mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-20 20:50:21 +02:00
fixing bugs
This commit is contained in:
+29
-5
@@ -312,10 +312,15 @@ do
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local Renderer = require("src.render.Renderer")
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local SaveData = require("src.core.SaveData")
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local OW = require("src.world.OverworldController")
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local realTB = package.loaded["src.render.TextBox"]
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package.loaded["src.render.TextBox"] = {
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new = function(game, text, done) return { text = text, onDone = done } end,
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}
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local function stackedDialogue()
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local top = Game.stack:top()
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if not (top and top.pages) then return "" end
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local parts = {}
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for _, page in ipairs(top.pages) do
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parts[#parts + 1] = table.concat(page, "\n")
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end
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return table.concat(parts, "\n")
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end
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Game.data = Data
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Game.input = Input; Input:init()
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Game.renderer = Renderer; Renderer:init()
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@@ -328,10 +333,17 @@ do
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Game.stack:push(OW, "PEWTER_GYM", 4, 13, "up")
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local ow = Game.stack:top()
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ow:checkVictoryRewards("OPP_BROCK", 1)
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local brockText = stackedDialogue()
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check(Game.save.flags.EVENT_BEAT_BROCK, "Brock victory sets EVENT_BEAT_BROCK")
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check(Game.save.inventory.BOULDERBADGE == 1, "Brock victory awards BOULDERBADGE")
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check(Game.save.flags.EVENT_BEAT_PEWTER_GYM_TRAINER_0,
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"Brock victory deactivates the Pewter Gym Cooltrainer")
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check(brockText:find("I took", 1, true),
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"Brock victory dialogue starts with ReceivedBoulderBadge speech")
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check(brockText:find("FLASH", 1, true),
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"Brock victory dialogue includes BoulderBadge FLASH explanation")
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check(brockText:find("BIDE", 1, true),
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"Brock victory dialogue includes TM34 BIDE explanation")
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local pewterNpc
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for _, npc in ipairs(ow.npcs) do
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if npc.def.index == 2 then pewterNpc = npc break end
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@@ -348,6 +360,19 @@ do
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and Game.save.objectToggles.ROUTE_22.ROUTE22_RIVAL1 == false,
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"Brock victory hides ROUTE22_RIVAL1")
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while Game.stack:top() do Game.stack:pop() end
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Game.save = SaveData.newGame()
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Game.save.flags = {}
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Game.save.inventory = {}
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Game.save.defeatedTrainers = {}
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Game.stack:push(OW, "CERULEAN_GYM", 4, 10, "up")
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ow = Game.stack:top()
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ow:checkVictoryRewards("OPP_MISTY", 1)
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local mistyText = stackedDialogue()
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check(mistyText:find("CUT", 1, true),
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"Misty victory dialogue includes CascadeBadge CUT explanation")
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check(Game.save.inventory.CASCADEBADGE == 1, "Misty victory awards CASCADEBADGE")
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while Game.stack:top() do Game.stack:pop() end
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Game.save = SaveData.newGame()
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Game.save.flags = {}
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@@ -368,7 +393,6 @@ do
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"unfought Cinnabar trainer is defeated via seeded header event")
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while Game.stack:top() do Game.stack:pop() end
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package.loaded["src.render.TextBox"] = realTB
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end
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S.finish()
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