE_10", 9, 17 },
|
||||
{ "ROUTE_10", 16, 53 }, { "ROCKET_HIDEOUT_B1F", 21, 15 },
|
||||
{ "ROCKET_HIDEOUT_B3F", 27, 17 }, { "ROCKET_HIDEOUT_B4F", 25, 1 },
|
||||
{ "POKEMON_TOWER_5F", 4, 12 }, { "ROUTE_13", 1, 14 },
|
||||
{ "ROUTE_13", 16, 13 }, { "POKEMON_MANSION_B1F", 1, 9 },
|
||||
{ "SAFARI_ZONE_GATE", 10, 1 }, { "SAFARI_ZONE_WEST", 6, 5 },
|
||||
{ "SILPH_CO_5F", 12, 3 }, { "SILPH_CO_9F", 2, 15 },
|
||||
{ "COPYCATS_HOUSE_2F", 1, 1 }, { "CERULEAN_CAVE_1F", 14, 11 },
|
||||
{ "CERULEAN_CAVE_B1F", 27, 3 }, { "POWER_PLANT", 17, 16 },
|
||||
{ "POWER_PLANT", 12, 1 }, { "SEAFOAM_ISLANDS_B2F", 15, 15 },
|
||||
{ "SEAFOAM_ISLANDS_B4F", 25, 17 }, { "POKEMON_MANSION_1F", 8, 16 },
|
||||
{ "POKEMON_MANSION_3F", 1, 9 }, { "ROUTE_23", 9, 44 },
|
||||
{ "ROUTE_23", 19, 70 }, { "ROUTE_23", 8, 90 },
|
||||
{ "VICTORY_ROAD_2F", 5, 2 }, { "VICTORY_ROAD_2F", 26, 7 },
|
||||
{ "UNUSED_MAP_6F", 14, 11 }, { "VIRIDIAN_CITY", 14, 4 },
|
||||
{ "ROUTE_11", 48, 5 }, { "ROUTE_12", 2, 63 },
|
||||
{ "ROUTE_17", 15, 14 }, { "ROUTE_17", 8, 45 },
|
||||
{ "ROUTE_17", 17, 72 }, { "ROUTE_17", 4, 91 },
|
||||
{ "ROUTE_17", 8, 121 }, { "UNDERGROUND_PATH_NORTH_SOUTH", 3, 4 },
|
||||
{ "UNDERGROUND_PATH_NORTH_SOUTH", 4, 34 },
|
||||
{ "UNDERGROUND_PATH_WEST_EAST", 12, 2 },
|
||||
{ "UNDERGROUND_PATH_WEST_EAST", 21, 5 }, { "CELADON_CITY", 48, 15 },
|
||||
{ "ROUTE_25", 10, 1 }, { "MT_MOON_B2F", 33, 9 },
|
||||
{ "SEAFOAM_ISLANDS_B3F", 9, 16 }, { "VERMILION_CITY", 14, 11 },
|
||||
{ "CERULEAN_CITY", 15, 8 }, { "ROUTE_4", 40, 3 },
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
return {
|
||||
{ "SILPH_CO_5F", 12, 3 }, { "SILPH_CO_9F", 2, 15 },
|
||||
{ "POKEMON_MANSION_3F", 1, 9 }, { "POKEMON_MANSION_B1F", 1, 9 },
|
||||
{ "SAFARI_ZONE_WEST", 6, 5 }, { "CERULEAN_CAVE_2F", 16, 13 },
|
||||
{ "CERULEAN_CAVE_B1F", 8, 14 }, { "UNUSED_MAP_6F", 14, 11 },
|
||||
{ "SEAFOAM_ISLANDS_B2F", 15, 15 }, { "SEAFOAM_ISLANDS_B3F", 9, 16 },
|
||||
{ "SEAFOAM_ISLANDS_B4F", 25, 17 }, { "VIRIDIAN_FOREST", 1, 18 },
|
||||
{ "VIRIDIAN_FOREST", 16, 42 }, { "MT_MOON_B2F", 18, 12 },
|
||||
{ "MT_MOON_B2F", 33, 9 }, { "SS_ANNE_B1F_ROOMS", 3, 1 },
|
||||
{ "SS_ANNE_KITCHEN", 13, 9 }, { "UNDERGROUND_PATH_NORTH_SOUTH", 3, 4 },
|
||||
{ "UNDERGROUND_PATH_NORTH_SOUTH", 4, 34 },
|
||||
{ "UNDERGROUND_PATH_WEST_EAST", 12, 2 },
