big bug squash

This commit is contained in:
bryanthaboi
2026-07-26 13:36:57 -04:00
parent a8936e79d6
commit 3461937dbc
72 changed files with 7375 additions and 372 deletions
+86
View File
@@ -395,7 +395,93 @@ M.SS_ANNE_CAPTAINS_ROOM = {
-- MrFujisHouse.asm; the teleport back to his house is a warp)
-- -------------------------------------------------------------------
-- scripts/PokemonTower7F.asm: after each Rocket loses,
-- PokemonTower7FEndBattleScript shows its EndBattle text (EndTrainerBattle),
-- prints its AfterBattle text (DisplayTextID), then
-- PokemonTower7FRocketLeaveMovementScript walks the grunt off toward the
-- (9,16) stairs (MoveSprite) and PokemonTower7FHideNPCScript despawns it
-- (HideObject). Without this the beaten grunts stood in the corridor
-- forever (#200).
local POKEMON_TOWER_7F_ROCKETS = {
{ index = 1, name = "POKEMONTOWER7F_ROCKET1",
beat = "EVENT_BEAT_POKEMONTOWER_7_TRAINER_0",
after = "_PokemonTower7FRocket1AfterBattleText" },
{ index = 2, name = "POKEMONTOWER7F_ROCKET2",
beat = "EVENT_BEAT_POKEMONTOWER_7_TRAINER_1",
after = "_PokemonTower7FRocket2AfterBattleText" },
{ index = 3, name = "POKEMONTOWER7F_ROCKET3",
beat = "EVENT_BEAT_POKEMONTOWER_7_TRAINER_2",
after = "_PokemonTower7FRocket3AfterBattleText" },
}
-- PokemonTower7FNPCCoordMovementTable, keyed by the PLAYER's tile ("x,y")
-- at the engagement (both the talk and the sight walk-up leave the player on
-- the tile the vanilla table indexes). Each list is that entry's
-- NPC_MOVEMENT_* exit, applied from the grunt's current tile. The exact
-- tables are one per grunt (dbmapcoord bytes decoded back to x,y).
local POKEMON_TOWER_7F_EXITS = {
[1] = { -- ROCKET1 @ (9,11), faces RIGHT
["9,12"] = { "right", "down", "down", "down", "down", "down", "left" },
["10,11"] = { "down", "right", "down", "down", "down", "down" },
["11,11"] = { "down", "down", "down", "down", "down" },
["12,11"] = { "down", "down", "down", "down", "down" },
},
[2] = { -- ROCKET2 @ (12,9), faces LEFT
["12,10"] = { "left", "down", "down", "down", "down", "down", "down" },
["11,9"] = { "down", "down", "down", "left", "down", "down" },
["10,9"] = { "down", "down", "down", "down", "down" },
["9,9"] = { "down", "down", "down", "down", "down" },
},
[3] = { -- ROCKET3 @ (9,7), faces RIGHT
["9,8"] = { "right", "down", "down", "down", "down", "down", "down" },
["10,7"] = { "down", "down", "down", "down", "down" },
["11,7"] = { "down", "down", "down", "down", "down" },
["12,7"] = { "down", "down", "down", "down", "down" },
},
}
-- The vanilla table only lists the sight/talk tiles the map geometry allows;
-- a plain down-walk keeps any other engagement tile (e.g. talking from the
-- side) safe -- it still clears the corridor and despawns the grunt.
local POKEMON_TOWER_7F_EXIT_FALLBACK =
{ "down", "down", "down", "down", "down" }
M.POKEMON_TOWER_7F = {
-- Repair saves that beat a grunt before the exit walk was ported: in
-- vanilla HideObject persists (wMissableObjectFlags), so a beaten grunt is
-- still gone on re-entry. hide_object below writes objectToggles for new
-- wins; this hides any grunt whose BEAT flag is already set.
onEnter = function(game, ow)
local Commands = require("src.script.Commands")
local ctx = { game = game, save = game.save, overworld = ow }
for _, r in ipairs(POKEMON_TOWER_7F_ROCKETS) do
if game.save.flags[r.beat] then
Commands.hide_object(ctx, "POKEMON_TOWER_7F", r.name)
end
end
end,
-- runVictoryHook fires after every trainer win on the map (both the sight
-- and talk paths route through engageTrainer -> checkVictoryRewards), so
-- this walks off whichever grunt was just beaten but is still standing.
-- The AfterBattle text + walk queue UNDER the EndBattle box engageTrainer
-- pushes right after, giving the vanilla order: EndBattle, AfterBattle,
-- walk, despawn.
onVictory = function(game, ow)
if ow.runner:isRunning() then return end
for _, r in ipairs(POKEMON_TOWER_7F_ROCKETS) do
local npc = ow:npcByIndex(r.index)
if npc and game.save.flags[r.beat] then
local key = ow.player.cellX .. "," .. ow.player.cellY
local dirs = (POKEMON_TOWER_7F_EXITS[r.index] or {})[key]
or POKEMON_TOWER_7F_EXIT_FALLBACK
ow.runner:run({
{ "show_text", r.after }, -- DisplayTextID
{ "walk_npc", r.index, dirs }, -- MoveSprite
{ "hide_object", "POKEMON_TOWER_7F", r.name }, -- HideObject
}, { npc = npc })
return
end
end
end,
talk = {
TEXT_POKEMONTOWER7F_MR_FUJI = {
{ "face_player" }, -- 1