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synced 2026-08-16 08:11:35 +02:00
big bug squash
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+13
-3
@@ -196,14 +196,24 @@ local function inCoords(coords, x, y)
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return false
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end
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-- coordinate block: show a line and push the player back one step
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-- coordinate block: show a line and shove the player back one step. pokered
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-- shoves with a SIMULATED JOYPAD press (scripts/ViridianCity.asm ViridianCity-
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-- CheckGymOpenScript), which runs the normal overworld step pipeline including
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-- HandleLedges (engine/overworld/ledges.asm), so the shove must HOP a ledge
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-- when one sits in front: the tile below the Viridian Gym door is a down-ledge
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-- (#151). Gates with no ledge in front (Cinnabar gym lock at (18,4)) get
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-- checkLedgeHop == false and fall back to the plain forced step, unchanged.
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local function stepGate(opts)
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return function(game, ow, x, y)
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if not inCoords(opts.coords, x, y) then return false end
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if not opts.blocked(game) then return false end
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require("src.core.Sound").play(game.data, "Denied")
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push(game, text(game)[opts.text] or opts.fallback,
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function() ow:scriptMove(ow.player, opts.push, 1) end)
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push(game, text(game)[opts.text] or opts.fallback, function()
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ow.player.facing = opts.push
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if not ow:checkLedgeHop(opts.push) then
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ow:scriptMove(ow.player, opts.push, 1)
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end
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end)
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return true
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end
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end
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