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CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983
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+13
-13
@@ -246,9 +246,17 @@ return {
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-- the table sprites; re-entering the lab applies the same HideObject
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-- the gift script now does (OaksLab.asm OakGivesPokedex).
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onEnter = function(game, ow)
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if not (game.save.flags and game.save.flags.EVENT_GOT_POKEDEX) then
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return
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local flags = game.save.flags or {}
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if flags.EVENT_GOT_STARTER and not flags.EVENT_BATTLED_RIVAL_IN_OAKS_LAB then
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local rival = ow:npcByIndex(1)
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if rival then
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rival.cellX = flags.EVENT_CHOSE_CHARMANDER and 7
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or flags.EVENT_CHOSE_SQUIRTLE and 8 or 6
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rival.cellY = 4
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rival.px, rival.py = rival.cellX * 16, rival.cellY * 16
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end
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end
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if not flags.EVENT_GOT_POKEDEX then return end
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local Commands = require("src.script.Commands")
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local ctx = { save = game.save, game = game, overworld = ow }
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Commands.hide_object(ctx, "OAKS_LAB", "OAKSLAB_POKEDEX1")
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@@ -286,6 +294,7 @@ return {
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-- fanfare for the taunt/challenge exchange, same as the Yellow port
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-- (oaks_lab_yellow.lua); it was silently dropped here (#596).
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local rows = {
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{ "face_player_dir", "up" },
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{ "stop_music" },
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{ "play_music", "Music_MeetRival" },
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{ "show_text", "_OaksLabRivalIllTakeYouOnText" }, -- 1
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@@ -309,28 +318,19 @@ return {
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local base = #rows
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local party = flags.EVENT_CHOSE_BULBASAUR and 3
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or flags.EVENT_CHOSE_SQUIRTLE and 2 or 1
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table.insert(rows, { "save_end_battle_text", "_OaksLabRivalIPickedTheWrongPokemonText" })
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table.insert(rows, { "start_battle", "trainer", "OPP_RIVAL1", party })
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-- OaksLabRivalEndBattleScript: heal + flag on win or loss; no blackout
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table.insert(rows, { "heal_party" })
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table.insert(rows, { "set_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" })
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-- OaksLabRivalEndBattleScript: on WIN, print the "picked the wrong
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-- POKéMON!" gloat, then BOTH win and loss print the shared exit line
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-- _OaksLabRivalSmellYouLaterText ("OK! I'll make my POKéMON fight to
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-- toughen it up!\012<PLAYER>! Gramps! Smell you later!") before Blue
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-- marches out. A loss skips only the gloat (that taunt was already
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-- shown in-battle via Rival1WinText), never the exit line (#231). The
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-- jump_if_false convergence point is the exit line: base+6 indexes the
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-- SmellYouLater row below, so WIN falls IPicked -> SmellYouLater and
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-- LOSS jumps straight to SmellYouLater (both then walk-out + hide).
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table.insert(rows, { "jump_if_false", base + 6 })
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table.insert(rows, { "show_text", "_OaksLabRivalIPickedTheWrongPokemonText" })
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table.insert(rows, { "show_text", "_OaksLabRivalSmellYouLaterText" })
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-- OaksLabRivalStartsExitScript: parting shot, rival exit fanfare, then
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-- walk out past the player. The fanfare was dropped here (#683) -- the
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-- parcel scene above already plays Music_MeetRival on both arrival and
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-- departure (lines 144-146), and this exit should match (#596).
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table.insert(rows, { "stop_music" })
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table.insert(rows, { "play_music", "Music_MeetRival" })
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table.insert(rows, { "play_music", "Music_MeetRival", { start = "rival" } })
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table.insert(rows, { "move_npc_to", 1, 4, 11 })
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table.insert(rows, { "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" })
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table.insert(rows, { "play_music", "Music_OaksLab" })
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