|
||||
{ "UNDERGROUND_PATH_WEST_EAST", 21, 5 }, { "ROCKET_HIDEOUT_B1F", 21, 15 },
|
||||
{ "ROCKET_HIDEOUT_B3F", 27, 17 }, { "ROCKET_HIDEOUT_B4F", 25, 1 },
|
||||
{ "ROUTE_10", 9, 17 }, { "ROUTE_10", 16, 53 },
|
||||
{ "POWER_PLANT", 17, 16 }, { "POWER_PLANT", 12, 1 },
|
||||
{ "ROUTE_11", 48, 5 }, { "ROUTE_12", 2, 63 },
|
||||
{ "ROUTE_13", 1, 14 }, { "ROUTE_13", 16, 13 },
|
||||
{ "ROUTE_17", 15, 14 }, { "ROUTE_17", 8, 45 },
|
||||
{ "ROUTE_17", 17, 72 }, { "ROUTE_17", 4, 91 },
|
||||
{ "ROUTE_17", 8, 121 }, { "ROUTE_23", 9, 44 },
|
||||
{ "ROUTE_23", 19, 70 }, { "ROUTE_23", 8, 90 },
|
||||
{ "VICTORY_ROAD_2F", 5, 2 }, { "VICTORY_ROAD_2F", 26, 7 },
|
||||
{ "ROUTE_25", 38, 3 }, { "ROUTE_25", 10, 1 },
|
||||
{ "ROUTE_4", 40, 3 }, { "ROUTE_9", 14, 7 },
|
||||
{ "COPYCATS_HOUSE_2F", 1, 1 }, { "VIRIDIAN_CITY", 14, 4 },
|
||||
{ "CERULEAN_CITY", 15, 8 }, { "CERULEAN_CAVE_1F", 18, 7 },
|
||||
{ "POKEMON_TOWER_5F", 4, 12 }, { "VERMILION_CITY", 14, 11 },
|
||||
{ "CELADON_CITY", 48, 15 }, { "SAFARI_ZONE_GATE", 10, 1 },
|
||||
{ "POKEMON_MANSION_1F", 8, 16 },
|
||||
}
|
||||
+17
-3
@@ -526,6 +526,22 @@ function Commands.set_field(ctx, key, value)
|
||||
ctx.save[key] = value
|
||||
end
|
||||
|
||||
function Commands.load_player_starter_name(ctx)
|
||||
local flags = ctx.save.flags or {}
|
||||
local species = flags.EVENT_CHOSE_PIKACHU and "PIKACHU"
|
||||
or flags.EVENT_CHOSE_CHARMANDER and "CHARMANDER"
|
||||
or flags.EVENT_CHOSE_SQUIRTLE and "SQUIRTLE"
|
||||
or flags.EVENT_CHOSE_BULBASAUR and "BULBASAUR"
|
||||
or (ctx.save.party and ctx.save.party[1] and ctx.save.party[1].species)
|
||||
local def = species and ctx.game.data.pokemon[species]
|
||||
ctx.game.stringBuffer = def and def.name or species or ""
|
||||
end
|
||||
|
||||
function Commands.spawn_pikachu_follower(ctx)
|
||||
require("src.world.PikachuFollower").onMapEntered(
|
||||
ctx.game, ctx.overworld, nil, false)
|
||||
end
|
||||
|
||||
local function toggleObject(ctx, mapId, objName, visible)
|
||||
local save = ctx.save
|
||||
save.objectToggles = save.objectToggles or {}
|
||||
@@ -1131,9 +1147,7 @@ end
|
||||
-- opts.tempo is the Music_*AlternateTempo override (audio/alternate_tempo.asm
|
||||
-- re-points channel 1 at a stub that only changes the song's `tempo`) (#847).
