mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-23 05:58:26 +02:00
feat(android): add adaptive icons, dynamic shortcuts, in-process hot-swap, and exit-to-launcher
This commit is contained in:
@@ -48,6 +48,7 @@
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#include "common/Module.h"
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#include "audio/Audio.h"
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#include "audio/openal/Audio.h"
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#include "event/Event.h"
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namespace love
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{
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@@ -282,6 +283,70 @@ bool restartApp()
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return result;
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}
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bool updateAppShortcuts(const std::vector<std::string> &versions)
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{
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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if (activity == nullptr)
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return false;
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jmethodID method = env->GetStaticMethodID(activity, "updateAppShortcuts", "([Ljava/lang/String;)Z");
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if (method == nullptr)
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{
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env->ExceptionClear();
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env->DeleteLocalRef(activity);
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return false;
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}
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jclass stringClass = env->FindClass("java/lang/String");
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jobjectArray array = env->NewObjectArray((jsize) versions.size(), stringClass, nullptr);
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for (size_t i = 0; i < versions.size(); ++i)
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{
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jstring jstr = env->NewStringUTF(versions[i].c_str());
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env->SetObjectArrayElement(array, (jsize) i, jstr);
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env->DeleteLocalRef(jstr);
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}
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jboolean result = env->CallStaticBooleanMethod(activity, method, array);
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env->DeleteLocalRef(array);
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env->DeleteLocalRef(stringClass);
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env->DeleteLocalRef(activity);
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return result;
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}
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std::string getLaunchGame()
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{
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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if (activity == nullptr)
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return "";
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jmethodID method = env->GetStaticMethodID(activity, "getLaunchGame", "()Ljava/lang/String;");
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if (method == nullptr)
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{
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env->ExceptionClear();
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env->DeleteLocalRef(activity);
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return "";
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}
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jstring jgame = (jstring) env->CallStaticObjectMethod(activity, method);
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if (jgame == nullptr)
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{
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env->DeleteLocalRef(activity);
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return "";
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}
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const char *str = env->GetStringUTFChars(jgame, nullptr);
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std::string result = (str != nullptr) ? str : "";
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if (str != nullptr)
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env->ReleaseStringUTFChars(jgame, str);
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env->DeleteLocalRef(jgame);
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env->DeleteLocalRef(activity);
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return result;
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}
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bool httpDownload(const char *url, const char *destPath, const char *userAgent, const char *accept)
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{
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if (url == nullptr || destPath == nullptr)
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@@ -1390,4 +1455,32 @@ Java_org_love2d_android_GameActivity_nativeAudioDeviceChanged(JNIEnv *env, jclas
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love::audio::openal::pushAudioResetEvent();
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}
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static void pushGameIntentEvent(const char *game)
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{
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auto eventmodule = love::Module::getInstance<love::event::Event>(love::Module::M_EVENT);
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if (eventmodule == nullptr || game == nullptr)
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return;
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std::vector<love::Variant> args;
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args.push_back(love::Variant(std::string(game)));
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love::event::Message *msg = new love::event::Message("intent_game", args);
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eventmodule->push(msg);
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msg->release();
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}
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extern "C" JNIEXPORT void JNICALL
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Java_org_love2d_android_GameActivity_nativeOnGameIntent(JNIEnv *env, jclass cls, jstring game)
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{
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(void) cls;
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if (game == nullptr)
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return;
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const char *str = env->GetStringUTFChars(game, nullptr);
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if (str != nullptr)
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{
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pushGameIntentEvent(str);
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env->ReleaseStringUTFChars(game, str);
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}
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}
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#endif // LOVE_ANDROID
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@@ -90,6 +90,16 @@ bool syncHealthSteps();
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**/
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bool restartApp();
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/**
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* Dynamic App Shortcuts: updates Android ShortcutManager with ready game versions.
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**/
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bool updateAppShortcuts(const std::vector<std::string> &versions);
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/**
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* Returns the game version requested via initial launch Intent (if any).
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**/
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std::string getLaunchGame();
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/**
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* Blocking HTTPS GET into destPath (GameActivity.httpDownload). Android has
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* no curl binary, so this is the transport src/core/HostShell.lua uses there
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@@ -245,6 +245,25 @@ bool System::restartApp() const
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#endif
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}
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bool System::updateShortcuts(const std::vector<std::string> &versions) const
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{
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#ifdef LOVE_ANDROID
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return love::android::updateAppShortcuts(versions);
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#else
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LOVE_UNUSED(versions);
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return false;
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#endif
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}
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std::string System::getLaunchGame() const
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{
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#ifdef LOVE_ANDROID
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return love::android::getLaunchGame();
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#else
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return "";
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#endif
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}
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bool System::httpDownload(const char *url, const char *destPath,
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const char *userAgent, const char *accept) const
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{
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@@ -143,6 +143,9 @@ public:
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**/
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virtual bool restartApp() const;
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virtual bool updateShortcuts(const std::vector<std::string> &versions) const;
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virtual std::string getLaunchGame() const;
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/**
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* Blocking HTTPS GET into an absolute host path (Android only; false
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* elsewhere). Android has no curl, which is what every other platform
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@@ -229,6 +229,34 @@ int w_tlsClose(lua_State *L)
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return 0;
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}
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int w_updateShortcuts(lua_State *L)
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{
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if (!lua_istable(L, 1))
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return luaL_error(L, "Expected table of game version strings");
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std::vector<std::string> versions;
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int len = (int) luax_objlen(L, 1);
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for (int i = 1; i <= len; ++i)
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{
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lua_rawgeti(L, 1, i);
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if (lua_isstring(L, -1))
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versions.push_back(lua_tostring(L, -1));
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lua_pop(L, 1);
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}
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luax_pushboolean(L, instance()->updateShortcuts(versions));
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return 1;
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}
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int w_getLaunchGame(lua_State *L)
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{
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std::string game = instance()->getLaunchGame();
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if (game.empty())
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lua_pushnil(L);
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else
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luax_pushstring(L, game);
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "getOS", w_getOS },
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@@ -243,6 +271,8 @@ static const luaL_Reg functions[] =
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{ "createFile", w_createFile },
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{ "syncHealthSteps", w_syncHealthSteps },
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{ "restartApp", w_restartApp },
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{ "updateShortcuts", w_updateShortcuts },
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{ "getLaunchGame", w_getLaunchGame },
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{ "httpDownload", w_httpDownload },
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{ "httpPost", w_httpPost },
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{ "tlsOpen", w_tlsOpen },
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