feat(android): add adaptive icons, dynamic shortcuts, in-process hot-swap, and exit-to-launcher

This commit is contained in:
1jamie
2026-08-18 20:37:25 -05:00
parent 580449b8df
commit 302b2c9591
45 changed files with 792 additions and 16 deletions
+100 -12
View File
@@ -291,6 +291,78 @@ function closeSkinStudio()
end
end
local function makeLauncher()
local RomImporter = require("src.import.RomImporter")
local forceImport = os.getenv("POKEPORT_FORCE_IMPORT") == "1"
return RomImporter.new(function(version)
Importer = nil
bootGame(version)
end, {
launcher = true,
forceImport = forceImport,
onEditSave = openEditor,
onEditTouchControls = openTouchControlsEditor,
onOpenSkinStudio = require("src.ui.SkinStudio").available_desktop()
and openSkinStudio or nil,
})
end
local function returnToLauncher()
if not Game then return end
pcall(function() require("src.core.Music").stop() end)
pcall(function() require("src.core.Sound").stop() end)
if package.loaded["src.core.ChipAudio"] then
pcall(package.loaded["src.core.ChipAudio"].shutdown)
end
if package.loaded["src.core.DiscordPresence"] then
pcall(package.loaded["src.core.DiscordPresence"].shutdown)
end
if package.loaded["src.core.gen2.Clock"] then
pcall(package.loaded["src.core.gen2.Clock"].shutdown)
end
if package.loaded["src.net.Gen1Tls"] then
pcall(package.loaded["src.net.Gen1Tls"].shutdown)
end
if love.audio and love.audio.stop then
pcall(love.audio.stop)
end
local GameVersion = require("src.core.GameVersion")
local currentVersion = GameVersion.get()
if currentVersion then
require("src.import.CacheFs").unmountVersion(currentVersion)
end
require("src.core.Data"):unloadGenerated()
local Runtime = require("src.mods.Runtime")
if Runtime.reset then
Runtime.reset()
end
Game = nil
autopilot = nil
driverCo = nil
local Input = require("src.core.Input")
local TouchControls = require("src.core.TouchControls")
Input:reset()
TouchControls:reset()
require("src.core.Orientation").applyOptions(
require("src.core.SaveData").loadOptions())
local preload = require("src.mods.LauncherMods").translationStrings()
if preload then require("src.core.Strings").load({ strings = preload }) end
if love.window and love.window.setTitle then
local Version = require("src.core.Version")
love.window.setTitle(Version.title("Gen 1 Recompilation Project"))
end
Importer = makeLauncher()
end
function bootGame(version)
-- The launcher hands us the chosen game (Red / Blue / Yellow / Gold);
-- scripted and headless runs fall back to POKEPORT_VERSION, then Red.
@@ -484,17 +556,7 @@ function love.load(args)
-- by its SHA-1 (GameVersion.forSha1); pressing Play boots that game (Gold
-- goes to its own service owner, src/core/Game2.lua -- docs/gold-phase1.md).
-- Edit on a save row opens the bundled editor on that slot (openEditor).
Importer = RomImporter.new(function(version)
Importer = nil
bootGame(version)
end, {
launcher = true,
forceImport = forceImport,
onEditSave = openEditor,
onEditTouchControls = openTouchControlsEditor,
onOpenSkinStudio = require("src.ui.SkinStudio").available_desktop()
and openSkinStudio or nil,
})
Importer = makeLauncher()
end
function love.update(dt)
@@ -827,6 +889,27 @@ function love.handlers.audioreset()
if Sound then pcall(Sound.onDeviceReset) end
end
function love.handlers.intent_game(version)
if type(version) ~= "string" or version == "" then return end
version = version:lower():gsub("^%s+", ""):gsub("%s+$", "")
local GameVersion = require("src.core.GameVersion")
if GameVersion.VERSIONS and not GameVersion.VERSIONS[version] then return end
local RomImporter = require("src.import.RomImporter")
if not RomImporter.isReady(version) then return end
local currentVersion = GameVersion.get()
if Game and currentVersion == version then
return
end
if Game then
returnToLauncher()
end
Importer = nil
bootGame(version)
end
function love.touchpressed(id, x, y, dx, dy, pressure)
if editorMode then
-- iOS synthesizes mousepressed for the primary touch; forwarding here
@@ -1032,11 +1115,16 @@ function love.quit()
-- docs/modding.md's core.quit_to_launcher entry) may veto returning to
-- this Lua launcher via that hook. Vanilla behavior (used when no mod
-- claims the hook) is exactly the condition below.
local isAndroid = (love.system and love.system.getOS and love.system.getOS() == "Android")
local wouldReturnToLauncher = PlatformHooks.quitToLauncher(function()
return Game and not Importer and not quitToLauncher and not scripted
and not launchedIntoGame
and (isAndroid or not launchedIntoGame)
end)
if wouldReturnToLauncher then
if isAndroid then
returnToLauncher()
return true -- abort this quit; the restart lands back in the launcher
end
quitToLauncher = true
-- Tell the fresh boot to ignore any boot-straight-into-a-game option this
-- once, so the restart really does land in the launcher (#887). A failed