|
||||
function Commands.play_music(ctx, songId, opts)
|
||||
local tempo = opts and opts.tempo
|
||||
require("src.core.Music").play(ctx.game.data, songId, nil,
|
||||
tempo and { tempo = tempo } or nil)
|
||||
require("src.core.Music").play(ctx.game.data, songId, nil, opts)
|
||||
if opts and opts.keep and ctx.overworld then
|
||||
ctx.overworld.keepMusicOnce = true
|
||||
end
|
||||
|
||||
+19
-7
@@ -60,6 +60,14 @@ local function useOn(game, battle, id, target, list, moveIndex, picker)
|
||||
return
|
||||
end
|
||||
|
||||
if result == "flute_wake_pikachu" then
|
||||
require("src.core.Sound").play(game.data, "Pokeflute")
|
||||
showMessages(game, payload, function()
|
||||
game.overworld.pikachuPewterSleepScene = nil
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
-- field POKé FLUTE next to a not-yet-beaten Snorlax: "had effect" text,
|
||||
-- then the woke-up/battle sequence (data/scripts/story.lua snorlaxWake)
|
||||
if result == "flute_wake" then
|
||||
@@ -142,12 +150,9 @@ local function useOn(game, battle, id, target, list, moveIndex, picker)
|
||||
list:close()
|
||||
local ow = game.overworld
|
||||
local p = ow and ow.player
|
||||
if ow and p then
|
||||
local fx, fy = p:facingCell()
|
||||
if ow.map:inBounds(fx, fy) and ow.map:isWaterCell(fx, fy) then
|
||||
ow:goFishing(id)
|
||||
return
|
||||
end
|
||||
if ow and p and ow:facingIsShoreOrWater() then
|
||||
ow:goFishing(id)
|
||||
return
|
||||
end
|
||||
showMessages(game, { Strings("No good! It's not\neven near water.") })
|
||||
return
|
||||
@@ -176,19 +181,25 @@ local function useOn(game, battle, id, target, list, moveIndex, picker)
|
||||
end
|
||||
if #target.moves < 4 then
|
||||
table.insert(target.moves, { id = moveId, pp = mdef.pp })
|
||||
require("src.core.Sound").play(game.data, "Get_Item1")
|
||||
showMessages(game, { Strings("%s learned\n%s!", target.nickname or
|
||||
game.data.pokemon[target.species].name, mdef.name) })
|
||||
if result == "learn" then consume(game, id) end
|
||||
list.items = buildItems(game)
|
||||
list.index = math.min(list.index, math.max(1, #list.items))
|
||||
taught()
|
||||
else
|
||||
require("src.ui.Screens").push(game, "MoveLearnMenu", target, moveId,
|
||||
function(learned)
|
||||
if learned and result == "learn" then consume(game, id) end
|
||||
if learned then
|
||||
list.items = buildItems(game)
|
||||
list.index = math.min(list.index, math.max(1, #list.items))
|
||||
end
|
||||
if learned then taught() end
|
||||
end)
|
||||
end
|
||||
end
|
||||
list:close()
|
||||
teach()
|
||||
return
|
||||
end
|
||||
@@ -322,6 +333,7 @@ local function useOn(game, battle, id, target, list, moveIndex, picker)
|
||||
local mdef = game.data.moves[moveId]
|
||||
if #target.moves < 4 then
|
||||
table.insert(target.moves, { id = moveId, pp = mdef.pp })
|
||||
require("src.core.Sound").play(game.data, "Get_Item1")
|
||||
local name = target.nickname or def.name
|
||||
showMessages(game, { Strings("%s learned\n%s!", name, mdef.name) },
|
||||
nextStep)
|
||||
|
||||
@@ -119,6 +119,13 @@ local function deposit(game)
|
||||
onChoose = function(item, list)
|
||||
local mon = game.save.party[item.value]
|
||||
if not mon then return end
|
||||
local Follower = require("src.world.PikachuFollower")
|
||||
if Follower.isFollowingDisabled(game.overworld)
|
||||
and Follower.isStarterPikachu(game.save, mon) then
|
||||
game.stack:push(TextBox.new(game, t._SleepingPikachuText2
|
||||
or Strings("There isn't any\nresponse...")))
