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fixing bugs
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+6
-3
@@ -43,9 +43,12 @@ The embedded `game.love` deliberately excludes `data/generated/`,
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`assets/generated/`, and any ROM. It contains the first-boot Lua importer and
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`tools/rom_manifest.json`.
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The current importer has desktop file pickers only. A production Android
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release still needs a Storage Access Framework handoff that passes the chosen
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ROM to LÖVE; the APK packaging itself is data-free.
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ROM import on Android uses `love.system.pickFile()` →
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`GameActivity.showRomFilePicker` (Storage Access Framework), which copies the
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chosen file to `picked_rom.gb` under the app save directory. `RomImporter`
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imports pending (not-yet-ready) `.gb` files from that folder on Choose /
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refocus; see `docs/launcher.md` (Android multi-ROM import). The APK payload
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itself remains data-free (no embedded ROM or generated cache).
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### SDK / NDK
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