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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-16 00:02:23 +02:00
big bug squash
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+26
-2
@@ -134,12 +134,19 @@ M.MT_MOON_POKECENTER = {
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-- Karate Master, take HITMONLEE or HITMONCHAN (the other disappears)
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-- -------------------------------------------------------------------
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-- ownBall/otherBall keep their spots for signature symmetry; only ownBall
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-- is ever hidden (Gen1 removes just the chosen ball).
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local function dojoBall(species, ownBall, otherBall, askKey)
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return function(game, ow, npc, done)
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local t = text(game)
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local flags = game.save.flags
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-- Already took one prize: the OTHER ball is still on the mat, so
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-- talking to it now gives the "Better not get greedy..." refusal
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-- (FightingDojo.asm .gotThePokemon / _FightingDojoBetterNotGetGreedyText),
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-- not a silent no-op (#197).
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if flags.EVENT_GOT_HITMONLEE or flags.EVENT_GOT_HITMONCHAN then
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done()
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push(game, t._FightingDojoBetterNotGetGreedyText
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or "Better not get\ngreedy...", done)
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return
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end
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if not flags.EVENT_BEAT_KARATE_MASTER then
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@@ -153,8 +160,10 @@ local function dojoBall(species, ownBall, otherBall, askKey)
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local Commands = require("src.script.Commands")
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local ctx = { save = game.save, game = game, overworld = ow }
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Commands.give_pokemon(ctx, species, 30)
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-- Hide ONLY the chosen ball; the other stays (FightingDojo.asm hides
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-- just the picked object's index) and routes to the greedy line above
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-- when talked to (#197).
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Commands.hide_object(ctx, "FIGHTING_DOJO", ownBall)
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Commands.hide_object(ctx, "FIGHTING_DOJO", otherBall)
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push(game, ("%s got\n%s!"):format(game.save.player.name, species), done)
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end)
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end
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@@ -171,6 +180,21 @@ M.FIGHTING_DOJO = {
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"FIGHTINGDOJO_HITMONLEE_POKE_BALL",
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"_FightingDojoHitmonchanPokeBallText"),
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},
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-- The two dojo posters on the north wall (FightingDojo.asm bg_events at
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-- the top of the room, cells (4,0)/(5,0) directly above the prize balls)
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-- print _EnemiesOnEverySideText. The map extractor dropped the dojo
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-- bg_events (signs = {}), so wire the poster read here, the same
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-- facing-up + coord shape the mansion switches use. Reachable only once
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-- a claimed prize frees the ball cell below the poster (#197).
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onInteract = function(game, ow, fx, fy)
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if ow.player.facing ~= "up" then return false end
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if fy == 0 and (fx == 4 or fx == 5) then
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push(game, text(game)._EnemiesOnEverySideText
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or "Enemies on every\nside!")
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return true
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end
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return false
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end,
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}
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-- -------------------------------------------------------------------
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