|
||||
return
|
||||
end
|
||||
monSubmenu(game, "DEPOSIT", mon, function()
|
||||
if #game.save.party <= 1 then
|
||||
list.footer = Strings("You need at least\none POKéMON!")
|
||||
@@ -167,6 +174,16 @@ local function release(game)
|
||||
local mon = box[list.index]
|
||||
if not mon then return end
|
||||
local name = monName(game, mon)
|
||||
if require("src.core.GameVersion").isYellow()
|
||||
and mon.species == "PIKACHU"
|
||||
and mon.otId == game.save.player.id
|
||||
and mon.ot == game.save.player.name then
|
||||
require("src.core.Sound").playCry(game.data, mon.species)
|
||||
game.stack:push(TextBox.new(game,
|
||||
(t._PikachuUnhappyText or Strings("%s looks\nunhappy about it!", name))
|
||||
:gsub("{RAM:wNameBuffer}", name)))
|
||||
return
|
||||
end
|
||||
game.stack:push(TextBox.new(game,
|
||||
Strings("Once released,\n%s is\ngone forever. OK?", name), nil, {
|
||||
defaultNo = true, noSound = true,
|
||||
|
||||
@@ -17,12 +17,13 @@ local HM_MOVES = {
|
||||
CUT = true, FLY = true, SURF = true, STRENGTH = true, FLASH = true,
|
||||
}
|
||||
|
||||
function MoveLearnMenu.new(game, mon, newMoveId, onDone)
|
||||
function MoveLearnMenu.new(game, mon, newMoveId, onDone, learnedSound)
|
||||
local self = setmetatable({}, MoveLearnMenu)
|
||||
self.game = game
|
||||
self.mon = mon
|
||||
self.newMoveId = newMoveId
|
||||
self.onDone = onDone
|
||||
self.learnedSound = learnedSound or "Get_Item1"
|
||||
self.index = 1
|
||||
-- forget-list UI only after TryingToLearn YES (learn_move.asm .loop)
|
||||
self.selecting = false
|
||||
@@ -118,6 +119,7 @@ function MoveLearnMenu:finish(learned)
|
||||
self.selecting = false
|
||||
game.stack:pop()
|
||||
local msg
|
||||
local opts
|
||||
if learned then
|
||||
-- pokered pages this as four texts in a row; _ForgotAndText carries
|
||||
-- the "And..." tail
|
||||
@@ -127,13 +129,16 @@ function MoveLearnMenu:finish(learned)
|
||||
"\f%s forgot\n%s!\fAnd...", name, self.forgot)
|
||||
.. "\f" .. romText(game.data, "_LearnedMove1Text",
|
||||
"%s learned\n%s!", name, mdef.name)
|
||||
opts = { auto = { sound = function()
|
||||
return require("src.core.Sound").play(game.data, self.learnedSound)
|
||||
end, wait = true } }
|
||||
else
|
||||
msg = romText(game.data, "_DidNotLearnText",
|
||||
"%s\ndid not learn\v%s!", name, mdef.name)
|
||||
end
|
||||
game.stack:push(TextBox.new(game, msg, function()
|
||||
if self.onDone then self.onDone(learned) end
|
||||
end))
|
||||
end, opts))
|
||||
end
|
||||
|
||||
function MoveLearnMenu:draw()
|
||||
|
||||
@@ -72,6 +72,21 @@ end
|
||||
|
||||
local function sameItems(_, items) return items end
|
||||
|
||||
local function followerUnavailable(game, mon)
|
||||
local ow = game.overworld
|
||||
local Follower = require("src.world.PikachuFollower")
|
||||
return Follower.isFollowingDisabled(ow)
|
||||
and Follower.isStarterPikachu(game.save, mon)
|
||||
end
|
||||
|
||||
local function refuseUnavailable(self)
|
||||
self.swapFrom = nil
|
||||
local TextBox = require("src.render.TextBox")
|
||||
local t = self.game.data and self.game.data.text or {}
|
||||
self.game.stack:push(TextBox.new(self.game,
|
||||
t._SleepingPikachuText1 or Strings("There isn't any\nresponse...")))
