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-- Example native mod. It demonstrates both a runtime event and a content
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-- override without requiring any private engine module.
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return function(mod)
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local mew = mod.content.pokemon:get("MEW")
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assert(mew, "Mew is missing from the imported base data")
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-- Keep every vanilla Mew field, changing only the two battle sprite paths.
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local invertedMew = {}
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for key, value in pairs(mew) do invertedMew[key] = value end
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invertedMew.spriteFront = mod.path .. "/assets/mew_front_inverted.png"
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invertedMew.spriteBack = mod.path .. "/assets/mew_back_inverted.png"
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mod.content.pokemon:override("MEW", invertedMew)
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mod.events:on("pokemon.before_give", function(gift)
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-- Only change the Oak's Lab Charmander gift; wild encounters and other
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-- story gifts remain vanilla.
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local map = gift.ctx.overworld and gift.ctx.overworld.map
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if gift.species == "CHARMANDER" and map and map.id == "OAKS_LAB"
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and not gift.ctx.save.flags.EVENT_GOT_STARTER then
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gift.species = "MEW"
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gift.level = 20
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gift.nickname = "HOGHEAD"
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mod.log:info("replaced Oak's Lab Charmander starter with level 20 Mew")
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end
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end)
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end
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