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feat(mods): extend contextual field actions
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@@ -486,9 +486,11 @@ has its own entry points for (`start_battle "wild" species level`, `warp`,
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**by name, before the first row runs**, so a mod never gets a half-run queue.
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`marchInPlace` still has no Gen 2 equivalent (the Gen 2 movement stream has no
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byte for it) and returns `nil, reason` rather than approximating one.
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`availableFieldActions` and `useFieldAction` expose the same contextual
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bicycle and fishing records in both games. Each engine keeps ownership of its
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inventory, terrain, surfing, bike, and fishing rules.
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`availableFieldActions` and `useFieldAction` expose the same contextual field
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item and move records in both games. Gold extends the shared ids with its own
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`headbutt`, `whirlpool`, `waterfall`, `sweet_scent`, and `squirtbottle`
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actions. Each engine keeps ownership of its inventory, badges, terrain,
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surfing, bike, fishing, and field-move rules.
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**Hooks and events that fire on Gold.** Every name below is the Gen 1 name
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carrying the Gen 1 payload keys, because Gold's call sites reuse them rather
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