|
||||
end
|
||||
|
||||
-- where DIG escapes work: escape_rope_tilesets.asm (Agatha's room is
|
||||
-- excluded by map id in ItemUseEscapeRope)
|
||||
local DIG_TILESETS = { FOREST = true, CEMETERY = true, CAVERN = true,
|
||||
@@ -367,6 +382,10 @@ function PartyMenu:update(dt)
|
||||
self.submenu = nil
|
||||
elseif input:wasPressed("a") then
|
||||
local mon = party[self.index]
|
||||
if followerUnavailable(self.game, mon) then
|
||||
refuseUnavailable(self)
|
||||
return
|
||||
end
|
||||
local entry = self.subItems[self.subIndex]
|
||||
local action = entry.action
|
||||
if not action and entry.onSelect then
|
||||
@@ -577,6 +596,10 @@ function PartyMenu:update(dt)
|
||||
if self.onCancel then self.onCancel() end
|
||||
elseif input:wasPressed("a") and #party > 0 then
|
||||
local mon = party[self.index]
|
||||
if followerUnavailable(self.game, mon) then
|
||||
refuseUnavailable(self)
|
||||
return
|
||||
end
|
||||
if self.softboiledFrom then
|
||||
local user = party[self.softboiledFrom]
|
||||
local heal = math.floor(user.stats.hp / 5)
|
||||
|
||||
@@ -104,6 +104,27 @@ local function sell(game)
|
||||
dialogue = true,
|
||||
money = function() return game.save.money end,
|
||||
footer = greet,
|
||||
onSelectKey = function(item, l)
|
||||
if not item then return end
|
||||
if not l.swapIndex then
|
||||
l.swapIndex = l.index
|
||||
return
|
||||
end
|
||||
local order = Bag.order(game.save)
|
||||
order[l.swapIndex], order[l.index] = order[l.index], order[l.swapIndex]
|
||||
l.swapIndex = nil
|
||||
require("src.core.Sound").play(game.data, "Swap")
|
||||
local rebuilt = {}
|
||||
for _, id in ipairs(order) do
|
||||
local def = game.data.items[id]
|
||||
rebuilt[#rebuilt + 1] = {
|
||||
value = id,
|
||||
label = def and def.name or id,
|
||||
right = "x" .. game.save.inventory[id],
|
||||
}
|
||||
end
|
||||
l.items = rebuilt
|
||||
end,
|
||||
onChoose = function(item)
|
||||
local def = game.data.items[item.value]
|
||||
-- only key items and HMs are unsellable (pokemart.asm IsKeyItem /
|
||||
|
||||
@@ -34,7 +34,8 @@ function StartMenu.new(game)
|
||||
|
||||
-- POKéMON is always listed (draw_start_menu.asm prints it even with
|
||||
-- an empty party; selecting it then just no-ops)
|
||||
table.insert(items, { label = Strings("POKéMON"), onSelect = function()
|
||||
table.insert(items, { label = Strings("POKéMON"),
|
||||
keepOpen = #game.save.party == 0, onSelect = function()
|
||||
if #game.save.party == 0 then return end
|
||||
Screens.push(game, "PartyMenu", { onCancel = reopen })
|
||||
end })
|
||||
|
||||
+15
-8
@@ -200,8 +200,9 @@ function TitleState.new(game, opts)
|
||||
self.versionFull = imagePath(title.versionRibbon) ~= nil
|
||||
self.version = tryImage(imagePath(title.versionRibbon or title.version)
|
||||
or "assets/generated/title/red_version.png")
|
||||
self.player = tryImage(imagePath(title.player)
|
||||
or "assets/generated/title/player.png")
|
||||
self.playerPath = imagePath(title.player)
|
||||
or "assets/generated/title/player.png"
|
||||
self.player = tryImage(self.playerPath)
|
||||
-- ..(engine/movie/title2.asm ln 85)
|
||||
if self.player then
|
||||
local pw, ph = self.player:getDimensions()
|
||||
@@ -597,6 +598,12 @@ end
|
||||
|
||||
-- ..(engine/movie/title.asm ln 28)
|
||||
function TitleState:draw()
|
||||
local PaletteFX = require("src.render.PaletteFX")
|
||||
local playerImage = self.player
|
||||
if playerImage and PaletteFX.usesSpriteObp() then
|
||||
playerImage = require("src.render.SpriteRenderer").obpImage(
|
||||
self.playerPath, PaletteFX.ogObj())
|
||||
end
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.rectangle("fill", 0, 0, 160, 144)
|
||||
local scrollY = -(self.scy or 0)
|
||||
@@ -660,8 +667,8 @@ function TitleState:draw()
|
||||
-- layout has no cycling mon and no Red art (title_yellow.asm).
