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CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983
This commit is contained in:
+22
-10
@@ -508,12 +508,12 @@ M.PEWTER_CITY = {
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-- Rival ambush: show the hidden rival, walk him up to the player, run
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-- the battle rows, march him back and hide him. On a loss the walk is
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-- skipped (the blackout rebuilds the map mid-script).
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local function runAmbush(game, ow, rows, playerFacing)
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local function runAmbush(game, ow, rows, playerFacing, musicOpts)
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if ow.runner:isRunning() then return false end
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ow.player.facing = playerFacing
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-- the rival encounter sting (MUSIC_MEET_RIVAL); the battle music
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-- takes over and the map theme returns after the victory jingle
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require("src.core.Music").play(game.data, "Music_MeetRival")
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require("src.core.Music").play(game.data, "Music_MeetRival", nil, musicOpts)
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ow.runner:run(rows)
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return true
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end
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@@ -567,10 +567,12 @@ local function route22Scene(n, objIndex, objName, oppClass, baseParty, beatFlag,
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{ "face_object", objIndex, rivalFacing }, -- 3
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{ "show_text", "_Route22RivalBeforeBattleText" .. n }, -- 4
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{ "rival_battle", oppClass, baseParty }, -- 5
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{ "jump_if_false", 11 }, -- 6
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{ "jump_if_false", 12 }, -- 6
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{ "set_flag", beatFlag }, -- 7
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{ "show_text", "_Route22Rival" .. n .. "DefeatedText" }, -- 8
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{ "show_text", "_Route22RivalAfterBattleText" .. n }, -- 9
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{ "play_music", "Music_MeetRival", { start = "rival",
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tempo = n == 2 and 100 or nil } },
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{ "walk_npc", objIndex, route22ExitDirs(n, py) }, -- 10
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{ "hide_object", "ROUTE_22", objName }, -- 11
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}
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@@ -594,7 +596,8 @@ M.ROUTE_22 = {
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if f.EVENT_BEAT_GIOVANNI and not f.EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE then
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return runAmbush(game, ow,
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route22Scene(2, 2, "ROUTE22_RIVAL2", "OPP_RIVAL2", 10,
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"EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE", y), playerFacing)
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"EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE", y), playerFacing,
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{ tempo = 100 })
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end
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return false
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end,
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@@ -618,10 +621,11 @@ local function ceruleanRivalScene(px, py)
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{ "face_object", 1, "down" }, -- 3
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{ "show_text", "_CeruleanCityRivalPreBattleText" }, -- 4
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{ "rival_battle", "OPP_RIVAL1", 7 }, -- 5
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{ "jump_if_false", 11 }, -- 6
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{ "jump_if_false", 12 }, -- 6
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{ "set_flag", "EVENT_BEAT_CERULEAN_RIVAL" }, -- 7
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{ "show_text", "_CeruleanCityRivalDefeatedText" }, -- 8
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{ "show_text", "_CeruleanCityRivalIWentToBillsText" }, -- 9
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{ "play_music", "Music_MeetRival", { start = "rival" } },
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{ "walk_npc", 1, ceruleanRivalExitDirs(px) }, -- 10
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{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_RIVAL" }, -- 11
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}
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@@ -730,7 +734,7 @@ local JIGGLYPUFF_SILENCE, JIGGLYPUFF_STEP, JIGGLYPUFF_TAIL = 32, 24, 48
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-- Built as a TextBox `auto` table: auto.sound fires the frame the last
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-- page has typed out (PrintText returning), and auto.tick then runs once
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-- per frame while the gate it returns still reads as playing.
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local function jigglypuffDance(game, npc)
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local function jigglypuffDance(game, npc, ow)
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local Music = require("src.core.Music")
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-- .findMatchingFacingDirectionLoop: the rotation picks up at the entry
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-- matching the sprite's current facing (showMapText has just turned it
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@@ -776,7 +780,13 @@ local function jigglypuffDance(game, npc)
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if npc then npc.facing = JIGGLYPUFF_SPIN[step] end
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return
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end
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if frames >= JIGGLYPUFF_TAIL then phase = "done" end
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if frames >= JIGGLYPUFF_TAIL then
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phase = "done"
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if require("src.core.GameVersion").isYellow()
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and require("src.world.PikachuFollower").starterInParty(game.save) then
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ow.pikachuPewterSleepScene = true
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end
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end
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end,
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}
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end
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@@ -789,7 +799,7 @@ M.PEWTER_POKECENTER = {
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local TextBox = require("src.render.TextBox")
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game.stack:push(TextBox.new(game,
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text(game)._PewterPokecenterJigglypuffText or "JIGGLYPUFF: Puu\npupuu!",
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done, { auto = jigglypuffDance(game, npc) }))
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done, { auto = jigglypuffDance(game, npc, ow) }))
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end,
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},
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}
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@@ -864,10 +874,11 @@ M.SILPH_CO_7F = {
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{ "face_object", 9, "up" }, -- 4
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{ "show_text", "_SilphCo7FRivalWaitedHereText" }, -- 5
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{ "rival_battle", "OPP_RIVAL2", 7 }, -- 6
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{ "jump_if_false", 12 }, -- 7
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{ "jump_if_false", 13 }, -- 7
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{ "set_flag", "EVENT_BEAT_SILPH_CO_RIVAL" }, -- 8
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{ "show_text", "_SilphCo7FRivalDefeatedText" }, -- 9
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{ "show_text", "_SilphCo7FRivalGoodLuckToYouText" }, -- 10
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{ "play_music", "Music_MeetRival", { start = "rival" } },
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{ "move_npc_to", 9, 5, y + 1 }, -- 11
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{ "hide_object", "SILPH_CO_7F", "SILPHCO7F_RIVAL" }, -- 12
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}, "down")
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@@ -899,10 +910,11 @@ M.SS_ANNE_2F = {
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{ "face_object", 2, onLeft and "down" or "right" }, -- 3
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{ "show_text", "_SSAnne2FRivalText" }, -- 4
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{ "rival_battle", "OPP_RIVAL2", 1 }, -- 5
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{ "jump_if_false", 11 }, -- 6
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{ "jump_if_false", 12 }, -- 6
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{ "set_flag", "EVENT_BEAT_SS_ANNE_RIVAL" }, -- 7
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{ "show_text", "_SSAnne2FRivalDefeatedText" }, -- 8
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{ "show_text", "_SSAnne2FRivalCutMasterText" }, -- 9
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{ "play_music", "Music_MeetRival", { start = "rival" } },
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{ "walk_npc", 2, ssAnne2FRivalExitDirs(onLeft) }, -- 10
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{ "hide_object", "SS_ANNE_2F", "SSANNE2F_RIVAL" }, -- 11
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}, onLeft and "up" or "left")
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