|
||||
if spriteTrueColor then
|
||||
local cover
|
||||
if self.player then
|
||||
local pw, ph = self.player:getDimensions()
|
||||
if playerImage then
|
||||
local pw, ph = playerImage:getDimensions()
|
||||
cover = { 82, 80, pw, ph }
|
||||
end
|
||||
markVisibleTrueColor(x, y, w, h, cover)
|
||||
@@ -670,11 +677,11 @@ function TitleState:draw()
|
||||
-- Red is OAM in the original: he draws over the mon's box edge
|
||||
if self.playerQuads then
|
||||
for _, part in ipairs(self.playerQuads) do
|
||||
love.graphics.draw(self.player, part[1], 82 + part[2], 80 + part[3])
|
||||
love.graphics.draw(playerImage, part[1], 82 + part[2], 80 + part[3])
|
||||
end
|
||||
love.graphics.draw(self.player, self.ballQuad, 82, self.ballY)
|
||||
elseif self.player then
|
||||
love.graphics.draw(self.player, 82, 80)
|
||||
love.graphics.draw(playerImage, self.ballQuad, 82, self.ballY)
|
||||
elseif playerImage then
|
||||
love.graphics.draw(playerImage, 82, 80)
|
||||
end
|
||||
end
|
||||
self:drawCopyright(136 + (preRibbon and 0 or scrollY))
|
||||
|
||||
@@ -272,9 +272,6 @@ function EvolutionAnim:commit()
|
||||
evolved.level, evolved)
|
||||
end
|
||||
|
||||
-- One LearnMove call per move the new species picks up at this level. There
|
||||
-- is no forget screen in the Gold port yet, so a full moveset reports the way
|
||||
-- src/battle/gen2/Battle.lua's own level-up path does instead of prompting.
|
||||
function EvolutionAnim:nextLearn()
|
||||
self.learnIndex = (self.learnIndex or 0) + 1
|
||||
local moveId = self.pending and self.pending[self.learnIndex]
|
||||
@@ -289,6 +286,17 @@ function EvolutionAnim:nextLearn()
|
||||
self.learned[#self.learned + 1] = moveId
|
||||
self.lines = { self.nick .. " learned", moveName .. "!" }
|
||||
elseif reason == "full" then
|
||||
if self.game and self.game.learnMoveOn then
|
||||
self.phase = "waitingLearn"
|
||||
return self.game:learnMoveOn(self.evolved, moveId, function(learned)
|
||||
if learned then
|
||||
self.learned[#self.learned + 1] = moveId
|
||||
else
|
||||
self.full[#self.full + 1] = moveId
|
||||
end
|
||||
self:nextLearn()
|
||||
end)
|
||||
end
|
||||
self.full[#self.full + 1] = moveId
|
||||
self.lines = { self.nick .. " wants to", "learn " .. moveName .. "!" }
|
||||
else
|
||||
|
||||
+2
-1
@@ -128,7 +128,8 @@ end
|
||||
|
||||
function NPC:draw(camX, camY)
|
||||
local sprite, px, py, facing, phase, flip = self:pose()
|
||||
sprite:draw(px, py, camX, camY, facing, phase, flip)
|
||||
sprite:draw(px, py, camX, camY, facing, phase, flip, nil, nil,
|
||||
self.frameOverride)
|
||||
end
|
||||
|
||||
return NPC
|
||||
|
||||
@@ -1087,6 +1087,7 @@ function OverworldState:update(dt)
|
||||
-- the player lands on desk Oak.
|
||||
local scripted = self.runner:isRunning() or #self.scriptMoves > 0
|
||||
or self.engaging or self.emote or self.teleportOut
|
||||
or self.flyAnim or self.flyArrive
|
||||
if not scripted and not self.transitioning then
|
||||
self:checkTrainerSight()
|
||||
-- CheckFightingMapTrainers (home/trainers.asm) zeroes hJoyHeld and
|
||||
@@ -1095,6 +1096,7 @@ function OverworldState:update(dt)
|
||||
-- the player can never start another step after being spotted.
|
||||
scripted = self.runner:isRunning() or #self.scriptMoves > 0
|
||||
or self.engaging or self.emote or self.teleportOut
|
||||
or self.flyAnim or self.flyArrive
|
||||
end
|
||||
if not scripted and not self.transitioning then
|
||||
self:handleInput()
|
||||
@@ -1664,6 +1666,10 @@ end
|
||||
-- Goldeen/Poliwag L10; Super Rod uses the map's extracted fishing group
|
||||
-- (no group means "Not even a nibble!").
|
||||
function OverworldState:goFishing(rod)
|
||||
if GameVersion.isYellow() then
|
||||
Game.save.pikachuEmotionModifier = 2
|
||||
Game.save.pikachuMood = 0x81
|
||||
end
|
||||
local pool, always = fishingPool(Game.data, rod, self.map.id)
|
||||
local enc
|
||||
if Runtime.wantsHook("encounter.fishing") then
|
||||
@@ -2905,6 +2911,11 @@ end
|
||||
-- POKéMON" and "fighting fit".
|
||||
function OverworldState:nurseHeal(onDone, npc)
|
||||
local t = Game.data.text
|
||||
if self.map.id == "PEWTER_POKECENTER" and self.pikachuPewterSleepScene then
|
||||
Game.stack:push(TextBox.new(Game,
|
||||
t._LooksContentText or "PIKACHU looks\ncontent.", onDone))
|
||||
return
|
||||
end
|
||||
local bye = t._PokemonCenterFarewellText or romText(Game.data, "_PokemonCenterFarewellText", "We hope to see\nyou again!")
|
||||
local hello = t._PokemonCenterWelcomeText
|
||||
or Strings("Welcome to our\nPOKéMON CENTER!")
|
||||
@@ -2978,9 +2989,13 @@ function OverworldState:finishNurseHeal(bye, onDone, npc)
|
||||
end))
|
||||
end
|
||||
if not npc then farewell() return end
|
||||
npc.facing = "up"
|
||||
npc.frameOverride = 3
|
||||
-- bubble = false is the silent world hold, this port's DelayFrames
|
||||
self.emote = { npc = npc, frames = 20, bubble = false, onDone = farewell }
|
||||
self.emote = { npc = npc, frames = 20, bubble = false, onDone = function()
|
||||
npc.frameOverride = nil
|
||||
npc:facePlayer(self.player)
|
||||
farewell()
|
||||
end }
|
||||
end))
|
||||
end
|
||||
|
||||
@@ -2992,6 +3007,11 @@ end
|
||||
-- for the original serial handshake; declining prints "Please come again!"
|
||||
function OverworldState:cableClubReceptionist(onDone)
|
||||
local t = Game.data.text
|
||||
if self.map.id == "PEWTER_POKECENTER" and self.pikachuPewterSleepScene then
|
||||
Game.stack:push(TextBox.new(Game,
|
||||
t._LooksContentText or "PIKACHU looks\ncontent.", onDone))
|
||||
return
|
||||
end
|
||||
local welcome = t._CableClubNPCWelcomeText or romText(Game.data, "_CableClubNPCWelcomeText", "Welcome to the\nCable Club!")
|
||||
if not Game.save.flags.EVENT_GOT_POKEDEX then
|
||||
-- CableClubNPC .didNotConnect path before the pokedex
|
||||
|
||||
@@ -65,6 +65,17 @@ function PikachuFollower.starterInParty(save, needHealthy)
|
||||
return nil
|
||||
end
|
||||
|
||||
function PikachuFollower.isStarterPikachu(save, mon)
|
||||
if not (mon and mon.species == "PIKACHU") then return false end
|
||||
local player = save.player or {}
|
||||
return mon.otId == player.id and mon.ot == player.name
|
||||
end
|
||||
|
||||
function PikachuFollower.isFollowingDisabled(ow)
|
||||
return ow and (ow.pikachuBillsScene or ow.pikachuFanClubScene
|
||||
or ow.pikachuPewterSleepScene) and true or false
|
||||
end
|
||||
|
||||
-- ModifyPikachuHappiness. mon is the party mon the event applied to for
|
||||
-- the per-mon reasons (IsThisPartyMonStarterPikachu); GYMLEADER and
|
||||
-- WALKING instead require any healthy starter in the party
|
||||
@@ -199,6 +210,7 @@ function PikachuFollower.onMapEntered(game, ow, opts, viaMapLoad)
|
||||
-- Bill's House owns a short scripted scene that deliberately keeps
|
||||
-- Pikachu off the normal trailing loop. A new map instance ends it.
|
||||
ow.pikachuBillsScene = nil
|
||||
ow.pikachuFanClubScene = nil
|
||||
remove(ow)
|
||||
if not shouldSpawn(game, ow) then return end
|
||||
-- opts.keepPikachu is the follower a connection crossing kept alive:
|
||||
@@ -410,7 +422,8 @@ end
|
||||
-- (pikachu_follow.asm keeps it one walk step behind)
|
||||
function PikachuFollower.update(game, ow)
|
||||
if ow.pikaHop then return end -- the counter hop owns the follower (#417)
|
||||
if ow.pikachuBillsScene then return end
|
||||
if ow.pikachuBillsScene or ow.pikachuFanClubScene
|
||||
or ow.pikachuPewterSleepScene then return end
|
||||
local npc = findFollower(ow)
|
||||
if not npc then
|
||||
if shouldSpawn(game, ow) then PikachuFollower.onMapEntered(game, ow) end
|
||||
@@ -713,6 +726,13 @@ function PikachuFollower.talk(game, ow, npc, done)
|
||||
ow.player.facing = OPPOSITE[npc.facing] or ow.player.facing
|
||||
local save = game.save
|
||||
local emotion = selectEmotion(game, ow, save)
|
||||
if ow.pikachuPewterSleepScene then
|
||||
local finish = done
|
||||
done = function()
|
||||
ow.pikachuPewterSleepScene = nil
|
||||
if finish then finish() end
|
||||
end
|
||||
end
|
||||
local e = EMOTIONS[emotion] or EMOTIONS[1]
|
||||
if e.turnAway then
|
||||
npc.facing = ow.player.facing -- pikaemotion_9: back to the player
|
||||
@@ -798,6 +818,28 @@ local function movePikachu(ow, npc, steps, onDone)
|
||||
nextStep(1)
|
||||
end
|
||||
|
||||
function PikachuFollower.onFanClubEntered(game, ow)
|
||||
if not (GameVersion.isYellow() and ow.map
|
||||
and ow.map.id == "POKEMON_FAN_CLUB") then return end
|
||||
local starter = PikachuFollower.starterInParty(game.save)
|
||||
local npc = findFollower(ow)
|
||||
if not npc or (starter and starter.status) then return end
|
||||
ow.pikachuFanClubScene = true
|
||||
ow.pikachuMapScriptActive = true
|
||||
ow.player.facing = "down"
|
||||
for _, other in ipairs(ow.npcs or {}) do
|
||||
if other.def and other.def.name == "POKEMONFANCLUB_SEEL" then
|
||||
other.movementStatus = 2
|
||||
other.facing = "down"
|
||||
break
|
||||
end
|
||||
end
|
||||
billsHouseEmotion(game, ow, npc, "EXCLAMATION_BUBBLE")
|
||||
movePikachu(ow, npc, { { "up", 1 }, { "right", 3 }, { "up", 1 } }, function()
|
||||
npc.facing = "up"
|
||||
end)
|
||||
end
|
||||
|
||||
function PikachuFollower.onBillsHouseEnter(game, ow)
|
||||
if not (GameVersion.isYellow() and ow.map and ow.map.id == "BILLS_HOUSE") then
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user